Well, I think I've waited long enough to release this turn.
"You'll pay for that!" Spoilered action! Use the shields to shield-bash push him out of the grassy area back into the desert!
Ah fuck it, This isn't working, Run for the Grass and have it attack him if he follows
Awesome Spd: 1=1
Merling Spd: 2-3=-1
Awesome Aff: 5+3=8
Dr awesome powers up the shield mode on their staff and tries to push Merling away from the grass with it. The shield simply phases through the other wizard, and Merling is able to run past them. Huh, guess it doesn't work that way.
Merling Aff: 6+3=9
Awesome End: 4-1
Merling channels power through the orb afterwards, firing a massive array of spiky arrows at the younger looking wizard. Before the attack, the Doctor's shield shrinks in size to only cover his body. The shield does block most of the attack, but a few strikes break through. All of them aim for the man's left and right legs, stabbing deeply and pinning one leg to the ground. There's quite a bit of blood.
PM my action. Speed hovel closer to Depf and shoot him point blank with my shotgun.
Auto: Get to safety.
He can't be far away, not with that leg injury. Strike low, sweeping the Halberd above the ground.
Sparky Spd: 4+5=9
Sophie Spd: 6+1=7
Depf Spd: 4+1=5
Sparky Dex: 3+1=4
Depf Spd: 2+1=3
Depf End: 6+2=8
Sparky fires another shot at their foe from close range! This time they don't miss, and arcane pellets smash into the halberd holder's upper body. Although the impact sends a bunch of rock flying off, the attack doesn't seem to deal the fleshy bit inside any serious damage. At least his cape heals him a little bit.
Sophie safely flies off to the south again, not especially eager to fight someone she can't see.
Depf Str: 4+2+1-1=6
Depf Dex: 6+1=7
Sparky Spd: 5+5-2(Leg)=8
Depf retaliates with a sweeping attack, noting that their opponent was fool enough to shoot them at point blank! They feel a burst of air from near the area they strike as their opponent presumable leaps over their halberd. Well damn. They feel their strength continue to sap, and can no longer effectively wield the stone halberd. When they release it for a brief moment, they feel their strength returning. Perhaps the increase in strength temporarily overworks the muscles somehow? Whatever the case, they keep hold of it for now, if only to keep their barrier of earth active.
Float us within bombardment range of the forest. Fire into it with my crown if I can do that without crashing us.
Keep reinforcing, I guess. Maybe grow a vine ladder or something, in case we need to get down?
Fire the cannon into the swamp if we get close enough!
Greeny Spd: 1+4=5
Grahm Spd: 6+3=9
Hagrow Spd: 6+2=8
Greeny Aff: 6+6=12
Greeny hovers the fortress of earth into position with contemptuous ease. Seems they've gotten the hang of it. Feeling confident that he can keep it hovering, he decides to fire his crown into the forest after Hagrow does his thing.
Grahm Aff: 2+3=5
Grahm continues to reinforce the plant armor, growing makeshift wooden panels about the area. They don't complete many of them, as they decided to make a ladder for the ship. That goes much better in comparison.
Hagrow Dex: 5+1=6
Snake Spd: 4+3=7
Snake End: 6+2=8
Hagrow grins with anticipation, and readying the cannon. They aim at where they think the snake is, and the view from the air above the swamp lets them pinpoint that reasonably well. Part of them questions creating another negative loot item from such an opportunity, but then they immediately fire the cannon. If it kills them, it'll probably be in an awesome way. With a bang, the condensed bomb of lava flies toward the suspected location. The snake tries to avoid the attack, but the blast radius is far too large to do so. After the massive lava bomb goes off above the iron creature, they look on as the swamp continues to burn... and look on. And look on. Whether it be a matter of sheer luck or simply it being near the edge of the lava, the iron snake survives the experience. Though much of the body is melted and sloughed off, it readies the eye laser in defiance!
Snake Aff: 4-1=3
Snake Dex: 5+2=7
Hagrow Spd: 5+2=7
The laser is weaker than usual, and merely grazes his flesh. That it hit at all at this range is kind of impressive.
