Turn 1Say two random words from p1 at red @.
Point dramatically into the centre of the room and say the 3 words
Then hustle up to the Northwest stairs.
(John Dee speed: 2+1)
(Fred Jones speed: 4+1)
(Fred Potential: 6+1)
Purple smoke spurts from Fred's fingertips, and start to draw a shape in the air over the portal. First it splits into two parrellel lines, then flows forwards into a long path, with some twists and turns; the lines seem to keep equal distance from eachother the whole ways. After the lines circle through the whole room, tentacle shapes arise from the two lines, grasping at eachother to create cross-bars like a railway. Except that each slat of tentacles blinks menacingly at everyone, before the smoke disapates.
(John Potential: 3+2)
Some pale white smoke appears in front of John, spliting into two blobs that take on somewhat hand-like shapes; no, not hands, gloves, they look hollow, and torn into shreds. The smoke dissipates after a moment.
"We've got exciting things taking place right off the bat, folks! Neither caster has found an offensive spell yet, but you've got to admit that was a spectacular display! I'd definitely fear a train that rode on rails like THAT!"Johnsmith says two(definitely PM'd) words, as a phrase, while pointing and looking at Owain, then runs to the north section of the spawn room. Maybe up the stairs if he has time.
attack the generic mook with my heroic hands. (( johnsmith))he's clearly evil!
(Owain Dark speed: 6)
(Johnsmith Speed: 1+1)
(Owain Strength: 6+2)
(Johnsmith dodge: 4+1)
Owain throws a mighty punch at Johnsmith, but Johnsmith steps back... far enough for the punch to turn into a mighty slap across the face, sending Johnsmith staggering.
(Stunned! -2 to dodge for 1 turn)
(Johnsmith Potential: 6+1)
A pale white smoke appears and shifts about formlessly for a bit, then with a soft flash of light turns into a pile of a yellowish material; it hits the floor with a *clang*, and breaks in half, sending flecks of material up into the air. It looks pourous like styrofoam, but the way it shimmers is more reminisent of gold. There is quite a bunch of it, too.
"The first genuine attack of the season, looks like it almost fell short, ladies and gents. Owain was able to adjust enough to still hit his opponent, but it didn't have his desired effect! It was enough that I don't think Johnsmith will be avoiding that again."
Do 4-word (separately) science. Or, if someone attacks me, 2-word guess indicating/facing their direction as best I can. Edge towards Owain.
Grin at David and say two words
"Yboleth DEMANDS A SACRIFICE!!!"
(David Speed: 6-1)
(Robert speed: 6)
(Robert Potential: 3+2)
Robert summons some pale white smoke, which forms a shape of a shirt; the shape then distorts, and expands into more of a rounded jacket, before disipating.
This doesn't seem terribly threatening to David, who does his science.
(David potential: 5+3)
Pale white smoke appears, and with a soft flash turns into a roughly blocky lump of styrofoam.
(David potential: 3+3)
Some more pale white smoke appears, flashes, and turns into a small gold ingot.
(David potential: 3+2)
The smoke that appears is more of a blue color, and crackles with energy, before turning into a small plate of glowing blue metal. lines of green energy form strange circutry on it's surface.
(David potential: 6+2)
(David Will: 6+2)
Rather than summoning smoke, something else happens when David says his last word. His eyelids close upwards, and underneath those lids some strange new eyelids open, revealing freaky purple eyes. Traces of purple energy run from his eyes across his body, and his body starts moving of it's own accord. His breath quickens, and he starts to fight against it, and manages to blink. When his eyes open again, they are his own eyes.
"Whoah! That was a close one for David! Possession is not an easy thing to fight off, especially an uncontrolled possession like that. We've got him back, though."Look and point at the wall that dude attacking me and say Word and then Word.
Charge Thrakor whilst he's distracted and smash him to the ground.
Grab Thrakor's head an introduce it to the floor. Repeatedly.
(Thrakor speed: 2+1)
(Khaziraad speed: 4+1)
(Corky Moran speed: 3+1)
(Khaziraad Strength: 1+3)
(Thrakor Dodge: 2)
(Thrakor Strength: 3-1)
Thrakor compeletely fails to get out of the way of Khaziraad's charge, and though he struggles to be slammed into the ground, he is pushed over and his head bounces off the stone floor a couple times.
