Turn 27The sun is setting. The beautiful amber of the sun combines with the azure of the sky to create a beautiful scenery.
This is twilight, night will come soon.
Ulkas the Lesser Osyluth"This... This is unforgivable! Absolutely unforgivable!"
Human-hack & acid Corruptor into oblivion, kill humans and follow Dahak. Vengeance calls!
[5] You manage to break out of the fear, filled with rage. Somehow, you think you understand how the Demoness felt when you managed to taunt her. This feeling of surprise coming from an opponent you underestimated...
You just don't understand
why did she let you live. If you were in her place, you would have ripped off the head of this foul.
The fear gone, you fly at the Corruptor and claw it in the body. A whole mass of ectoplasmic matter is ripped off, and the entity seems to weaken greatly. It won't be long before it dies.
Human rolls :Resist : [3-1] The humans fail to shake off the mind control.
You lose 3 MPAttack : [2+1] The controlled humans charges wildly at the weakening Corruptor. They land some light blows, but this is enough for the Corruptor integrity to completely break down.
The ectoplasmic mass dissolve into dust, revealing a black still-beating heart.
[4] You managed to see where the Skeleton fled. You head toward this direction, you swear you will got him...
((GM thoughts : damnit. I had hoped you wouldn't know where he headed but well, the dice control us all))
Snehk the StalkerThank you for your heartily welcome, and don't worry. All I need is to rest before moving onward. I'm searching for human settlements, looking for those who have unsettled debts with abyss.
Talk with Darakion
"From what you are saying, you seem to belong to the demonic faction of...what was his name again ? Ah, I can't remember it."You don't understand what is Darakion saying.
"Why are you looking at me like this ? You come from the Eastern Mountains and you don't know ? With the sudden increase in power of many monsters, the most intelligent and ambitious monsters of the demonic class have formed a group. You could even call them an army. They want to wage war on the kingdom of Fordania."...The dragon looks at you with an amused look.
"You...don't know what is the kingdom of Fordania right ?... You must be really young indeed. The kingdom of Fordania is the main human nation at the west of the forest. If my memory serves well, the forest is at the border of their territory. So yeah, if you search for human settlements, go to the West, you should find some villages."
"Anyway, the "demonic army" as some call them are a bunch of fools. They will never be able to best the humans in direct combat. Why you ask ? Oh, you are one of those monsters that think that "humans are weak creatures". But have you ever met a hero ? I'm not talking about random adventurers or soldiers. But heroes. The pinnacle of the human people, their power is on par with the strongest monsters. And you know what's worse ? Contrary to powerful monsters, heroes rarely travel alone, but always in group. Their strength and intelligence is what make them threats to be reckoned with."He takes a very serious tone :
"My father was killed by a hero. What an idiot, he was too power-hungry and warmongering, he attracted too much attention. Here is a piece of advice : if you wish to deal with humans, keep a low profile and never become to greedy. Attract too much attention and you are done for, like my old drag."Afterward, the dragon keeps talking of mundane things, like life in the forest and how monsters went through a dark age the past centuries. He then ends with many strange fairy tales. A tale of humans and monsters living together. A tale of humans and monsters waging war against each other. A tale of the return of the power of the monsters.
"These stories ? Legends the elder of my tribe once passed over. Yeah, I originally lived far from here, but I moved. No no, I don't regret anything, really. It's peaceful here, I like it." Squishy the Earth Mana AmorphoidContinue ascending the passage, but be on the lookout for traps or further humans.
[2] You keep ascending the passage. But you find nothing, everything seems to have been abandoned in the panic.
You eventually see a bright light at the end of the tunnel. This is the fabled surface you heard of. You feel excited, thrilled.
You hear sounds coming from the outside.
Ferratus the Corrupted Armor"Kardassus, you fool. I was not worthy of such a sacrifice... I'll take my vengeance on those who took away the first comrade I made after wandering that castle for hundreds of years. I will devour their worthless souls."
Back to that village. Keep myself out of sight and try to ambush the priest, if he's still there. Rip his soul away from his body. Make it painful.
"They will pay" you repeat like a mad mantra.
