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Poll

Scale worship output by race cost? (changes will be applied retroactively)

No (flat 0.3E/T/u, break-even times 3T, 5T, 8T, 13T, 19T) (pro: Balances T4-based agents, contra: Takes forever to break even)
- 6 (33.3%)
Yes (1/3 creation cost/T, break-even times 3T, 3T, 3T, 3T, 3T) (pro: 3x break-even ratio preserved, contra: Low-tier races useless)
- 2 (11.1%)
Yes ((tier + 1)/3, break-even times 3T, 6T, 8T, 10T, 12T) (pro: Maximizes above two's strengths? contra: Maximizes above two's weaknesses?)
- 9 (50%)
Yes (other scale posted in thread)
- 1 (5.6%)
Yes (another scale posted in thread)
- 0 (0%)

Total Members Voted: 18


Pages: [1] 2 3 ... 71

Author Topic: Ye Gods Lite OOC [Open]  (Read 74075 times)

Kilojoule Proton

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Ye Gods Lite OOC [Open]
« on: January 09, 2016, 06:14:09 am »

YGL links: YGL OOC | YGL IC
YG2 links: New YG IC | New YG OOC | Traits list
YG0 links: Old YG IC | Old YG OOC

New and returning players

Submit a character sheet here in OOC of the following form:
Code: [Select]
Name: Something not reminiscent of 20-_-ubertitan-_-16
Primary form: More for flavor rather than crunch
Symbol: Mostly for occasional fanart/most definitely educational and not silly infographics
Spheres: Up to two, must not be too meta (per an ancient ruling*, need not be unique
Friends, Enemies: If applicable and public (in-universe friends/enemies!)
Description/Background: In which a god is described. From-mortal origin stories seem to be unpopular, so avoid them unless your diplomacy is top-notch.
* Here

Probably only the Actions, the Creations, and the Godly Stats sections are immediately relevant.

It is strongly advised that you get the Savage Worlds Test Drive PDF especially for race/agent creation.

Feel free to petition for changes in the rules in the Trimmed Tome, which will most likely result in the issue(s) being put to a vote.
« Last Edit: January 20, 2016, 01:01:20 am by Kilojoule Proton »
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Kilojoule Proton

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Re: terrible game, nothing to see here
« Reply #1 on: January 09, 2016, 06:14:53 am »

Trimmed Tome o' Information

Actions
All players receive 6 action points every Tick to spend on major and minor actions. They do not carry over, so there is no advantage to leaving any at the end of a Tick. Action points are hidden from view at this time.

Editing actions in the following conditions results in spending an extra action point:
  • Starting another PM thread to edit an earlier PM (Hint: Reply to the PM to be edited, making sure to change the addressee appropriately)
  • Editing a post in IC during/after resolutions (Hint: Edit early if absolutely necessary)
Since this can result in actions getting delayed/canceled for the more active players, prompt editing or careful posting is highly advised.

Free actions
Note: Free actions may not remain free in cases where the results are significant
  • Talking
  • Sending dreams (depending on realism, may be woefully ineffective)
  • Manifesting as a member of a basic race (tier 0)

Action costs
Actions that require lots of action points can be done over the course of multiple Ticks and even intermittently where it would make sense or split among multiple players or some arbitrary but sane combination of the two.

Note: "Unnamed" is shorthand for "undeveloped character." Generating thousands of random names will not work to protect a race from smiting.




Spoiler: Cooperation discounts: (click to show/hide)

Secret actions
Pending future changes, secret actions consume 1.5x the number of actions normally consumed unrounded.

Creations
Creating transient one-Tick-only creations which once cost Flux now costs 1/3 the usual Essence.

Races and agents
Main article: Races and agents post

The break-even factor in YGL is 3x, meaning that it takes 3 Ticks to receive the 1E spent to create a basic race back on average.

Races have been broken up into tiers with different point allocations and costs.

