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Who wants to continue combat and who wants to go back to Roleplaying?

Combat!
- 7 (63.6%)
Roleplaying!
- 4 (36.4%)

Total Members Voted: 11


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Author Topic: Frostfell Wastes OOC: Accepting Players  (Read 113112 times)

TheBiggerFish

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Re: Frostfell Wastes OOC: Accepting Players
« Reply #135 on: April 27, 2016, 03:19:03 pm »

I cannot understand how your crafting system even works.
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Shadestyle

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Re: Frostfell Wastes OOC: Accepting Players
« Reply #136 on: April 27, 2016, 03:20:54 pm »

Good thing you aren't the one running it then.

You say "I craft this from this and this" and then I respond accordingly.
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TheBiggerFish

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Re: Frostfell Wastes OOC: Accepting Players
« Reply #137 on: April 27, 2016, 03:22:58 pm »

It's still incomprehensible...
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Shadestyle

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Re: Frostfell Wastes OOC: Accepting Players
« Reply #138 on: April 27, 2016, 03:23:35 pm »

Sure.
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Twinwolf

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Re: Frostfell Wastes OOC: Accepting Players
« Reply #139 on: April 27, 2016, 03:24:24 pm »

Edit: I'm in a bad mood and not thinking out my posts in this, going to just edit out my comment here.
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Sanure

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Re: Frostfell Wastes OOC: Accepting Players
« Reply #140 on: April 27, 2016, 03:29:10 pm »

The Classes are there to determine which stat I need to use on your skills' rolls. If you use a cleric, you need the charisma to get your powers to be to grant you a portion of their strength for your blessings or prayers. If your a Ranger, You need Dexterity to quickly grab arrows, knock them, then fire them. A warrior needs STR to propery use his sword and deal the damage he needs to do. A monk needs agility to quickly strike and apply debuffs to an enemy. An alchemist needs INT so that when he makes the potions, they don't turn out to be poisons. a Guardian needs Constitution, not only to make sure he has enough health for the job, but also to make his armor more effect, and to tank more hits so his allies don't.

All 6 of the classes are a very important aspect of the group. Teamwork is what is important in this. It's why the game has fatality to begin with. Also, High Fatality? It's very possible that there won't be any deaths for a big portion of the game. Oh? Did you actually die? Good news~, For 1 Arnd and a minimum a sapphire, you can be resurrected back to full HP by an NPC Cleric. even though Death is serious in the game, It isn't the end for a character.

Other than that, It's your choice.

@Twin, Tis fine. I'm on steam if you want to vent.
« Last Edit: April 27, 2016, 03:45:52 pm by Sanure »
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Twinwolf

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Re: Frostfell Wastes OOC: Accepting Players
« Reply #141 on: April 27, 2016, 03:33:06 pm »

I think Elf's point on the mortality was that the OP implies that there is a chance resurrection won't work.
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IamanElfCollaborator

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Re: Frostfell Wastes OOC: Accepting Players
« Reply #142 on: April 27, 2016, 03:35:49 pm »

That's my point. It should be clearer. I shouldn't be having to vent or ASK you about it, especially since you're obviously busy IRL, I should just KNOW it by reading the OP.

Also, my point isn't that it's impossible to resurrect, but that there's a HUGE chance of not coming back EVEN if people try to resurrect my character and all my effort in writing up a sheet being wasted anyway.

I'm in a bad mood like Twin, but I'm trying to remain calm. However, you're still not answering or fixing anything. You're telling me that the game works like so, but it's not clear at all from the OP. Seriously, we're being hypocrites; we hauled up TBF for this in Trespassers, but the OP is about as vague as Alanis' old sheet. If it wasn't, then I wouldn't be so bloody irritated.

If about three or four people, out of seven or so, are telling you your system needs to be fixed, you should actually fix it or at least pay attention to why people are questioning your system. Not telling them (and this is not at you, Sanure) that they don't have to worry about it because they're not the ones rolling for it.
« Last Edit: April 27, 2016, 03:37:21 pm by IamanElfCollaborator »
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Sanure

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Re: Frostfell Wastes OOC: Accepting Players
« Reply #143 on: April 27, 2016, 03:45:36 pm »

@Elf, It's not just to stop wizards. No, far from it, magic is in the game, just not at character start. It's more to stop people from creating the same utility characters we see as common in Trespassers and RotMG. By having set classes (which, Mind you, is just a general name for any classes that would fit the prefered Stat) It takes a burden off of me and the others on what is OP, what isn't, what makes sense for a character, and so forth. If you pick a Ranger, Why would you have a skill that let's you tank damage, or rapidly punch a person for DPS? As I said before, the system works for it's intended purpose.

