These days, it's hard to walk around the city streets without running into a doomsayer on the corner, predicting the apocalypse. Though their predictions would vary, if you were to ask them where it would begin they would all send you to the same place. An unasuming office building, one branch of many of an unremarkable television corporation, just the local representatives in your city. If you were to go inside, you'd find a lady in a green dress sitting at a small recruitment table, offering you fame, riches, and power. All you have to do is sign one little contract...
You can't be sure whether it's the blood you had to sign the contract with, or the hellfires that immediately consumed your mortal body, but you feel strange afterwards. In the darkness of a make-up room, somebody shoves a book into your hands, something else puts the finishing touches on your outfit, and then a scaly clawed hand pushes you from behind through a glowing portal while explaining all you need to know to stay alive...Welcome to:
Perplexicon Apocalypse!
The hottest show on television since it's conception negative two months ago! New episodes airing daily!
Here we have a Perplexicon game; where you attempt to kill the other players to steal their souls and magic power. By speaking the words in the Perplexicon you were handed in the dressing room, you can create magic effects, summon weapons, and try to kill your enemies. You can make alliences, share your research, hoard your research, and backstab your friends when they get too strong. The ultimate goal is to collect 100 souls, at which point you win the game.
This time around I wanted all the useful stats to be derived stats; while you have 6 stats to choose from, your rolls aren't based directly on them. This is to minimize minmaxing, making your character more balanced even if you try to maximize any one stat; keeping science builds from being useless in a fight, max dodge builds from being completely unhittable, max attack builds from being 100% unstoppable, and giving builds where you spread your stats out the ability to be relevant. You can still focus on physical or magical, but striking a balance between them won't bite you in the ass.
Character CreationTo sign up, I need a
Name, a brief
Description, and your
Stats. Stats are detailed in the spoiler.
I don't need a complex back-story, though you can add one if you'd like. Keep in mind even if your appearance deviates from the norm, you are functionally a normal human at the start.
Your choices are these six stats, which you have 5 points to distribute. You may gain an extra point by putting a -1 in up to one stat.
Bulk:
Stamina:
Cardio:
Wisdom:
Knowledge:
Soul:
And your derived stats are:
Strength: (2*Bulk+Cardio)/2 -1 (Determines Damage dealt with physical attacks)
Endurance: (2*Stamina+Bulk)/2 -1 (Determines damage resisted from physical attacks)
Dodge: (2*Cardio+Stamina)/2 -1 (Determines ability to avoid attacks - most useful at range)
Speed: Wisdom+Cardio -1 (Determines ability to act first)
Will: Soul+Stamina -1 (Determines ability to exert your will on your creations, and also to resist mental effects)
Aim: Knowledge+Bulk -1 (Determines ability to aim attacks - most useful at range; an exceptionally good roll may add extra damage)
Pool: (2*Soul+Wisdom)/2 (Non-roll: Determines how many words you can say at a time, max/out of combat; 0 or less you can't use spells, rounds up)
Regeneration: (2*Wisdom+Knowledge)/2 (Non-roll: Determines how much your pool refills per combat turn; 0 or less you can't use spells, rounds up)
Potential: (2*Knowledge+Soul)/2 -1 (Determines how effective your spells are)
Natural 1s with a 0 or negative modifier are BAD.
1s not resulting from natural 1s are failures, not critical failures.
2s are failures.
3s are partial failures.
4s and above are succesful, more succesful higher they are
Natural 5s result in crits (bad things happen with -3 or more modifier)
Natural 6s result in more than your intended result, often both good and bad
Partial stats are a 50% chance for rounding up, 50% round down, except for Pool/Regen, which round up all the time.
Cain
Description: A blood covered almost-naked hooligan with a look of pure evil on his face.
Bulk: 2
Stamina: 1
Cardio: 2
Wisdom: -1
Knowledge: 1
Soul: 0
Derived Stats:
Strength: +2
Endurance: +1
Dodge: +1.5
Speed: 0
Will: 0
Aim: +2
Pool: -.5
Regeneration: -.5
Potential: +1
Able
Description: A thin and gentle wizard in simple wool clothes
Bulk: 1
Stamina: -1
Cardio: 0
Wisdom: 3
Knowledge: 0
Soul: 2
Strength: 0
Endurance: -1.5
Dodge: -1.5
Speed: +2
Will: 0
Aim: 0
Pool: 2.5
Regeneration: 2
Potential: 0
The BookPerplexicon 2.0
Words Of Power
Recorded by <^^><^^>
Perplexicon 2.0, Words of Power, <^^><^^>, and all affiliated symbols are copywright <^^><^^> until <^^><^^>
An index of magic.