(Badly Stunned! -2 to Dodge for 2 turns!)
(Corky Strength: 1+2)
(Thrakor Dodge: 3-1-2)
Corky then does a drop-slam and pushes his elbow into Thrakor's gut, causing him to upchuck his last meal through Khaziraad's fingers.
(Sick! -1 to all actions for 1 turn!)
Thrakor manages to point at Khaziraad, and say a couple words.
(Thrakor Potential: 4-1)
(Khaziraad will: 2)
Khazirad's features soften, becoming younger. His hair becomes bouncy and soft, even "cute" if the term could be applied, and very fluffy.
(Thrakor Potential: 3-1)
Some pale white smoke appears, and takes a kinda tallish branched squarish shape before dissipating. It wasn't terribly clear what it was supposed to be. Perhaps if Thrakor weren't choking on vomit when he said the word, it would have been properly clear.
"A brutal team-up by two contestants, can our wizard survive long enough to fight them off, or is he out of luck?!"Ignore everyone and go up the closest set of stairs. Say three separate words that I'm going to PM shortly.
(Steve speed: 6+1)
Steve ascends into Jungle room. A nearby parrot squeaks at him, and he can only barely see where the stairs in the opposite corner are past the brambles and vines.
He says his words.
(Steve Potential: 2+1)
It's hard to tell in this particular room, but a few new sprouts spring out of the dirt nearby.
(Steve Potential: 3+1)
Steve feels something in the air above him.
(Steve potential: 6+1)
Steve's hands glow very brightly. So bright, in fact, that he is momentarily blinded.
(Stunned! -2 to dodge for 1 turn)
"Sorry viewers, we're experiencing some technical difficulties with our cameras. Overload, you see."The MapBottom Floor
╔════════╗
║> ║
║ ║
║ ║
║ @ ║
║ ║
║@ ║
║ ║
╔════════╝ ╚════════╗
║ @ >║
║ ║
║ ┌──┐ ║
║ │ │ @ ║
║ │ │ ║ The Spawn Room
║ └──┘ ║ In the center is a hole in the floor
║ @ ║ in which a glowing portal is situated.
║> @@ @@ ║ The room is pretty plain, bare stone.
╚════════╗ ╔════════╝ Players spawn in the corners and
║ ║ at the inner corners.
║ ║
║ ║
║ ║
║ ║
║ ║
║ >║
╚════════╝
Whisperling: purple, heydude6: yellow, FallacyofUrist: limegreen, NJW2000: red, AbstractTraitorHero: chocolate, TopHat: cyan, TheBiggerFish: blue, DramerGhost: green, Toaster: black
Second Floor
╔══════════╗ ╔══════════╗NW Room: The Jungle Room
║ <║ ║> ║The whole place is overgrown, the stone of the
║ ║ ║ ║floor is cracked and decayed. Great trees pierce
║ ║ ║ ║the roof, themselves covered with moss.
║ ║ ║ ║Movement is restricted by the vines and vegitation,
║ @ ║ ║ ║and a lot of wild birds reside here.
║ ║ ║ ║
║ ║ ║ ║
║ ║ ║ ║NE Room: The Ocean Room
║ ║ ║ ║An air bubble surounds each staircase, but the
║> ║ ║ <║whole room is otherwise filled with water.
╚══════════╝ ╚══════════╝Besides the fish swimming around, the notable
features include a sandy floor (and roof), and
a coral formation on the walls. Anenomes and
seaweed make up the flora here.
╔══════════╗ ╔══════════╗
║< ║ ║ >║SW Room: The Polar Room
║ ║ ║ ║The walls are coated with ice, the floor knee deep
║ ║ ║ ║with snow. A constant wind whips up the snow into
║ ║ ║ ║a flurry, limiting visibility. There is no native
║ ║ ║ ║fauna, and flora is limited to a small amount of moss.
║ ║ ║ ║
║ ║ ║ ║SE Room: The Desert Room
║ ║ ║ ║Besides a few cacti, there is very little fauna here.
║ ║ ║ ║The sweltering heat of the dry air and the burning
║ >║ ║< ║sandy floor ensure staying here is not a treat.
