Turn 14:
Right, just gonna have to skip ATHATH again. Sorry that you're going to have to read through all those turns to have any idea what's going on.
Head into the swamp and try to look for any other Walking Lootbags.
Secrets.
SMJesus Spd: 5+3=8
Sparky Spd:3+3=6
Reaperweed Spd: 1+3=4
Snake
: 1+-???
Sparky makes his way into the swamp, cape billowing ominously as orbs of molasses continue to orbit him. Hm, that second bit is rather less intimidating. Let's leave that out if it isn't relevant.
They can't seem to find anyone in the swamp, but that guy had to have been running from something, right?
Reaperweed mostly just stands there, scoping out the battle across the river.
Jones begins to murder the monkey (Crazyabe).
Action change, Give him some lashes ta tha face if he gets anywhere near me.
D.E.A.T.H Spd: 4-3=1(Tie Breaker!)
Jones Spd: 3-2=1
D.E.A.T.H Dex: 2+2=4
Jones Spd: 2-2=0
D.E.A.T.H Str: 6+3=9
Jones End: 2+2=4 (Well then.)
D.E.A.T.H sees Jones begin to charge at him with his clawed gauntlets bared, and responds in turn!
The two close to melee distance, and D.E.A.T.H is able to throw the first attack with his scourge! His full might goes behind the attack, and Jones is caught off guard by the confusing weapon. Unable to avoid the attack, his head is ripped and torn to pieces by a deadly flurry of metal!
Jones is dead! D.E.A.T.H Luk: 3+1+1=5
Jones's body fades away, and a portal appears next to D.E.A.T.H. From it, he receivs a sturdy looking round shield, and wears it on his right arm. The shield improves his dexterity, and has a faint aura of darkness around it.
Shoot fire at the magma bear. You never know.
Give the ring back. Drain Vitality on anybody attacking my allies or myself. Use the columns to my advantage to dodge attacks.
Assuming I get the ring, crush the bear. If not... play the keytar again, unless I'm somehow rescued. Cage escape is priority.
Pit both my weapons in the passenger seat, then drive straight at Hagrow. Unless there's a column or something in the way, then try to get a better angle. Oh, and be sure to buckle up. Safety, yo
Walk over to the forest.
Grahm Spd: 6+3=9
Bear Spd: 6=6
Greeny Spd: 2+3=5
Hagrow Spd: 3+2=5
Sophie Spd: 1+1=2
Brutus Spd: 3-2=1
Grahm Aff: 4+2=6
Grahm Dex: 6+2=8
Bear Spd: 4=4
Bear End: 3+2-3=2
Bear End: 1+2-3=0
Grahm raises his slingshot, desperate to save his ally! His hand glows with an awesome power! Its burning rage tells him to... Ah to hell with it either you get the joke by now or it isn't worth typing the rest.
A large fireball zooms toward the molten bear at high speed, smashing into its right leg. The force alone is enough to tear off the leg, sending it flying off in an arc! The beast loses balance, and falls to the ground! The bear isn't the sort of creature to feel pain, but it is now disoriented enough that it can't manage to get close to Hagrow.
Greeny Aff: 6+3=9
Bear Aff: 4=4
Bear End: 1+2-3=0
Next up, Greeny tosses the ring over to Hagrow, who catches it and slips it on their finger like their life depends on it! (It does.) After this, Greeny tries draining the bear again, seeing as that seems to work well enough last time. The ruby glows bright, and the bear collapses into dust, ash, and a small pool of lava. Well, that's that over with.
Hagrow Aff(Backfire): 4+1=5
Hagrow Aff(Potency) : 1+1=2
Hagrow rejoices after the bear's defeat, and tries to crush one of the cage's pillars with the force of gravity. The ring doesn't actually work this time though. His pistol slowly continues to patch up his injuries.
Brutus: Spd: 6-2=4
Brutus End: 5+2=7(These end rolls might look good, but you're still losing blood.)
Brutus admires the car, quite happy with something he can truly call loot. But there's no time to gawk. Brutus grabs his scythe and bow, and climbs into the front seat of his shiny new car! Shame he's getting blood all over the upholstery, but needs must. After this, be secures his weapons in the passenger seat. But ah yes, safety first! *Click* goes the seatbelt. As it turns out, the compression of the seatbelt is better than nothing for healing purposes.
The keys are in the ignition, so he could take them out if he wanted to. Along with the usual features like air conditioning and whatnot, the dashboard has an extra button labelled "Clone". Wonder what that does. Another button looks like it would lower the roof, in case a passenger wanted to shoot while you drive.
Anyway, there's no time to waste! With a destination in mind, Brutus revs up the engine, and steps on the gas. Their car accelerates out of the forest towards the area with the obelisk. He sees a wounded naked man trapped in a cage, and a few other people as well. The naked man is holding a pistol and a keytar. There's a green skinned one on yellow rollerskates carrying a bright red crystal. The last person is guy in rags holding a similarly colored slingshot.
Brutus Dex: 4+1=5
Car Str: Success
Cage Durability: 2
Car Dur(Drove over lava): 4
Hagrow Spd: 3+2+1=6
Car Str: Success
Cage Dur: 4
Car Dur: 2
Sophie makes her way over to the forest.
Before she can react, a flashy red sports car zooms out of the forest towards a large group of people, one of which is trapped in a cage! The car smashes through the cage, the trapped man barely stepping out of the way. The cars wheels ignite upon touching a pool of lava, and the car veers off. Despite the loss of traction, Brutus keeps the car on track, smashing through the cage's other side.
Brutus passes by Greeny at high speed, and starts a u-turn to make another pass. His wheels have already been mostly fixed. The front section is still pretty smashed up. The windshield is covered in rubble from the cage, so Brutus activates the windshield wipers to get the earthy mess out of his sight.