Your lines.
<^^><^^>((The top of the page is soaked in an ink stain. A single part of the title can be seen: "
tice", probably part of a larger word or scentence))
Uijin | Hornate | Tivin | Erbilh |
Porret | Arduche | Urdian | Jahĉhin |
Wuoo | Loluu | Pisbegh | Triash |
Beeci | Pavure | Caldoan | Biast |
Inclo | Astice | Lisxan | Kesch |
Ramgiu | Lacus | Warvie | Ciovft |
Vcij | Surwo | Ytab | Kizduer |
Salpa | Lopren | Mnept | Hertun |
Kiare | Vekim | Runevt | Hobnig |
Edlon | Prysu | Paquoo | Puwsin |
Giomle | Iiruyl | Bederian | Gandewv |
Prast | Opards | Lakarzi | Nquez |
Takzii | Broqua | Dăper | Vyri |
Mohdut | Gyvin | Ņeberio | Iftome |
Hafeop | Nullem | Ranwy | Bostof |
Yӕsstill | Hxun | Losdav | |
Rodzic | Misporg | Moprast | |
((The ink stains from the previous page have soaked through to this side. The visible part of the title reads "
Nov".))
Gold | Webanting | Wochen | Paribim |
Ywioll | Paakir | Joswer | Mogile |
Dizeopar | Mecer | Ovewer | Gavrin |
Belior | Keoan | Averinre | Lierj |
Rochie | Barieno | Requall | Verisdo |
Limasto | Golows | Postamiter | Pledle |
Gostiven | Pen | Movveris | Dibesdi |
Ygene | Kerina | Bastover | Perivar |
Geniska | Kepinor | Lavistin | Cebikor |
Hokhin | Wanish | Ikrenith | Posdeni |
Chequash | Ghoves | Londio | Thavier |
Rodfim | Wokiran | Lothart | |
Kizabe | Bopchoe | Mechevrish | |
Obirasho | Prideian | Laxshie | |
Devashe | Willach | | |
Chiporan | Aksine | | |
Beqjen | Mifdor | | |
((The title has been torn clean off.))
Fowginiar | Geveireanell | Beshenachir | Pawerieanish |
Lowderian | Loverevol | Buljesting | Rachethan |
Porkivan | Modertrogon | Pasrengor | Laviderash |
Maderoplay | Chareinsodri | Woqueekle | Kaeoliayth |
Garviertose | Kaswaurindo | Raddlespa | Perquishenph |
Karvokosis | Peshtoriner | Bowranj | Lxywaset |
Kaolduthran | Knitrith | Oerciando | Tovishobi |
Therbokill | Kevbringer | Yterchover | Kibazstine |
Roesewaj | Sowchron | Jotterrchi | Paddleshov |
Ignushorith | Shartinche | Kasdotry | Webiurdo |
Postoijan | Poashringoal | Litasgohar | Kostergole |
Averostor | Tangiraj | Shaboritash | Cebmidale |
Kavermode | Tofervirul | Kuxarentone | Toange |
Lasheldle | Jorgaoler | Bedinoswee | Lideshgan |
Tervienomo | Smaxirbone | Lobertar | Parisdoskan |
Yerbosle | Plisdicdian | Poorughii | Ladogash |
Geovarinsho | Revirupole | Urfogren | |
Herchogran | Lusdcoplade | Nogreshtone | |
Kadorynas | Kachernle | Gorestog | |
Thepliegero | Bodrijed | Uwdrogan | |
Soffrebore | Toriquanten | | |
Lastrochive | Yallishter | | |
Withasko | Lisherbon | | |
Zenmoravin | Poschorishko | | |
((As with the previous page, the title is cleanly torn away))
Oplienshado | Magnostov | Botranogon | Goveranstien |
Goristovinar | Kivarioston | Grivton | Kevaerthion |
Berastarvu | Biewokiv | Torbonle | Queverath |
Goplanikar | Rupolinum | Pasdenol | Teranshtovel |
Ivarintine | Gonilvo | Bochram | Poriswhint |
Uborinshado | Wachith | Porstandles | Borenstle |
Keterians | Shobmoll | Furlbotsan | Kelfheinorig |
Theborisnable | Regorigat | Beasdort | Steravon |
Al-Dien | Dur-Dien | Oaadi-Dien | Kelf-Dien |
Tarvadiagle | Wychij | Bosdorndan | |
Jeribamlei | Powijon | Pardichord | |
Westerlode | Kobormo | Pobatchran | |
Biajaden | Ydjune | Wokrustoran | |
Arvorishado | Bouruder | Thorbudite | |
Jirenammoy | Hybosnmet | Poschorian | |
Gootiedudy | Lagushnore | Rahbiosch | |
Kivom | Ancedo | | |
Page 5 (and it's other side, page 6) has been torn completely out of the book.