You walk toward the village, right in front of the setting sun. You want to ambush and kill that priest, but you got no real idea how to.
[4] You decide to wait for the night. With the blackness of the armor, it will be hard to see you. Then you will search for that priest, and kill him. You are now at the outskirt of the village, there is no fence or watchtower, only some torches lighted at some places.
Stormslayer the Aradian Mirage Beetle HeroHe seems a bit surprised at the title."I just gave a opening to strike at the beast. You did most of the damage. I suppose I should get back to work now, doing patrols with the rest of the guards..."
he would seem uneasy, as if something was different. Then he would realize that he was assigning his tasks to himself, a unusual thing for a member of the hive to do."On second thought, I'll go check on the princess."
You head toward the princess location. She is surrounded by guard caste Aradian Beetles and some workers are feeding her.
She is totally unhurt, and when she notices you, she orders all surrounding beetles to leave.
"I'm glad to see you unhurt, "Stormslayer". You have a good timing, I wanted to speak with you. About you. You noticed didn't you ?""You are aware of my strange thoughts ?" you ask surprised.
"Not really. But after your miraculous survival, I noticed your mind link with the Hive was...weakening. It's like you are acquiring an individual mind, a will different from the Hive's.""What...what should I do ?" you ask worriedly.
"Nothing for now. Keep serving and fighting for the colony like you always did. I don't think your change is a bad omen. This is the sign we have been waiting : our species is changing, evolving as a whole. We are different from the other creatures : from birth we are united and one, and work for one will."
"Since I left the main Hive and formed my own network, I felt a part of me awakening. My own will, originally sealed, opening its eyes. These kind of thoughts would deserve me to get killed back at the main Hive, but we are free from the old Queen's mind. We are the future of our species. We are changing, and I believe this newfound beginning of individuality will lead us toward a new path."You understand the reasoning of the princess. And you can't help but agree with her. Since you first transformed, you felt something greater than the old Hive. A promising future, far different from any you could imagine.
You hear loud buzzing, its the depart signal. The colony will once more move, toward their final destination.
"Let us go then. Toward our future" tell the princess. Dahak the Spooky really Scary SkeletonENJOY YOUR STAY AT HELLMOUTH VILLAGE, HUGE WAVE OF FEAR IS ON THE HOUSE
Dahak screams as he run away as fast as his bony legs allow him.
Ack! What the hell was that? Visions of old men, strange flying demony things going around mind controlling everyone in the most rude manner possible, interrupted leitmotiv, respawning corruptors and human monster hunting parties all at the same time!
Dahak then realizes, as he runs away, that he's in rather fragile situation. Physically weakened and with his magic exhausted, he need to find a way to ~rest~. "How do skeletons even rest?" he ponders.
Then a drifiting though hits him like a flying cow caught in a hurricane. The graveyard! He rose up from it initially and didn't even investigate it, not only does it probably have some clues about himself, but it also probably more then a few tombs to hide and maybe rest in. Considering his earlier aquaintances, whatever survives from that tussle will probably come after him after being hit in the face with the scariest creepypasta ever.
Run back to the graveyard you initially rose up from and try to investigate it for clues and a place to hide and rest in. Try to be stealthy about it, if at all possible. Recruit the help of loli vampires you happen to run into.
[When suddenly, plot]
You arrive to the graveyard. A place devoid of life, full of tombs of people whose name was forgotten in time. The silence here is different than in the village, it's more soothing, like if it was honoring the rest of the deceased. The faint gleam of the waning sun are giving a mysterious atmosphere to the graveyard.
You walk around aimlessly, not really knowing what you should look for. You arrive at a tomb with a hole in place of the coffin. Only the name is visible, the rest is unreadable. It reads "..Dahak..". It's your tomb.
You touch at the rock slab. "Who was I ?" you can't help but wonder.
[4]
"Ha ! You came back ! You disappeared so quickly, I thought you were gone for good !"You suddenly hear a feminine, cheerful voice behind you.
You turn back and see what seems to be a young girl in a cloak that hide her whole body. She is wearing a white mask with a strange sign on it.
"AAAAH ! ARE YOU SERIOUS THERE WERE REALLY LOLI VAMPIRES IN THERE ??" you shout pointing at the strange girl.