╚══════════╝ ╚══════════╝Despite conditions, some wild rabbits can be found
here, and some gophers, both living in holes.
Hawk132: orange
Third Floor
╔═══════╗
║ < ║ North Room: The Reaper Room
║ ║ Everything is engraved with skulls. The walls and floor
║ ║ are black obsidian, and the eyes of the skulls glow
║ ║ green. An oppressing presence can be felt, like something
║ ║ is watching you. There are some scary stalagtites and
║ ║ stalagmites in the room, also engraved.
╔═══════╗ ║ > ║
║ ║ ╚═══════╝ West Room: The Insane Room
║ ║ The floor is purple, and there are grasping tentacles
║ ║ reaching from it. A large pillar in the middle of the
║< >║ room occasionally blinks at you, and mouths appear in mid-
║ ║ air, biting at nothing while more tentacles reach from the
║ ║ mouths. This seems like a dangerous place!
║ ║ ╔═══════╗
╚═══════╝ ║ ║ East Room: The Fiery Room
║ ║ The whole place stinks of brimstone, and the only safe
║ ║ place to walk on the floor are floating platforms of
║> <║ pumice; the rest of the floor is magma. The wall has
║ ║ some frightning red tridents mounted to it, which are
╔═══════╗ ║ ║ on fire, just like the bats in the room.
║ > ║ ║ ║
║ ║ ╚═══════╝ South Room: The Justice Room
║ ║ A bright glow comes from the floor, which is cool and
║ ║ glassy like marble. There are many swords sticking from
║ ║ the floor, each vibrating with glowing energy. Some
║ ║ winged scales float through the room, and you feel like
║ < ║ you are being judged.
╚═══════╝
Fourth Floor
╔════════╗
║ ║ Observatory
║ ║ The roof of the top floor is made of
║ ║ clear crystals, and curved into four
║ ║ peaks which smooth out as the reach
║ ║ the center, forming a complex dome.
║ ║ While the floor is plain stone, a
║ <║ central collumn made of multicolored
╔════════╝ ╚════════╗crystals rises from the center, forming
║ < ║complex and jagged shapes. At the
║ ║bottom of the pillar is a hollow
║ ║compartment that houses some loose
║ ╔╗ ║papers, but they are sealed in with
║ ╚╝ ║bars of electrified steel.
║ ║And a bright green force field.
║ ║And possibly a boss fight.
║ < ║
╚════════╗ ╔════════╝
║< ║
║ ║
║ ║
║ ║
║ ║
║ ║
║ ║
╚════════╝
StatusesSteve
A tall man wearing a black mage robe. No hat though.
Status
Stunned! (-2 to dodge for 1 turn)
Inventory
Clothes
Location
Bottom Floor, Portal Room
Stats
Bulk:-1
Stamina:1
Cardio:1
Wisdom:1
Knowledge:1
Soul:2
Strength: -1.5
Endurance: -0.5
Dodge: 0.5
Speed: 1
Will: 2
Aim: -1
Pool: 2.5 -> 3
Regeneration: 1.5 -> 2
Potential: 1
Name: David
Description: A flimsy-looking man wearing spectacles and a suit jacket. He seems a little more caught up in the "how-on-earth-did-I-get-here" routine than many of the others.
Status
Healthy
Inventory
Clothes
Location
Bottom Floor, Portal Room
Stats
Bulk: 0
Stamina: 0
Cardio: -1
Wisdom: 1
Knowledge: 2
Soul: 3
Strength: -1.5
Endurance: -1
Dodge: -2
Speed: -1
Will: 2
Aim: 1
Pool: 3.5 -> 4
Regeneration: 2
Potential: 2.5
Robert
Description: An acolyte of a lovecraftian cult. Has never successfully performed a ritual. Wears a black hooded robe with red trim.
Status
Healthy
Inventory
Clothes
Location
Bottom Floor, Portal Room
Stats
Bulk: -1
Stamina: 1
Cardio: 1
Wisdom: 0
Knowledge: 2
Soul: 2
Strength: -1.5
Endurance: -0.5
Dodge: +0.5
Speed: 0
Will: +2
Aim: 0
Pool: +2
Regeneration: +1
Potential: +2
Name: Johnsmith.