((The bulk of the page is composed of a diagram, made of concentric and overlapping circles and geometric shapes joinging at the intersections. At 7 points around the diagram a drop of blood has soaked into the page))
Al-Trist | Duro-Trist | Oaadi-Trist | Kelf-Trist |
Al-Voth | Duro-Voth | Oaadi-Voth | Kelf-Voth |
Al-Ran | Duro-Ran | Oaadi-Ran | Kelf-Ran |
((The page is mostly blank. No sign of the blood from the other side is visible, but the page is wrinkled and can't be unwrinkled. Page 7 isn't wrinkled, though, despite being the other side of the same page. The wrinkles obscure most of the words at the bottom of the page, but the two words at the top are very clear: "
Mortals Beware!"))
<^^><^^> | Duro-Exum | <^^><^^> | <^^><^^> |
Al-Zentol | <^^><^^> | Oaadi-Zentol | Kelf-Zentol |
<^^><^^> | <^^><^^> | Oaadi-Delorum | <^^><^^> |
((There is a section title "Author's Note" here: "Due to unfamiliarity with the words in this section, inability to properly define them, or time constraints set by my publisher, these words were not able to be properly sorted into the preceding chapters; they would be sorted, for the most part, into the second collumn of their respective chapters given better understanding."))
Jerche | Broquangirul | Toferbon | Runer |
Biagnum | Nullach | Oparing | Paakzic |
Kaswaure | Manigi-Trist | Urfogran | Lotternar |
Gonitron | Manigi-Voth | Wilvo | Ygerogret |
Lishnor | Manigi-Ran | Regon | Soffren |
Sharijon | Manigi-Exum | Tobefin | Haferine |
Kobon | Manigi-Zentol | Manigi-Dien | Wokirupole |
Kivarijon | Manigi-Delorum | Gyvirul | Radoasto |
Mecedo | Astine | Misho | Joqueekim |
There seems to be quite a few pages missing out of the back.
Rules Changes from Regular Perplexicon- When you die, you keep half the souls you've collected; A spot is immediately reserved in the waitlist so that you can make a new character with those souls. You do not need to keep your stats the same, and you may opt out of the reserved spot if you like.
- When you make a second/third/fourth etc character, you may add some "Pre-spawn" words to give yourself some starting equipment or a transformation; you have functionally two non-combat rounds to add to your re-spawn character.
- When you kill a player, you gain their soul, plus 1/2 of their collected souls rounded up. You also cannot gain souls from someone with less than 10 souls than you.
- Souls that you start with when you respawn can't be lost; so you won't lose MORE souls if you die again. However, they still count towards your souls collected for losing souls or souls gained when you are killed (example: You respawn with 5 souls, collect 3, and are killed. You would lose 4, but can't lose the five, so only lose 3. The person who killed you gains 5 (1+8/2); you respawn again, collect 7, and die; you have 12, so keep 6).
- No Secret Actions. The only thing which you may PM me is the specific words in a spell you're casting; You may obscure the spell in that way, but must say how many words are in the spell. Example: "Say 2 word spell at Toaster, point at his head. Say 3-word spell thinking of a clip to fit my gun". Examples of a few actions I won't accept: "Science!", "Secret stuff", "Words at Toaster".
- You may change your action before the turn goes live, either by editing or posting after, to react to other actions. I will let you know when it's too late to change actions.
- Speed ties will be decided with a tiebreaker roll NOT MODIFIED by your speed stat. Should this tie again, then your modifiers will be added, or if your modifiers are also the same, the tiebreaker roll will be repeated.
- Summoned NPCs will not automatically be loyal; you can try to control them with your will, and a will check will automatically take place when they are summoned to see if they attack you or not.
- Summoned NPCs do not start with souls. They can kill other NPCs and players to gain them, as long as what they are killing have souls, but they don't start with them. NPCs that spawn naturally could have souls.
