Turn 12
In which: I warned you about negative loot! I told you dog!
Stay away from Hagrow and behind cover while he tests his new loot. See if I can figure out everything my skates do.
Get away from the guy who's using a probably-AOE piece of loot near me. Otherwise... hm. If he happens to hurt anyone I'm not friendly with, shoot them. Would hardly do to let good injuries go to waste.
Share IC info on the bosses with Beirus and Whisperling, then pick up the keytar. Test it with an A major scale, starting slow then uptempo.
Greeny Spd: 4+3+1=8
Grahm Spd: 2+3=5
Hagrow Spd: 2+2=4(This speed roll probably saved you three a lot of trouble.)
Hagrow Aff: 3+1=4(As did this Aff roll.)
Hagrow tells the rest of the deadly trio about the quartet of fantastic beasts the obelisk showed him, along with where to find them. The two find ample time to back away from him as he reaches for his keytar.
Greeny keeps rolling around on his skates, testing them out. He finds that if he focuses when he kicks, he can make them fire bolts of electricity, as well as holy spears. The attacks seem stronger if he uses one element at a time. Greeny takes off the ring afterward.
Grahm thinks he's safe where he is after Hagrow's explanation, and keeps a look out for anyone he might be able to attack. He doesn't see anybody.
With his allies prepared, Hagrow begins playing. With a flourish at the end of the song, a great cage of earth surrounds Hagrow on all sides! (This includes above him.) Hagrow stands in the center of the cage. At the same time, a pillar of earth and lava comes into being next to him! The earth takes shape into a large bear, which the lava covers. The newly created molten bear turns its head on Hagrow, and makes a move to attack!
Bear Dex: 2+3=5
Hagrow Spd: 5+2=7
Bear Aff: 3=3
The bear swings a molten claw, but the attack goes wide! Hagrow looks for an escape, but it doesn't look like he can fit through the bars of the cage. A small glob of lava falls off the bear, but it isn't an especially significant amount.
Take a shot at Rautherdir with my shotgun.
Hit Sparky with my ice Kama.
Rautherdir Spd: 5+2=7
Sparky Spd: 2+3=5
Reaperweed Spd: 1+3=4
Rautherdir Dex: 1+2=3
Sparky Spd: 3+3=6
Sparky Dex: 5+1=6
Rautherdir Spd: 6+2=8
Rautherdir swings his Ice Kama, but misses! Sparky retaliates with his shotgun, which fires a burst of arcane pellets. Rautherdir is close enoughto narrowly escape his cone of fire, avoiding the attack.
Reaperweed takes a small walk to the west, and looks on at the fight.
Turn around and shoot the battleaxe guy with the card currently selected.
Hit him again! Try to knock the bow out of his hands in the process if possible.
Brutus Spd: 6-2=4
Nobody Spd 1=1
Brutus Dex: 3+1=4
Nobody Spd: 1=1
Nobody End: 3=3
Nobody Dex: 4=4
Brutus Spd: 5-2=3
Nobody Str: 6=6
Brutus End: 2+2=4
As Brutus pulls back the bow, a concrete spear appears in his grasp. Brutus releases the shot and it hits Nobody directly in the right leg! The spear pierces straight through, and embeds into the forest floor. Despite somewhat being pinned down, Nobody takes another swing, which clips Brutus in the right arm, worsening his existing injuries there. The bleeding is starting to get to Brutus.
Jones runs for the Hilltop cave.
Jones Spd: 4-2=2
Jones advances towards the cave, but doesn't have any way to cross the ravine currently. Does he think he might be able to go around?
4: Name: Rautherdir (Rautherdir)
Kills: 1
Health: Left Leg Broken(Treated with good quality splint), 3 Endurance drained by Vital Ruby, Right handed.
Inventory: Grenade Bandolier (3 grenades attached), Pocket Ice Kama(Increased strength. Right hand)
Stats:
Strength: ---
Endurance: -
Dexterity: ++
Speed: ++
Affinity: --
Luck: +++
Loot Type: Positive
5: Name: Hagrow (Paphi)
Looks: Quite nude
Kills: 2
Health: Mostly Fine. Life energy a little drained. Right handed.
