Turn 2Johnsmith will walk over to the southern part of the bottom floor and will say two different words, individually.
enter guard stance defend Ally's.
Run to the bottom stairs and hang there. Get behind Owain, who will hopefully murder that creepy guy if he tries to kill me again.
Say 4-word science separately.
(Owain Speed: 5)
(David speed: 3-1
(Johnsmith speed: 5+1)
The group of Owain, David, and Johnsmith is more or less unacosted as they head south, and Johnsmith says his words.
(Johnsmith Potential: 4+1)
A pale white cloud apears and takes the shape of a soup spoon, then dissipates.
(Johnsmith Potential: 4)
Johnsmith feels a tingling like a phantom limb or a connection to something in the air in front of him.
Owain takes up a gaurd position, but nobody attacks them.
And David says some science.
(David Potential: 6+2)
Nothing happens.
(David Potential: 1+2)
David has visions of a land of skulls and blood. There is a powerful figure there, but anything else is unclear.
(David Potential: 6+2)
Some pale white smoke appears, formless, and with a flash turns into a giant lump of twitching flesh. Gross!
(David Potential: 4+3)
David's right arm tingles.
"Pack mentality, folks. It could save your life! As long as there's a threat to it in the first place."Three words, aimed at the same target as last turn.
Point at crotch of blue who is standing near and just attacked me. Say PM'd (3) words.
(John Dee speed: 6+1)
(Fred Johnes speed: 2+1)
(John Dee potential: 5+2)
(Fred Jones Dodge: 6)
John points, and a cloud appears, ignites into fire, and takes the shape of a soaring pixilated bird! The voxel pheonix soars towards Fred, who throws himself onto the ground, avoiding being burned.
But the bird swoops around and tries to attack again!
(Voxel Pheonix Aim: 4)
(Fred Jones Dodge: 4-1)
(Fred endurance: 1-1)
The bird clips Fred's arm, burning it very badly, and consuming the bird's wing, causing it to fall over and flop on the ground, where it chirps indignately.
(Burned: -2 to actions involving harmed limb)
(Fred Jones Potential: 6+1)
Some pale white smoke appears, splits in two, and expands a bit into two five-fingered forms. They look like very detailed hobo gloves that have been torn and patched a few times, and have the addition of metal writing quills on the finger tip; the kind you need to dip in ink. Even these seem bent and dented and broken. The smoke disipates without manifesting anything.
"We've got a summon! Fire isn't a very good material to make a summon out of, because it's quite fragile, but you can see just how badly the contestant was hurt there!"
More words. This time - a two word spell and a single word.
(Steve Speed: 5+1)
(Steve potential: 5+1)
Some of the vines above Steve's head start luminessing in response to his spell. They don't stop.
(Steve Potential: 6+1)
Steve's left hand goes kinda numb.
"Are the cameras in this room working yet? Seems like they aren't."Run. Run straight up. Don't stop for anything; just go up until there is no more up.
Bash Thrakor's head against the floor. Hard.
Robert recites the word he saw in the book. Then assuming it materializes as any sort of physical object, pick it up and throw it at Thrackor's head.
Don't give him another chance to speak, snap Thrakor neck
(Thrakor Speed: 6+1-1)
(Corky Moran speed: 6+1)
(Robert Speed: 2)
(Khaziraad speed: 4+1)
(Corky strength: 2+2)
(Thrakor Dodge: 1-1-3)
(Thrakor Endurance: 2-1)
Corky manages to smash Thrakor's head without any resistance. The head bursts open, spilling stuff all over.
A glowing wisp of energy flows from Thrakor's chest to Corky's chest.
"FATALITY! The wizard didn't even get to escape. Perhaps we'll see him again soon though?"Seeing as Thrakor's head is already bashed in, Khaziraad doesn't get the chance to snap his neck.
(Robert Potential: 5+2)
(Robert Dodge: 4)
(Robert Endurance: 5-1)
Robert summons a large pale white cloud, which with a small flash turns into a pile of gold ingots which rain down on top of him.
He manages to dodge most of them, but one gets his (roll: 1) head, though it only tears off his ear.
He doesn't throw anything at Thrakor, though, because it's already a corpse.
"The interesting thing about that word, is it's exactly what it claims to be. Our producers actually made use of this spell to fund *static* and this show! Remember, Perplexicon Apocalypse is brought to you by our sponsor, the word 'Gold'!"Thrakor is deadA spot in the waitlist is reserved for Toaster.
Tophat, you gain a stat point.
Dr. Daniel Wilde spawns in the left part of the portal room.
The MapBottom Floor
╔════════╗
║>@ ║
║ b ║
║ ║
║ ║
║ ║
║@ ║
║ ║
╔════════╝ ╚════════╗
║ >║
║@ ║
║ ┌──┐ ║
║ │ │ @ ║
║ │ │ ║ The Spawn Room
║ └──┘ ║ In the center is a hole in the floor
║ @ ║ in which a glowing portal is situated.
║> @ ║ The room is pretty plain, bare stone.