Tier-0: +2 points to spend, 1E/unit
Tier-1: +3 points to spend, 1.7E/unit
Tier-2: +5 points to spend, 3E/unit
Tier-3: +6 points to spend, 5.2E/unit
Tier-4: +8 points to spend, 9E/unit

Somewhat importantly, there is a cost for certain size classes:
(Examples taken from SW rulebook)
Size (number indicates cost):
        -1 (cats, fairies, pixies, rats, dogs)
        0 (large dogs, bobcats, goblins, humans, orcs)
        +1 (bulls, gorillas, bears, horses, ogres, rhinos, great white sharks)
        +2 (elephants, drakes, t-rexes, orcas)
        +3 (dragons, blue whales, krakens, leviathans)

Listings: Traitname (requirements): description

The descriptions for traits hint at the mechanics of the traits. The exact appearance of the traits (within reason) is left up to the player. Interpolation/extrapolation for traits with + or - sizes is unsupported at this time.


Artifacts
For each creation action, only one type of item may be produced.

1.0 population units is currently set to be about equivalent to 100.0 agents for the purposes of mass producing magic items.

For the purposes of balance and consistency, mundane things are things available at the current technological level.
1E for enough mundane things for 1.0 population unit (e.g. sticks, bricks, piles of rocks, &c. future technology is restricted)
5E for enough magical trinkets for 1.0 population (e.g. slight fire/ice/poison/lightning resistance, slightly enchanted weapons/armor)
25E for enough lesser magic items for 1.0 population (e.g. decently enchanted weapons/armor, items that grant specific immunities, water breathing)
1.25E for a greater magic item (e.g. powerful elemental weapons/armor, items that grant specific immunities, flight, scrying)
6.25E for a major magic item (e.g. very powerful elemental weapons/armor, weather control, multi-immunity items, great regeneration)
31E for a unique magical artifact (e.g. powerful multi-elemental weapons/armor, soul-harming weapons, potent antimagic, mass teleportation, luck manipulation)

Worlds

The first system is free if done cooperatively (2:1 support:oppose ratio here). The rest will be decided when anyone actually gets powerful enough to make a world independently.

Gods and their stats
Ichor: The blood of the gods, health. Normally regenerates slowly at a constant rate. Cap grows slowly through overflow. Can be converted to Essence 1:1 or Flux 1:2 but not the other way around.
Essence: Creative energy, money. Regenerates from Worship and Influence. Capped, but cap can grow as a result of Essence use or overflow. Can be converted to Flux 1:1 but not the other way around.
Flux: Transient energy. Can be used to apply blessings/curses/smitings or create things that last only one Tick.

Worship: Only worship quantity exists now, and it is based on the number of population units.

Influence: Influence increases with sphere narrowness and association of said sphere with the god in question. It is intended primarily as a substitute for rather than a supplement to Worship income.

Magic systems
Magic systems result from investing energy into the world to allow mortals some small measure of divine power. Gods performing actions using magic will be assumed to be doing typical godly actions with the appearance of using magic because magic is generally laughably weak compared to godly actions especially in the short run.

Internally, they are classified by their mechanisms of action into a weird multi-dimensional shape mathematicians probably have a name for. Stacked schools of magic operate on similar mechanisms while mirrored schools operate on essentially inverse mechanisms. Availability of spells and such will be based on Savage Worlds equivalents.

There are no magic systems. It is up to the gods to make one or more.

The global default percentage of magic users in races is currently set at 20%. This is mechanically interpreted as a 20% chance that any given member of a magic-allowed race is magical.

Pantheons
As before, Pantheons can be formed independently by groups of gods and can regulate themselves autonomously. Unlike before, activating worship sharing now requires investment of half the shared races' creation costs from each god wishing to receive a share of the added worship.

Example: Al-Itz wishes to activate worship sharing for her race the Al-Itzi with Baab and Xarol. Baab and Xarol each pay half the cost of making the Al-Itzi in their current numbers and the Al-Itzi, over the course of a few Ticks, begin worshiping Baab and Xarol in addition to Al-Itz. After the warmup period, the Al-Itzi likely produce 300% the initial worship split evenly among Al-Itzi, Baab, and Xarol.

Pantheons with more than 5-6 members are strongly encouraged to create a private discussion board of some sort because Bay12 has a limit of 20 PMs/hr/user, and CCing PMs consumes this very, very quickly. Giving KJP reading/posting access to such discussion boards is not required but will probably speed up price checks on busy periods.

QuickTopic works reasonably well.

Another alternative is to use encryption of some sort, broadcasting keys privately periodically and posting encrypted text directly to the main threads.