The large lava pool by the lake has mostly cooled by now.
Cangla Nonss has spawned! Cangla Nonss Luk: 2+3=5
Cangla Nonss appears southwest of the river's bend, seeing a car in front of them take a right turn. Their waiver becomes quite heavy, and they reflexively hoist it to their shoulder. There, it becomes a large metal anchor. They feel a strange power within the anchor that they think they can call upon.
Map:
https://imgur.com/a/eN9M05: Name: Hagrow (Paphi)
Looks: Quite nude
Kills: 2
Health: Mostly Fine. Life energy a little drained. Large gouge in chest, moderately burned. Right handed.
Inventory: Silver ring(Can enhance gravity. Causes wearer sickness. Worn.), Huge wooden cannon(Shoots lava, requires blood). Keytar(Wielded).
Stats:
Strength: --
Endurance: +
Dexterity: +
Speed: ++
Affinity: +
Luck: --
Loot Type: Negative
6: Name: Greeny (Beirus)
Looks: Completely green. Follows in the footsteps of another, much greater green dude. He's not as great, but he makes up for it with passion and determination to be greater.
Kills: 2
Health: Mostly Fine. Life energy a little drained. Feels rather sick. Has a headache. Right handed.
Inventory: Vital Ruby (10 Endurance Drained(Max). Increases End by 5. Right hand.), Fang Pistol(Held by Hagrow's right hand.), Crackling Yellow Roller-skates(Worn).
Stats:
Strength: ---
Endurance: ---
Dexterity: --
Speed: +++
Affinity: +++
Luck: +++
Loot Type: Positive
8: Name: Grahm (Whisperling)
Looks: A short, thin man with greying hair. He is wearing a vast assortment of mismatched, ragged, and poorly-repaired clothing.
Health: Mostly Fine. Left hand somewhat burnt. Left handed.
Inventory: Flame Slingshot stuck to right hand, various rocks in pockets, various sticks in pockets.
Stats:
Strength: -
Endurance: --
Dexterity: ++
Speed: +++
Affinity: ++
Luck: ---
Loot Type: Negative.
11: Name: Brutus (S34N1C)
Looks: Technically optional. You don't arrive with any items other than the clothes on your back, so don't put any here.
Kills: 2
Health: Bruised chest. Bruised right hand. Right handed. Right arm multiple cuts. Moderate bleeding. Moderate gash on back. Moderate bleeding.
Inventory: Giant stainless steel scythe on ground. Cement/Rebar Bow(Equipped) Self repairing Sports Car.
Stats:
Strength: +++
Endurance: ++
Dexterity: +
Speed: --
Affinity: ---
Luck: +
Loot Type: Positive
14: Name: Sparky (Yottawhat)
Looks: Skinny looking man in running shorts.
Kills: 1
Health: Fine. Right handed.
Inventory: Molasses Shotgun(Right hand), Green Cape(Worn, +1 Aff)
Stats:
Strength: -3
Endurance: -1
Dexterity: +1
Speed: +3
Affinity: 0
Luck: +1
Loot Type: Positive
15: Name: Reaperweed2 (a character from another game) (ATHATH)
Looks: Imagine an animate plant with bread replacing the flowers, wearing a black hood (contrary to common belief, reapers do not always have scythes). That's basically what he looks like.
Health: Fine
Inventory: Lightning Pin
Stats:
Strength: --
Endurance:
Dexterity:
Speed: +++
Affinity: +++
Luck: ---
Loot Type: -
17: Name: SMJesus(Sosoku234)
Looks: A 19 year old red haired bully with a tattoo of a heart with MOM writing inside. He wears a white wife beater, comically tight jeans, and way too nice high tops.
Health: Fine. Right handed.
Inventory: Plastic Frisbee(Right hand)
Stats:
Strength: -2
Endurance: -3
Dexterity: +3
Speed: +3
Affinity: -3
Luck: +3
Loot Type: Negative.
18: Name: Derick Edward Alen Tommy Horstashio the Third(crazyabe)
Looks: he Looks like a Sentient Gorilla whom Escaped the Zoo.
Kills: 1
Health: Fine. Left Handed.
Inventory: Pocket Scourge(Left hand), Dark Round Shield(+1 Dex)
Stats:
Strength: 3
Endurance: 2
Dexterity: 2
Speed: -3
Affinity: -3
Luck: 0
Loot Type: Positive
Handedness: West, if he's walking north(Left then)
19: Name: Sophie Lou 2.0(wipeout1024)
Looks: Blond bikini babe (and android), who found herself here during one of her sunbathing sessions.
Health: Right handed.
Inventory: Blood Shotgun(Right hand, Dex+1)
Stats:
Strength: -
Endurance:
Dexterity: +
Speed: +
Affinity: --
Luck: ++
Loot Type: Positive
20: Name: Cangla Nonss (FallacyofUrist)
Looks: A woman with glassy skin and a silver dress.
Health: Fine. Right handed.
Inventory: Metal anchor(Both hands)
Stats:
Strength: +++
Endurance: ---
Dexterity: --
Speed: ---
Affinity: ++
Luck: +++
Loot Type: Positive
Sorry about the wait. To be fair, this was only a week or so, which isn't too bad by RTD standards. Maybe this sounds biased, but I really liked the gauntlets Jones received. I wish I'd had a chance to show you what they were capable of. Still, a strength to endurance different of 5 to the head is pretty insurmountable, as far as damage rolls go.
Anyway, there are currently 10 players in this game. The load is getting to be a bit much, so no one going to spawn anymore until we drop below 8 players.