╚════════╗ ╔════════╝ Players spawn in the corners and
║ ║ at the inner corners.
║ ║
║ ║
║ @ ║
║ @ ║
║ ║
║ @ >║
╚════════╝
Whisperling: purple, heydude6: yellow, FallacyofUrist: limegreen, NJW2000: red, AbstractTraitorHero: chocolate, TopHat: cyan, TheBiggerFish: blue, DramerGhost: green, AoshimaMichio: black
Second Floor
╔══════════╗ ╔══════════╗NW Room: The Jungle Room
║ <║ ║> ║The whole place is overgrown, the stone of the
║ ║ ║ ║floor is cracked and decayed. Great trees pierce
║ ║ ║ ║the roof, themselves covered with moss.
║ ║ ║ ║Movement is restricted by the vines and vegitation,
║ @ ║ ║ ║and a lot of wild birds reside here.
║ ║ ║ ║
║ ║ ║ ║
║ ║ ║ ║NE Room: The Ocean Room
║ ║ ║ ║An air bubble surounds each staircase, but the
║> ║ ║ <║whole room is otherwise filled with water.
╚══════════╝ ╚══════════╝Besides the fish swimming around, the notable
features include a sandy floor (and roof), and
a coral formation on the walls. Anenomes and
seaweed make up the flora here.
╔══════════╗ ╔══════════╗
║< ║ ║ >║SW Room: The Polar Room
║ ║ ║ ║The walls are coated with ice, the floor knee deep
║ ║ ║ ║with snow. A constant wind whips up the snow into
║ ║ ║ ║a flurry, limiting visibility. There is no native
║ ║ ║ ║fauna, and flora is limited to a small amount of moss.
║ ║ ║ ║
║ ║ ║ ║SE Room: The Desert Room
║ ║ ║ ║Besides a few cacti, there is very little fauna here.
║ ║ ║ ║The sweltering heat of the dry air and the burning
║ >║ ║< ║sandy floor ensure staying here is not a treat.
╚══════════╝ ╚══════════╝Despite conditions, some wild rabbits can be found
here, and some gophers, both living in holes.
Hawk132: orange
Third Floor
╔═══════╗
║ < ║ North Room: The Reaper Room
║ ║ Everything is engraved with skulls. The walls and floor
║ ║ are black obsidian, and the eyes of the skulls glow
║ ║ green. An oppressing presence can be felt, like something
║ ║ is watching you. There are some scary stalagtites and
║ ║ stalagmites in the room, also engraved.
╔═══════╗ ║ > ║
║ ║ ╚═══════╝ West Room: The Insane Room
║ ║ The floor is purple, and there are grasping tentacles
║ ║ reaching from it. A large pillar in the middle of the
║< >║ room occasionally blinks at you, and mouths appear in mid-
║ ║ air, biting at nothing while more tentacles reach from the
║ ║ mouths. This seems like a dangerous place!
║ ║ ╔═══════╗
╚═══════╝ ║ ║ East Room: The Fiery Room
║ ║ The whole place stinks of brimstone, and the only safe
║ ║ place to walk on the floor are floating platforms of
║> <║ pumice; the rest of the floor is magma. The wall has
║ ║ some frightning red tridents mounted to it, which are
╔═══════╗ ║ ║ on fire, just like the bats in the room.
║ > ║ ║ ║
║ ║ ╚═══════╝ South Room: The Justice Room
║ ║ A bright glow comes from the floor, which is cool and
║ ║ glassy like marble. There are many swords sticking from
║ ║ the floor, each vibrating with glowing energy. Some
║ ║ winged scales float through the room, and you feel like
║ < ║ you are being judged.
╚═══════╝
Fourth Floor
╔════════╗
║ ║ Observatory
║ ║ The roof of the top floor is made of
║ ║ clear crystals, and curved into four
║ ║ peaks which smooth out as the reach
║ ║ the center, forming a complex dome.
║ ║ While the floor is plain stone, a
║ <║ central collumn made of multicolored
╔════════╝ ╚════════╗crystals rises from the center, forming
║ < ║complex and jagged shapes. At the
║ ║bottom of the pillar is a hollow
║ ║compartment that houses some loose
║ ╔╗ ║papers, but they are sealed in with
║ ╚╝ ║bars of electrified steel.
║ ║And a bright green force field.
║ ║And possibly a boss fight.
║ < ║
╚════════╗ ╔════════╝
║< ║
║ ║
║ ║
║ ║
║ ║
║ ║
║ ║
╚════════╝
Steve
A tall man wearing a black mage robe. No hat though.
Status
Healthy
Inventory
Clothes
Location
Bottom Floor, Portal Room
Stats
Bulk:-1
Stamina:1
Cardio:1
Wisdom:1
Knowledge:1
Soul:2
Strength: -1.5
Endurance: -0.5
Dodge: 0.5
Speed: 1
Will: 2
Aim: -1
Pool: 2.5 -> 3
Regeneration: 1.5 -> 2
Potential: 1
Name: David
Description: A flimsy-looking man wearing spectacles and a suit jacket. He seems a little more caught up in the "how-on-earth-did-I-get-here" routine than many of the others.