@TBF, While I agree Crafting is clunky, I trust Shadestyle to be able to handle it. Even more so, I want to see how well the crafting handles.

@Twin, for certain enemies it can be. But, the only enemies that have the ability to prevent resurrection is boss enemies, specifically from the demon grouping, Its a very slim, slim chance. I'd probably just ignore that part for now. I'll give warning before a boss fight if there is a danger of permanent death.

@ELf, But that's why I said ask me. I might be busy, but I will take the time to talk things out. Resurrection doesn't have a huge chance of not working. It's a very slim chance if you meet a very specific enemy grouping that can do it, and it's only demon bosses that can.

Need to be fixed? I've only had you and TBF say it's a mess. Twin was more concerned about lore than the system, which I did fix and still am fixing by answering all of their questions. And no, Elf, Neither you nor TBF have asked any questions that I haven't answered. All TBF has done is criticize Shade and me over the lack of coherent rules instead of asking for any clerifications. You have asked about lore, but I haven't seen a single thing on the System I haven't already been fixing. So yeah, now I'm not in a good mood either. I am, despite what a few might think, Constantly going back and editing the OP with more information, more typo fixes, more fixes that need to be posted. I'm even going over posts where I listed Lore because I think there might be errors. Accusing me of handwaving off a question because your annoyed that it isn't clear enough in the OP is not helping. You want to be helpful? Tell me what part of the OP needs clarification, which parts aren't coherent, Which parts your confused about, because that is what I asked for in the beginning. I can't fix anything if your just going to go and say "The OP is a mess, fix it."

If your mad or annoyed, that's fine. contact me on steam and you can vent to me. But please, Just tell me what needs more information and I'll prioritize it for additional information. All I ask...

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Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

TheBiggerFish

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Re: Frostfell Wastes OOC: Accepting Players
« Reply #144 on: April 27, 2016, 03:57:52 pm »

Erm, point of order, Alanis's sheet has defined numbers, they're just arcane.

Also could either of you maybe think about at least looking at the replacement sheet I provided?

I can repost it if you need it.
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IamanElfCollaborator

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Re: Frostfell Wastes OOC: Accepting Players
« Reply #145 on: April 27, 2016, 03:58:31 pm »

I have detailed what's wrong with the game in specific detail multiple times. I'll sum it up for you.

- Classes need clarifications. Are we allowed to pull an Akroma and use different classes or reskinned ones? What do preferred stats even do? What are we NOT allowed to do?
- How does crafting even work? What does it even INVOLVE? Why does it need a exponential calculation at all? It seems arbitrary.
- There needs to be basic loredumps in the OP, as I've said multiple times throughout the thread already. We need to know basic things, like where are we meant to be from? What race should we be? ARE we allowed to play as foreigners or non-humans? The basic, obvious questions need to be answered to leave you with the less obvious ones.
- In general, the OP just needs to be tidied up just specifically so we don't HAVE to keep asking you.

Is that clear enough? Do I need to add any more criticisms, anyone?
« Last Edit: April 27, 2016, 04:08:23 pm by IamanElfCollaborator »
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Shadestyle

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Re: Frostfell Wastes OOC: Accepting Players
« Reply #146 on: April 27, 2016, 04:09:27 pm »

Look, the crafting is actually really simple, and anything deviating from this is a mistake on my or someone else's part.

Every item has a Mat Level, That is equal to 2 times the number of unique traits, and then add the average of the total Trait levels.

So if it has Level 3 holy trait, and nothing else, it is 2 (Only one unique trait) + 3 (Total Trait levels) which means the item has a mat level of 5.

All crafting is 3d6+Stat verses 3d6+Mat Level

The higher your roll is, the better quality your work is, the higher the material's roll, the harder it is to work with.

You either want yours and the material's roll to be high (The material was tough to work with, but you did it well, for a high quality, high difficulty project) or for the material to roll lower than you by far (Your skills in tandem with the material's ease of manipulation lended itself to your craft being high quality.)

If the material beats you, any number of things can happen, which is determined on the spot, considering the infinite possibilities.