Inventory: Silver ring(Can enhance gravity. Causes wearer sickness. Held by Greeny.), Huge wooden cannon(Shoots lava, requires blood). Keytar wielded.
Stats:
Strength: --
Endurance: +
Dexterity: +
Speed: ++
Affinity: +
Luck: --
Loot Type: Negative
6: Name: Greeny (Beirus)
Looks: Completely green. Follows in the footsteps of another, much greater green dude. He's not as great, but he makes up for it with passion and determination to be greater.
Kills: 2
Health: Mostly Fine. Life energy a little drained. Feels rather sick. Has a headache. Right handed.
Inventory: Vital Ruby (10 Endurance Drained(Max). Increases End by 5. Right hand.), Fang Pistol(Held by Hagrow's right hand.), Crackling Yellow Roller-skates(Worn).
Stats:
Strength: ---
Endurance: ---
Dexterity: --
Speed: +++
Affinity: +++
Luck: +++
Loot Type: Positive
8: Name: Grahm (Whisperling)
Looks: A short, thin man with greying hair. He is wearing a vast assortment of mismatched, ragged, and poorly-repaired clothing.
Health: Mostly Fine. Left hand somewhat burnt. Left handed.
Inventory: Flame Slingshot stuck to right hand, various rocks in pockets, various sticks in pockets.
Stats:
Strength: -
Endurance: --
Dexterity: ++
Speed: +++
Affinity: ++
Luck: ---
Loot Type: Negative.
11: Name: Brutus (S34N1C)
Looks: Technically optional. You don't arrive with any items other than the clothes on your back, so don't put any here.
Kills: 1
Health: Bruised chest. Bruised right hand. Right handed. Right arm multiple cuts. Moderate bleeding. Moderate gash on back. Moderate bleeding.
Inventory: Giant stainless steel scythe on ground. Cement/Rebar Bow(Equipped)
Stats:
Strength: +++
Endurance: ++
Dexterity: +
Speed: --
Affinity: ---
Luck: +
Loot Type: Positive
13: Name: Nobody (FallacyofUrist)
Looks: Nobody of importance.
Health: Cement spear embedded in right leg. Pinned. Left handed.
Inventory: Demonic Two Handed Parashu(Double Bladed)
Stats: 0
Endurance: 0
Dexterity: 0
Speed: 0
Affinity: 0
Luck: 1
Loot Type: Positive
14: Name: Sparky (Yottawhat)
Looks: Skinny looking man in running shorts.
Health: Fine. Right handed.
Inventory: Molasses Shotgun(Right hand)
Stats:
Strength: -3
Endurance: -1
Dexterity: +1
Speed: +3
Affinity: 0
Luck: +1
Loot Type: Positive
15: Name: Reaperweed2 (a character from another game) (ATHATH)
Looks: Imagine an animate plant with bread replacing the flowers, wearing a black hood (contrary to common belief, reapers do not always have scythes). That's basically what he looks like.
Health: Fine
Inventory: Lightning Pin
Stats:
Strength: --
Endurance:
Dexterity:
Speed: +++
Affinity: +++
Luck: ---
Loot Type: -
16: Name: Jones Andersmith (Coolrune206)
Looks: An awfully familiar man with nothing but the clothes on his back.
Health: Fine. Left handed.
Inventory: Battle Gauntlets?(Worn on each hand.)
Stats:
Strength: +
Endurance: + +
Dexterity: -
Speed: - -
Affinity: -
Luck: + +
Loot Type: Positive
You would not believe what this game has done to my phone's "learned words" list. Also please remember to bold your turns. It really does help me get these out. Also, I'm gonna be honest with you here. I vastly understated how monstrously overpowered the Hydra is. Even if everyone in game were to work in unison at the moment, it would probably win. Yes, even if Hagrow lugs his ridiculous cannon along for the ride.