Great Leech BayHaving stashed its "loot", That Bloody Cat takes a look around. What's happening? What needs to die?
Nothing, at the moment. Captain Desmond is holding a discussion with some oddly-dressed but unthreatening people from another ship.
...sigh...
Strip unnecessary parts from the cannon after introduction of the device, allowing easier off-field reload.
Techiness: 1
You only succeed in disassembling the cannon, and removing one or two completely unnecessary bits of metal that might have taken somebody's finger off if they tried to mess with it.
Come to think of it, Devan may have left them there on purpose.
"Hey, now, Quartermaster Candy .... Let's not harass the under aged crew members. we're a family here - a sick, diseased, dysfunctional family. But never mind that. I need him operational. I draw the line at that kind of behavior."
I'm a tad confused - we are not at our destiantion? Regardless, let's run up our trading flag and hail the ships. For profit and glory!
You're not at the destination yet, just a large bay. After this, there'll be a stretch along the coast, a short upriver journey inland, and you'll be there by nightfall.
You run up the relevant flags, and one of the three ships approaches: the vessel from the barbaric nation. The people onboard, though mostly occupied by the large, vacant space the ships are circling, come over and start calling out and waving. They are dressed festively for the most part, reasonably affluently, though there are a few more practically dressed ones among them, presumably sailors. Silk togas, elaborate dresses and bathing suits, light but fashionable gear. There is also the odd servant. When you come alongside them, the mob of holidaymakers that greets you begins offering money for drinks, canapes, Belgrafian souvenirs, a large variety of unmentionable transactions involving varying combinations of genders, and several other things, none of which you have brought in your hold. They evidently mistake you for a smaller subordinate ship here to peddle to or service them in some way.
Then they all start screaming when the mess of body parts and gore on your deck becomes apparent. Might still be some viable trading opportunities, though.
Look for any oddity's upon the approaching ship that I can see .
Weirding: 5
You get the creeping sensation that most of the people on it don't actually know why they're there. And that most of the ones that know this and think they really do are wrong. And that a lot of them are going to die rather soon.
Also, they're all screaming and pointing, but it's a barbarian culture, so that could be their main method of greeting.