Traits are basically Perks for materials, if you have two or more instances of the same trait, they have the potential to stack, increasing that Trait's level

If you are wholly uninhibited, Boss Souls you have absorbed have a chance to apply effects to any craft you make, this lends itself to fun things happening, like a glass bottle catching on fire permanently, or an enhanced sword suddenly being made of a different material, this is based wholly on the boss soul absorbed, and if you don't like it, you can purchase a Badge to restrain that effect from your crafting when worn.  this is how enchanted item crafting works.

each stat has a different effect on crafting, so different classes craft differently.

Int is using your intelligence to craft, meaning you just do it as intended, with no extra traits from your method, this is the default crafting stat, due to people good at crafting and people good at other things do not necessarily have to be the same thing.

Health crafting mean you do it quickly, and if the materials are dangerous, you may hurt yourself in your haste. this can be done in combat, but it is hastily made, adding that tag and limiting it's effects, so full items cannot really be made in the heat of battle, but something like a bomb strapped to an arrow can...

Stamina crafting is where you make a simple object and repeat that as many times as possible, it is the monotonous crafting, for stuff like making 20 bags of rocks or something similar.

Dex crafting is mostly to do with stuff like Binding things in hide, Sewing them together, or generally using your nimble and experianced fingers to do the job effectively, but the result is a bit Rough, and gains that tag.

Str crafting is where you take the biggest rock, Stick, and rope, and tie them together as hard as your muscles allow, So the result is naturally Crude, and gains that tag.

Agility is similar to health, but your health will always be higher than your agility, usually, so only use this if you are very very quick, or the materials do not have damage associated with them. Same method, you can use this in battle, for MacGuiver styled creations on the fly.

Basically, Since you have a specific job, Class, and goals, you should only really know one or two of these, 3 if you are planning on doing it religiously.
« Last Edit: April 27, 2016, 04:15:53 pm by Shadestyle »
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Sanure

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Re: Frostfell Wastes OOC: Accepting Players
« Reply #147 on: April 27, 2016, 04:10:39 pm »

I have detailed what's wrong with the game in specific detail multiple times. I'll sum it up for you.

- Classes need clarifications. Are we allowed to pull an Akroma and use different classes or reskinned ones? What do preferred stats even do? What are we NOT allowed to do?
- How does crafting even work? What does it even INVOLVE? Why does it need a exponential calculation at all? It seems arbitrary.
- There needs to be basic loredumps in the OP, as I've said multiple times throughout the thread already. We need to know basic things, like where are we meant to be from? What race should we be? ARE we allowed to play as foreigners or non-humans? The basic, obvious questions need to be answered to leave you with the less obvious ones.
- In general, the OP just needs to be tidied up just specifically so we don't HAVE to keep asking you.

Is that clear enough? Do I need to add any more criticisms, anyone? Or is that sufficient to sate you all?

Other than the snark, This is doable. Thanks.
1. I listed this already but I will again: You can pull an Akroma and used a reskinend varient. I'd prefer if you put the base Class for your class and in Job put the reskin. Preferred Stats help determine which stat I will be rolling for most of your actions. No magic to start with and no Tech. Other than that, Keep your skills flavor to your class.
2. Crafting is handled by Shade, to which they did reply.
3. Projeck will be working on a Lore Dump with the things I have listed already and stuff I will post later. A lot of the Lore you want will be in the very first Paragraph of the Intro of the IC, but I'll put short hand in the OOC before I even write up the IC. Races has already been touched upon, I would prefer if you were human (my preference is optional) but you can play Non-humans. I prefer Questions. Means I actually have interaction with the player base.
4. Tidied up how? What is redundant, what could be expanded on? Anything need it's own section?

I'm always going to ask for questions. how else will I know what problems my players have?
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Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

Twinwolf

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Re: Frostfell Wastes OOC: Accepting Players
« Reply #148 on: April 27, 2016, 04:12:56 pm »

You've said you'll loredump in the IC thread before. That's the issue. The lore dump should be in the OOC so that people can keep lore in mind while making characters.
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Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

Sanure

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Re: Frostfell Wastes OOC: Accepting Players
« Reply #149 on: April 27, 2016, 04:14:09 pm »

You've said you'll loredump in the IC thread before. That's the issue. The lore dump should be in the OOC so that people can keep lore in mind while making characters.

I'll refer you to point number 3, where I said I would be putting a short hand of what you will learn in the IC in the OOC way before I even Post the IC.
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Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under
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