"Loli vamp...what ? Oy, I don't know what's happening to you, but I'm not a loli vampire. What's a loli anyway ? I'm what humans call a Death Fairy.""Well, a loli is...what's a loli anyway ? No, that's not the point, what is your business with me ?!"She tilts her head, confused.
"Ay, you are a strange one, that's for sure, like in my souvenirs. My role is to guide intelligent undead that reanimates, like the like of you. But I was nap...busy so I arrived late for your reanimation. You already left when I reached your tomb."She takes a serious voice :
"But you are a special case. First of all, we already met in your past life, but you don't seem to remember me. That's what death do to you, it disrupts your soul so much that memories go poof. And secondly, your resurrected soul is abnormal : there is a strange incoherence in your soul composition, but I can't manage to tell what is it. Because of these two conditions, I wanted to see you soon to watch for you, and decide what I should do. Kill you or let you live your undeath."After saying the last sentence, she says with a cheerful voice :
"Dahak, I'm Delinde, it's a pleasure to meet you again." Glint the Unstable Elemental CalcivoreFollow the roar.
((Plot ho!))
[Plot ever onward]
You decide to head toward the call. You run through a tortuous underground corridor, directing you thank to the sound of the call.
It's getting closer and closer.
You arrive at the sound origin to find a wounded monster. It's a yellow crystal humanoid, you never saw one before. Ah, it seems like an easy prey.
The crystal being turns toward you, and speak to you in the crystal tongue :
"Someone came...oh thanks...Please...save my child. Take my life, but please, save him..."It's an unusual situation. You are unsure at what you should do. On one hand you could swiftly kill him and feed on him, but on the other hand, you are hesitating.
Robobert the Green Sylvan Clay Giant clothesline both the knight and the new guy
[5] ((had to look up clothesline)
You charge at your two opponents and catch them with both hands. Lifting them head down, they lose hold of their weapons and struggle helplessly.
You grab both ends of the humans, and stretch them with all you force. They scream in pain, and suddenly stop at the same time of this weird cracking sound. You drop their dead body to the ground.
You gained 2 essencesAko roll :[3] Ako is now fighting the commander of the human troops. He is fighting evenly with him, trading blow but not managing to get a clear advantage. The opponent is a very skilled knight armed with a great axe.
General battle rolls :Sylvarian : 5d6 + 5 [terrain bonus] = 17 + 5 = 22
Human : 6d6 = 23
=> -2 in each camp and -1 in Sylvarian (not counting Robobert and Ako battle result)
Sylvarian numbers : 17 + Robobert
Human numbers : 26
ZoomochScoomtarto the Three-Eyed Beholder... FLY AWAY!!!
[1] You try to fly away, but you are too injured to maintain your levitation ! You fall and slam back on the ground, injuring yourself lightly.
You lose 1 HPThe Sylv Guardian looks at you, confused. You can hear the snarling getting closer.
You lose consciousness as you hear the Sauriars rushing toward your direction.
Monsters :Name: Robobert
Species : Green Sylvan Clay Giant -stage 2-
Appearance: A massive, dark-green and bubbly humanoid figure, with skin like putty. It sports Clay Fruits at some points of its body, it possesses a natural wood armor, growing small twigs and leaves. The Clay Fruit tastes just like a ball of dirt, but its juices hold a fairly potent healing magic within.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from PV or MP)
HP 16/20
MP 14/14
ESSENCE 5/10
STR 2 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES 0 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND 1 -Individuality : increase your ability to resist to others will-
Traits :
Huge: Twice the size of the average human
Clay Balls- Skin now sags and forms air bubbles. Able to pull off excess clay skin to throw at others
Putty Skin- Moldable tissue on a solid skeleton. Allows entry in smaller holes, and the holding of objects in skin folds.
Wood Armor : an natural armor of wood. Reduce physical damage but is weak to fire.