Description: The most nondescript man ever.
Status
Stunned! (-2 to dodge for 1 turn)
Inventory
Clothes
Location
Bottom Floor, Portal Room
Stats
Stats:
Bulk: 0
Stamina: 1
Cardio: 1
Wisdom: 1
Knowledge: 1
Soul: 1
Strength: -0.5
Endurance: 0
Dodge: 0.5
Speed: 1
Will: 1
Aim: 0
Pool: 1.5 -> 2
Regeneration: 1.5 -> 2
Potential: 0.5
Name: John Dee
Description: A potent sorcerer, or a man that thinks he is, anyhow. Wears a skullcap and long, flowing dark robes. Possibly an English Renaissance necromancer, astrologer and occultist. Or perhaps an academic who got too embroiled in his subject matter and ended up in a loony bin.
Status
Healthy
Inventory
Clothes
Location
Bottom Floor, Portal Room
Stats
Bulk: 0
Stamina: -1
Cardio: 0
Wisdom: 2
Knowledge: 2
Soul: 2
Strength: -1
Endurance: -2
Dodge: -1.5
Speed: 1
Will: 0
Aim: 1
Pool: 3
Regeneration: 3
Potential: 2
Name:Owain Dark
Description:
a legendary swordmaster and sorcerer of the dark arts no one can stand up to the dark power's of my twitching sword hand! I'm tottaly not alot weaker here!
StatusHealthy
InventoryClothes
LocationBottom Floor, Portal Room
StatsBulk:2
Stamina:1
Cardio:1
Wisdom:0
Knowledge:0
Soul:1
Strength: 1.5
Endurance: 1
Dodge: 0.5
Speed: 0
Will: 1
Aim: 1
Pool: 1
Regeneration: 0
Potential: -0.5
No Regeneration: No spell castingName: Corky Moran
Description: Best compared to a shaven gorilla, a man who looks like he'd be more in place in a boxing ring than a magical arena.
Status
Healthy
Inventory
Clothes
Location
Bottom Floor, Portal Room
Stats
Bulk: 2
Stamina: 2
Cardio: 2
Wisdom: 0
Knowledge: -1
Soul: 0
Strength: 2
Endurance: 2
Dodge: 2
Speed: 1
Will: 1
Aim: 0
Pool: 0
Regeneration: -0.5 -> 0
Potential: -2
No Pool: No spell casting
No Regeneration: No spell casting
Name:Fred Jones
Appearance:A reedy, thin male human.
Status
Healthy
Inventory
Clothes
Location
Bottom Floor, Portal Room
Stats
Bulk:-1
Stamina:1
Cardio:0
Wisdom:2
Knowledge:1
Soul:2
Strength: -2
Endurance: -0.5
Dodge: -0.5
Speed: 1
Will: 2
Aim: -1
Pool: 3
Regeneration: 2.5 -> 3
Potential: 1
Name: Khaziraad
Description: A witchunter who despises magic, and sneaked in for sole reason of killing a mage.
Status
Healthy
Inventory
Clothes
Location
Bottom Floor, Portal Room
Stats
Stats:
Bulk: 3
Stamina:1
Cardio: 2
Wisdom: 0
Knowledge:-1
Soul: 0
Strength: 3
Endurance: 1.5
Dodge: 1.5
Speed: 1
Will: 0
Aim: 1
Pool: 0
Regeneration: -0.5 -> 0
Potential: -2
No Pool: No spellcasting
No regeneration: No spellcasting
Name: Thrakor
Description: A scrawny guy with a scraggly beard. Is almost certain he's done this before many times; is losing sanity due to this.
Status
Badly stunned! (-2 dodge for 2 turns)
Sick! (-1 to all for 1 turn)
Inventory
Clothes
Location
Bottom Floor, Portal Room
Stats
Stats:
Bulk: 0
Stamina: 1
Cardio: 0
Wisdom: 2
Knowledge: 1
Soul: 1
Strength: -1
Endurance: 0
Dodge: -0.5
Speed: 1
Will: 1
Aim: 0
Pool: 2
Regeneration: 2.5 -> 3 (capped @ Pool) -> 2
Potential: 0.5