Greeny Aff: 1+6=7
Snake Spd: 1+3=4(I'm glad random.org can roll for me en mass. I may have 27 d6 in my possession but ahahah no way am I rolling them myself.)
For emphasis:
Snake End: 2+2=4
Snake End: 3+2=5
Snake End: 6+2=8
Snake End: 1+2=3
Snake End: 6+2=8
Snake End: 2+2=4
Snake End: 6+2=8
Snake End: 4+2=6
Snake End: 5+2=7
The first set of 9 bolts strike! Greeny notes that they seem to pierce the creature's armor somehow... That'll come in handy. They detonate, tearing the creature apart! However, it is still barely twitching and moving around. Let's see how the next set does.
Snake End: 1+2=3
Snake End: 3+2=5
Snake End: 2+2=4
Snake End: 5+2=7
Snake End: 1+2=3
Snake End: 6+2=8
Snake End: 2+2=4
Snake End: 4+2=6
Snake End: 4+2=6
The next set decidedly kills the snake. This is rather obvious. The next batch is still coming though.
Snake End: 3+2=5
Snake End: 3+2=5
Snake End: 3+2=5
Snake End: 3+2=5
Snake End: 3+2=5
Snake End: 1+2=3
Snake End: 6+2=8
Snake End: 1+2=3
Snake End: 6+2=8
There is nothing left of this once "majestic" creature. The sheer force of Greeny's attack has even sent the lava spreading further outward than it would otherwise. The team suspect that the resulting crater is permanent.
The mercurial iron snake has been defeated! With the snake's death, Greeny sees a great light rise in the west near the spawn. They look closer, and see that the southeast pillar is now lit a bright red, and a pillar of light is rising into the sky near to it. Eventually, it impacts the barrier far above and doesn't go any further. Interesting... For the time being though, Greeny is far more interested in the immediate reward is he about to receive.
Greeny Luk: 2+6(Snake bonus)+5(Luk)+6(Kills)=19
As the green man returns his focus to keeping his earthen craft afloat, a small portal appears. Out of it, an equisite chair of hardened green glass armchair gently falls and lands on the platform. It looks surprisingly comfortable. There appears to be a manual of some sort... The text says the person that sits in it will fall asleep, but they can wake up and stand up whenever they choose to. Hm, probably not a good idea to sit in it and try to float this giant hunk of rock at the same time then. (Serious note: Yeah, I'll tell people if a positive luk item will kill them, even indirectly. Negative luk doesn't have that courtesy, but I re-roll lethal items if they're someone's first piece of loot. That's not fun for anyone when it happens.)
Map:
http://imgur.com/a/9OG175: Name: Hagrow (Paphi)
Looks: Quite nude
Kills: 2
Health: Mostly Fine. Right handed.
Inventory: Silver ring(Can enhance gravity. Causes wearer sickness.), Huge wooden cannon(Shoots lava, requires blood). Keytar(Held via strap, Traps target in a cage with a flaming bear. Target seems to be user), Wooden helmet(worn), Wooden shield(Left arm)
Stats:
Strength: --
Endurance: +
Dexterity: +
Speed: ++
Affinity: +
Luck: --
Loot Type: Negative
6: Name: Greeny (Beirus)
Looks: Completely green. Follows in the footsteps of another, much greater green dude. He's not as great, but he makes up for it with passion and determination to be greater.
Kills: 5
Health: Fine. Upper body(Left arm, right arm, torso) made of hard wood. Wood encrusted with diamonds. Left arm has power over nature. Right arm charged with lightning. Stony Prosthetic Leg(Foot covered in fire and earth. Silvery carvings. +1 Affinity and Luk), Right handed.
Inventory: Vital Ruby (10 Endurance Drained(Max). Increases holder's End by half drained amount. Left hand.), Fang Pistol(Right hand), Crackling Yellow Holy Roller-skates(worn), Magical Crown(worn, Endurance, Speed, and Affinity +1), Wooden shield(Left arm), Glass Chair(unknown, on platform)
Stats:
Strength: ---(+)
Endurance: ---(+)
Dexterity: --
Speed: +++(+)
Affinity: +++(+++)
Luck: +++(++)
Loot Type: Positive
8: Name: Grahm (Whisperling)
Looks: A short, thin man with greying hair. He is wearing a vast assortment of mismatched, ragged, and poorly-repaired clothing.