Skills :
Smash- Good at breaking things
Clay Fruit: Healing Fruit grows upon Robobert, which he may use to heal wounds and cure poison. Only living creatures may be affected by this. Robobert is considered a Golem, and not living
Name: Shiny
Species : Earth Mana Amorphoid -stage 3-
Appearance: A large cyan amorphous creature with the unique ability to mould itself into different shapes. Some parts of its body are brown colored. It levitates gently above the ground, and the air around him crackles with potential. He can adeptly focus magical energy and cast Earth-based magic.
Attributes:
PV 21/21
MP 25/25
ESSENCE 5/20
STR -1 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW 3 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT 0 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Magical: The Mana Slime is naturally talented at magical things.
Sharp Body: The hardened spikes of the mana shardling will injure many an attacker. Melee strikes beware!
Manastatic Field: The area around the shard pulses with magical energy. Nearing the shard drains the mana of creatures.
Earth Elemental: The being is aligned with the Earth element. It can absorb the elemental energy of earth-aligned crystals to supply its mana, and also cast Earth based magic.
Transformative: The Mana Amorphoid can take on whatever shape it pleases (Although it will always be the same size). During the transformation phase, its outer layer becomes gelid like a slime's. But when the transformation is complete, it once again crystallizes. (- Constitution while transforming)
Skills :
Transfer Mana: Can release small parts of its inner energy, transferring this energy to its allies. It can also attempt to overload the systems of another mana-using enemy.
Focus mana: The shardling can now manipulate the condensed mana it is made of, breaking down itself if it needs more mana, and using extra mana in the environment to build itself back up.
Mana Spark : You can turn mana into a unstable and damaging electricity current.
Mana Shove : Uses magical energy to push a being around. The push can be very weak or very strong. Pushing an enemy into an inanimate object would obviously cause damage.
Elemental Crystal Resonance : allow you to manipulate elemental crystals state to make them detonate, or prevent them from detonating.
Mana Disruptive Wave: The Mana Amorphoid can now release a large wave of mana which disrupts all mana-using beings in the area. Human mages will be temporarily unable to use mana, and mana crystals underground will probably explode.
Name: Stormslayer, so called for slaying a dangerous Storm Ravager.
Species: Aradian Mirage Beetle Hero -stage 2-
Appearance: A large shimmering insect with orange and green colored chitin with intricate patterns. It has small rudimentary wings used for Mindwiping and communication rather than actual flight.
Attributes:
PV 20/20
MP 12/12
ESSENCE 7/10
STR 1
CON 1
POW -2
RES 1
INT 2
IND -1
Traits :
Hive minded: can control other creatures after performing Mindwipe. Resistance to enemy control is rolled against INT instead of IND for the queen.
Noble: sapient foes have a much higher chance of a successful mindwipe.
Out of Hive Learning: can gain new skills and learn magic from other willing creatures. Abilities gained this way are only three fourths as effective if the species is different.
Skills :
Mindwipe: Can "Indoctrinate" targets into a Hive mind,but only one at a time. Target must be captured before Mindwipe may be used.
Distort: disorients and confuses a target, making them more vulnerable to mindwiping, but also making them act erratically.
Adrenaline Rush : this near-death experience gave you a new skill. When your HP falls at critical levels, you get an extreme boost of power as you feel death closing in.
Name: Ulkas
Species: Lesser Osyluth -Stage 3-
Appearance: A medium-sized humanoid demon with sharp claws and a barbed tail. He has a withered, skeletal body with insectile features and a long, bony tail ending in a wicked barb. His wings are vestigial, but he can fly regardless through magical levitation.
Attributes:
PV 18/18
MP 10/28
ESSENCE 6/20
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT +4 -Intelligence : increase your ability to submit others to your will-
IND +2 -Individuality : increase your ability to resist to others will-
Traits :
-Evil Soul
-Poisoned Claws -mild paralysis-
-Levitation
-Aura of Fear : no creature can gaze upon bone devil without feeling a bone-chilling terror
-Poisoned Stinger : strong corrosive acid
-Expansive Mind : It is easier for osyluth to understand concepts far from his usual usual field of experience
Skills :
- Taunt
- Mental Control
- Lesser magic (Illusions)
Name: Ferratus
Species: Corrupted Armor -stage 1-
Appearance: An empty suit of armor animated by a vengeful soul, armed with a rusted zweihander. The armor itself is complete, but has a twisted, black charred look. Ferratus' possession of the armor shows itself by a mild red glow coming out of the armor. The glow is much stronger in the helmet, where the eyes would be. He also have a strange fleshy bit recovering his breastplate, with a big yellow eye that twitch erratically.