Status
Healthy
Inventory
Clothes
Location
Bottom Floor, Portal Room
Stats
Bulk: 0
Stamina: 0
Cardio: -1
Wisdom: 1
Knowledge: 2
Soul: 3
Strength: -1.5
Endurance: -1
Dodge: -2
Speed: -1
Will: 2
Aim: 1
Pool: 3.5 -> 4
Regeneration: 2
Potential: 2.5
Robert
Description: An acolyte of a lovecraftian cult. Has never successfully performed a ritual. Wears a black hooded robe with red trim.
Status
Healthy
Inventory
Clothes
Location
Bottom Floor, Portal Room
Stats
Bulk: -1
Stamina: 1
Cardio: 1
Wisdom: 0
Knowledge: 2
Soul: 2
Strength: -1.5
Endurance: -0.5
Dodge: +0.5
Speed: 0
Will: +2
Aim: 0
Pool: +2
Regeneration: +1
Potential: +2
Name: Johnsmith.
Description: The most nondescript man ever.
Status
Healthy
Inventory
Clothes
Location
Bottom Floor, Portal Room
Stats
Stats:
Bulk: 0
Stamina: 1
Cardio: 1
Wisdom: 1
Knowledge: 1
Soul: 1
Strength: -0.5
Endurance: 0
Dodge: 0.5
Speed: 1
Will: 1
Aim: 0
Pool: 1.5 -> 2
Regeneration: 1.5 -> 2
Potential: 0.5
Name: John Dee
Description: A potent sorcerer, or a man that thinks he is, anyhow. Wears a skullcap and long, flowing dark robes. Possibly an English Renaissance necromancer, astrologer and occultist. Or perhaps an academic who got too embroiled in his subject matter and ended up in a loony bin.
Status
Healthy
Inventory
Clothes
Location
Bottom Floor, Portal Room
Stats
Bulk: 0
Stamina: -1
Cardio: 0
Wisdom: 2
Knowledge: 2
Soul: 2
Strength: -1
Endurance: -2
Dodge: -1.5
Speed: 1
Will: 0
Aim: 1
Pool: 3
Regeneration: 3
Potential: 2
Name:Owain Dark
Description:
a legendary swordmaster and sorcerer of the dark arts no one can stand up to the dark power's of my twitching sword hand! I'm tottaly not alot weaker here!
StatusHealthy
InventoryClothes
LocationBottom Floor, Portal Room
StatsBulk:2
Stamina:1
Cardio:1
Wisdom:0
Knowledge:0
Soul:1
Strength: 1.5
Endurance: 1
Dodge: 0.5
Speed: 0
Will: 1
Aim: 1
Pool: 1
Regeneration: 0
Potential: -0.5
No Regeneration: No spell castingName: Corky Moran
Description: Best compared to a shaven gorilla, a man who looks like he'd be more in place in a boxing ring than a magical arena.
Status
Healthy
Inventory
Clothes
Location
Bottom Floor, Portal Room
Stats (1 soul)
Bulk: 2
Stamina: 2
Cardio: 2
Wisdom: 0
Knowledge: -1
Soul: 0
Strength: 2
Endurance: 2
Dodge: 2
Speed: 1
Will: 1
Aim: 0
Pool: 0
Regeneration: -0.5 -> 0
Potential: -2
No Pool: No spell casting
No Regeneration: No spell casting
Name:Fred Jones
Appearance:A reedy, thin male human.
Status
Burned (Arm) (-2 to actions involving affected limb)
Inventory
Clothes
Location
Bottom Floor, Portal Room
Stats
Bulk:-1
Stamina:1
Cardio:0
Wisdom:2
Knowledge:1
Soul:2
Strength: -2
Endurance: -0.5
Dodge: -0.5
Speed: 1
Will: 2
Aim: -1
Pool: 3
Regeneration: 2.5 -> 3
Potential: 1
Name: Khaziraad
Description: A witchunter who despises magic, and sneaked in for sole reason of killing a mage.
Status
Healthy
Inventory
Clothes
Location
Bottom Floor, Portal Room
Stats
Stats:
Bulk: 3
Stamina:1
Cardio: 2
Wisdom: 0
Knowledge:-1
Soul: 0
Strength: 3
Endurance: 1.5
Dodge: 1.5
Speed: 1
Will: 0
Aim: 1
Pool: 0
Regeneration: -0.5 -> 0
Potential: -2
No Pool: No spellcasting
No regeneration: No spellcasting
Name: Dr. Daniel Wilde
Description: A homeless professor, dressed in many times patched rags. He has bad cough, disheveled beard and wild look in his eyes. He has seen things...
Status
Heathy
Inventory
Clothes
Location
Bottom Floor, Portal Room
Bulk: 0
Stamina: -1
Cardio: 0
Wisdom: 1
Knowledge: 2
Soul: 3
Strength: -1
Endurance: -2
Dodge: -1.5
Speed: 0
Will: 1
Aim: 1
Pool: 3.5 -> 4
Regeneration: 2
Potential: 2.5