Kills: 1
Health: Upper body(Left arm, right arm, torso) made of hard wood. Wood encrusted with diamonds. Left arm has power over nature. Right arm charged with lightning. Left handed.
Inventory: Shiny Couch(Modifies user body substantially. Potentially Fatal), Flame Slingshot(On ground next to couch. Will adhere to the hand that picks it up.), Spare wooden helmet(on ground next to couch), Wooden helmet(worn), Wooden Shield(Right arm), Sharp Wooden Boomerang(pocket), various rocks(pockets), various sticks(pockets)
Stats:
Strength: -(+)
Endurance: --
Dexterity: ++
Speed: +++
Affinity: ++(+)
Luck: ---(-)
Loot Type: Negative.
14: Name: Sparky (Yottawhat)
Looks: Skinny looking man in running shorts.
Kills: 2
Health: Left leg nearly cleaved off. Heavy bleeding. Moderate pain. Right handed.
Inventory: Arcane Shotgun(Right hand, produces defensive molasses orbs(0 active)), One Handed Crystal Sledgehammer(Left hand, +2 Spd, +1 Aff, Makes holder invisible) Green Cape(Worn, +1 Aff, Automatically heals user)
Stats:
Strength: -3
Endurance: -1
Dexterity: +1
Speed: +3
Affinity: 0
Luck: +1
Loot Type: Positive
23: Name: Sophie Lou 3.0(wipeout1024)
Looks: Blond bikini babe (and android), who found herself here during one of her sunbathing sessions.
Health: Fine. Right handed.
Inventory: Box of darts(Types: Emergency Exit, Deadly), Silvery mittens(Worn, gives wearer Darkness Wings.)
Stats:
Strength: -
Endurance:
Dexterity: +
Speed: +
Affinity: --
Luck: ++
Loot type: Positive
25: Name: Doctor Awesome(Toaster)
Looks: Robed and awesome.
Health: Upper body has plants stabbed into it. Left leg stabbed by plants. Right leg stabbed by many plants, pinned to the ground. Moderate bleeding. Moderate pain. Right handed.
Inventory: Wooden Staff
Stats:
Strength: ---
Endurance: -
Dexterity: -
Speed:
Affinity: +++
Luck: +++
Loot Type: Positive
26: Name: Merling(crazyabe)
Looks: Looks old and magical, Don't question that second one.
Health: Left arm cut a fair bit. Right arm cut somewhat. Right leg cut somewhat. Light bleeding. Some pain. Left handed.
Inventory: Orb(Controls plants)
Stats:
Strength: ---
Endurance: ++
Dexterity: ++
Speed: ---
Affinity: +++
Luck: 0
Loot Type: Positive
27: Name: Depf(The Moonlit Shadow)
Looks: Maybe later
Health: Fine. Right handed.
Inventory: Huge Halberd(Increases strength? Covers user in earth.)
Stats:
Strength: ++(+)(-)(-)
Endurance: ++
Dexterity: +
Speed: +
Affinity: --
Luck: ---
Loot Type: Negative
Made of: Earthen material, Covered in plants.
Size: Big enough to carry Hagrow, Whisperling, Greeny, Hagrow's cannon, and Whisperling's couch just barely.
Durability: High.
Speed: Covers distance based on Aff control roll.
Other Features:
Plant Spikes: Grants ramming attack. Made of plants.
Plant Armor: Provides a boost to durability at the cost of taking more damage from fire. Covered by Wooden panels.
Tiny Wooden Panels: Held on by plant matter. Slightly increases durability, slightly decreased fire resistance.
Vine Ladder: Allows passengers to leave and enter without the craft landing. Can be grown or severed at will if needed.
Feel free to change the name of your transport craft if you like. I'm mostly adding this to help keep track of the upgrades and such easier. Greeny narrowly avoids getting a loot item worth 20 or above again. I shudder to imagine the results 20+ Loot will bring. Also that snake counts as a player kill for certain purposes.