To you. The player. That is what hindrances are for. There is absolutely no reason there would be something that benefits you wile making it cheaper, and if there was it would be even more annoying that you are giving it to all your creations.
Look, I'm just going by the description in the book that you defended so heavily. If it says I can pledge them to my religion as a hindrance, that's what I'm gonna do. If KJP looks at the hindrance and decides to make it a positive trait, fine, but until then there's no reason for me to exclude it.
For one of them you literally just put down the DF description and said "Oh, and they all get random traits/edges so I dun gotta do them.", the rest are hardly intellectually exhausting to come up with.
I didn't give them that setup because of laziness, actually, but rather because I found it would be interesting if they would match how humans are in other games. It also means that Humans will end up being the "various skills" race and it would actually make sense if they managed to become dominant over Elves and Dwarves. It's not certain, but at least it can happen. The DF description was honestly a reference to humans being as generic as they are.
Oh well, I guess I will just have to murder all your creations again .
I'm not sure if this is a joke or not, but keep in mind that attacking someone IC for OOC reasons is against the rules.
The descriptions for traits hint at the mechanics of the traits. The exact appearance of the traits (within reason) is left up to the player. Interpolation/extrapolation for traits with + or - sizes is unsupported at this time.
Andres.
Emphasis mine.
It also says 'request'. Not 'make your own'.
I think the thing you're emphasizing refers to assigning hard numbers to the traits. Defining that Keen Sight+1 increases maximum visible range by 50 metres and Keen Sight +2 increases by 100 metres, for example. I price checked Fruitful-X so if the results come back differently, I can just go back to the sheets and alter it if it differs to KJP's judgement. The other "custom" traits are just variations of the ones in the book or the Tome*. The only difference is fluff. The one exception is Prideful which I will actually have to price check.
*Attractive downgraded to Slightly Attractive: Less bonus = less cost. Precedence: Arcane Background->Slightly Magical
How about this: due to the vow, the mortals don't do anything they're not specifically told to by Eid. Suddenly, Andres is practically playing Command & Conquer with the mortals, trying to develop a macro so he can divide his attention to other endeavours. This macro, or standing divine orders given to the mortals by Eid, as they would be in the fluff, lead to serious incidents as they are followed too literally. Andres/Eid keeps developing the system to avoid these incidents, until one day YG becomes sentient enough to play by itself and kicks all the players out.
Or maybe they're super zealous, and makes a ton of holy wars.
Or follows orders to the letter, even the slightest typo or oversight can cause massive problems.
Or whatever power structures not directly endorsed by Eid gets overthrown, leading to a complete anarchy, until a king is appointed.
And then said king may go insane, but they're so unquestioning in loyalty, they'll burn the country down at the king's whim.
That doesn't match what the book says about what Vow does. It's just a pledge to a religion. The Dwarves take the pledge a lot more seriously than Elves or Humans but it's hardly as crippling as either of you make it out to be.
Could just be selfish bastards. The description also says a "vow to himself", so it could just work similar to being stubborn or selfish.
Vow (Minor/Major): The hero has a pledge to himself, a group, a deity, or a religion
I've specified that it's a pledge to myself by using parentheses.