Attributes:
PV 15/15
MP 12/12
ESSENCE 3/5
STR 1
CON 1
POW -1
RES 0
INT 0
IND 1
Traits:
Heavy Armor - The Corrupted Armor can take more punishment than most monsters of his stage.
Undead - The Corrupted Armor is undead, and gains all the advantages and disadvantages of this state.
Corrupted Armor - The Corrupted Armor can be willfully or forcefully worn by someone. It will adapt to the size of the wielder, and twist its mind beyond recognition, finally absorbing it in the process.
Skills:
Ferratus' Memories - Swordsman
Kardassus' Memories - Axeman
Kardassus' Memories - Lancer
Power for Life : You can stab your victim with tendrils, forcefully draining their lifeforce and increasing your own power in the process.
Name: Glint
Species: Unstable Elemental Calcivore -stage 1-
Appearance: An oversized lizard made of glass. It shimmers with mesmerizing white light. Its body seems to inhabit both ice and electricity in an unstable equilibrium
HP 12/15
MP 10/10
ESSENCE 4/5
STR 0
CON 0
POW 1
RES 0
INT 1
IND -1
Traits :
Mesmerizing: Those who look too directly might find themselves entranced.
Elemental Instability Dual -Ice and Electricity-
Skills :
Calcifying Venom: Bites will gradually turn the victim into a pearly statue.
Unstable Breath -Ice and Electricity-
Name: Dahak
Species: Spooky really Scary Skeleton -stage 1-
Appearance: Dahak now sports a slightly elongated upper skull, with a second pair of baleful eye sockets above his other ones. His shoulders, arm and hand bones have grown thicker and elongated. He seems a bit taller overall, and his entire self seems surrounded in a smoky aura of sorts. His teeth are now both longer and sharper, for whatever reason. He's certainly spookier then before. He also seems to have gained new memories.
He has a badass worn out cape and a scabbard with a holy dagger.
Attributes:
PV 7/15
MP 0/12
ESSENCE 0/5
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT 1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Skeletal: Receive more damage from blunt weapons, but slashing weapons do slightly less damage and piercing weapons deal significantly less damage and may be dodged altogheder.
Undead: Not affected by poisons and other things that would harm living creatures. Weak to holy magic, and can be exorcised by priests.
Fear aura : You naturally generate a fear aura, generating fear in the beings around you. You can turn it off, or expand mana to strengthen it.
Skills :
Spook: Causes fear, may paralyze enemies. Doesn't work on mindless creatures.
Feel the Fear : you can convert the fear of your victims into physical pain. Extreme fear will probably cause cardiac arrest.
Name: Snehk
Species: Stalker -stage 1-
Appearance: The Stalker are lesser demons the size of a man that use infravision to detect their prey. They are gray skinned humanoids with sunken eyes and long claws. It's eyes have an eerie red glow.
Attributes:
HP 15/15
MP 7/12
STR 1 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 0 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Infravision: Allows for detecting prey. Works only on short distance.
Mark and recall: Target becomes marked one, and during two days stalker can recall it's position.
Skills :
Disappearance: This innate skill allows the Hidden to become invisible, move noise-lessly and without leaving any traces, as if the demon just disappeared.
Whispers of damned: Target hears horrifying whispers coming from all directions. This easily disorientates and scares it.
Name: ZoomochScoomtarto
Species : Three-Eyed Beholder
Appearance : A Large Somewhat Spherical Creature with A pair of eyes on a pair of Tentacles, it also has a much larger Eye above it's Large Mouth.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from HP or MP)
HP 1/12
MP 7/15
ESSENCE 1/5
STR 0
CON 0
POW +3
RES 0
INT -1
IND -1
Traits :
-Levitation, can fly without any "Normal" means Naturally.
-Thick Skinned: Take less physical Damage.
Skills :
-[Eye#1:Telekinesis]
-[Eye#2:Slow]