The MapBottom Floor
╔════════╗
║> ║
║ ║
║ ║
║ ║
║ ║
║ ║
║ ║
╔════════╝ ╚════════╗
║ >║
║ ║
║ ┌──┐ ║
║ │ │ ║
║ │ │ ║ The Spawn Room
║ └──┘ ║ In the center is a hole in the floor
║ ║ in which a glowing portal is situated.
║> ║ The room is pretty plain, bare stone.
╚════════╗ ╔════════╝ Players spawn in the corners and
║ ║ at the inner corners.
║ ║
║ ║
║ ║
║ ║
║ ║
║ >║
╚════════╝
Second Floor
╔══════════╗ ╔══════════╗NW Room: The Jungle Room
║ <║ ║> ║The whole place is overgrown, the stone of the
║ ║ ║ ║floor is cracked and decayed. Great trees pierce
║ ║ ║ ║the roof, themselves covered with moss.
║ ║ ║ ║Movement is restricted by the vines and vegitation,
║ ║ ║ ║and a lot of wild birds reside here.
║ ║ ║ ║
║ ║ ║ ║
║ ║ ║ ║NE Room: The Ocean Room
║ ║ ║ ║An air bubble surounds each staircase, but the
║> ║ ║ <║whole room is otherwise filled with water.
╚══════════╝ ╚══════════╝Besides the fish swimming around, the notable
features include a sandy floor (and roof), and
a coral formation on the walls. Anenomes and
seaweed make up the flora here.
╔══════════╗ ╔══════════╗
║< ║ ║ >║SW Room: The Polar Room
║ ║ ║ ║The walls are coated with ice, the floor knee deep
║ ║ ║ ║with snow. A constant wind whips up the snow into
║ ║ ║ ║a flurry, limiting visibility. There is no native
║ ║ ║ ║fauna, and flora is limited to a small amount of moss.
║ ║ ║ ║
║ ║ ║ ║SE Room: The Desert Room
║ ║ ║ ║Besides a few cacti, there is very little fauna here.
║ ║ ║ ║The sweltering heat of the dry air and the burning
║ >║ ║< ║sandy floor ensure staying here is not a treat.
╚══════════╝ ╚══════════╝Despite conditions, some wild rabbits can be found
here, and some gophers, both living in holes.
Third Floor
╔═══════╗
║ < ║ North Room: The Reaper Room
║ ║ Everything is engraved with skulls. The walls and floor
║ ║ are black obsidian, and the eyes of the skulls glow
║ ║ green. An oppressing presence can be felt, like something
║ ║ is watching you. There are some scary stalagtites and
║ ║ stalagmites in the room, also engraved.
╔═══════╗ ║ > ║
║ ║ ╚═══════╝ West Room: The Insane Room
║ ║ The floor is purple, and there are grasping tentacles
║ ║ reaching from it. A large pillar in the middle of the
║< >║ room occasionally blinks at you, and mouths appear in mid-
║ ║ air, biting at nothing while more tentacles reach from the
║ ║ mouths. This seems like a dangerous place!
║ ║ ╔═══════╗
╚═══════╝ ║ ║ East Room: The Fiery Room
║ ║ The whole place stinks of brimstone, and the only safe
║ ║ place to walk on the floor are floating platforms of
║> <║ pumice; the rest of the floor is magma. The wall has
║ ║ some frightning red tridents mounted to it, which are
╔═══════╗ ║ ║ on fire, just like the bats in the room.
║ > ║ ║ ║
║ ║ ╚═══════╝ South Room: The Justice Room
║ ║ A bright glow comes from the floor, which is cool and
║ ║ glassy like marble. There are many swords sticking from
║ ║ the floor, each vibrating with glowing energy. Some
║ ║ winged scales float through the room, and you feel like
║ < ║ you are being judged.
╚═══════╝
Fourth Floor
╔════════╗
║ ║ Observatory
║ ║ The roof of the top floor is made of
║ ║ clear crystals, and curved into four
║ ║ peaks which smooth out as the reach
║ ║ the center, forming a complex dome.
║ ║ While the floor is plain stone, a
║ <║ central collumn made of multicolored
╔════════╝ ╚════════╗crystals rises from the center, forming
║ < ║complex and jagged shapes. At the
║ ║bottom of the pillar is a hollow
║ ║compartment that houses some loose
║ ╔╗ ║papers, but they are sealed in with
║ ╚╝ ║bars of electrified steel.
║ ║And a bright green force field.
║ ║And possibly a boss fight.
║ < ║
╚════════╗ ╔════════╝
║< ║
║ ║
║ ║
║ ║
║ ║
║ ║
║ ║
╚════════╝