Spoiler: Example Pantheon laws (click to show/hide)

Research
Action points may be consumed to study certain partially hidden features and mechanics to allow for some advanced actions and creations. Some potential early topics include Godly Anatomy and Physiology, Preservation, Virtue, Law, and one's own sphere(s).

Savage Worlds
A reasonably complete free version of the rulebook is available here. References to page numbers in the rulebook are indicated by "TD"

Strength: Corresponds to d20 STR; fairly self-explanatory
Agility: Corresponds to d20 DEX; also fairly self-explanatory
Vigor: Corresponds to d20 CON; affects likelihood of being Shaken
Smarts: Corresponds to d20 INT and a little bit of CHA
Spirit: Corresponds to d20 WIS; affects ease of getting back up when Shaken

Shaken: Incapacitation. Outside of extraordinary cases, injury, wounding, and death have the requirement that one be Shaken. Usually induced by being attacked and not dodging, parrying, or having enough protection to deflect the damage.

Advance (TD 3): Exchangeable for an Edge, a skill at or above its attribute, two skills below their attributes, a new skill, or an increase in an attribute with some restrictions
Edge (TD 11-12): Advantageous traits
Hindrance (TD 10): Disadvantageous traits generally taken to help get more Edges

--more to come--

Spheres
Excessively meta spheres such as "Gods," "Ichor," "Game Rules," or "Everything," will be rejected outright. Additionally, spheres now have more interesting, individual effects than boring discounts. To compensate, sphere discounts where they apply have been set at a flat, unstackable 10% off (0.9x) (even where multiple gods cooperate).

Technology
The current global technology level is TL 1: Bronze Age and the current global magic technology level is TL 2: Iron Age. Races may be set to be advanced in one at the expense of the other, but this is limited to one step away from the global technology level.

Example: The global technology level is TL1: Bronze Age but Al-Itz would prefer that the Al-Itzi be a race of powerful mystic cavewrens. Thus, Al-Itz pushes their technology level back to TL0: Stone Age and their magic technology level to TL2: Iron Age. The Al-Itzi, while now primitive in many ways, compensate through their increased knowledge of magic.

« Last Edit: January 22, 2016, 02:33:07 pm by Kilojoule Proton »
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Kilojoule Proton

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Re: terrible game, nothing to see here
« Reply #2 on: January 09, 2016, 06:15:58 am »

Players (tentative, mutable by the players themselves)
Spoiler: Dutrius (click to show/hide)
Spoiler: Andres (click to show/hide)
Spoiler: Stirk (click to show/hide)
Spoiler: micelus (click to show/hide)
Spoiler: Ardent Debater (click to show/hide)
Spoiler: TheBiggerFish (click to show/hide)
Spoiler: crazyabe (click to show/hide)
Spoiler: AbstractTraitorHero (click to show/hide)
Spoiler: Happy Demon (click to show/hide)
Spoiler: Rolepgeek (click to show/hide)
Spoiler: Vgray (click to show/hide)
Spoiler: Ama (click to show/hide)
Spoiler: Detoxicated (click to show/hide)
Spoiler: ShadowDragon (click to show/hide)
Spoiler: hector13 (click to show/hide)
Spoiler: darkwarlock3 (click to show/hide)
Spoiler: Kevak (click to show/hide)
Spoiler: piratejoe (click to show/hide)
Spoiler: Demonic Spoon (click to show/hide)
Spoiler: Playergamer (click to show/hide)
Spoiler: tntey (click to show/hide)
« Last Edit: January 21, 2016, 03:03:46 pm by Kilojoule Proton »
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Kilojoule Proton

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Re: terrible game, nothing to see here
« Reply #3 on: January 09, 2016, 06:16:59 am »

Agent creation
$€₤PRICES£₽₪:
These apply even when raising agents from existing races. (The cost does not depend on race tier at this time)
2A+1E: Creating a Novice-level agent
2A+4E: Creating a Seasoned-level agent (4 Advances)
2A+9E: Creating a Veteran-level agent (8 Advances)
2A+16E: Creating a Hardened-level agent (12 Advances)
2A+25E: Creating a Legendary-level agent (16 Advances)


Step 1: Choose a suitable race to serve as a base for your agent. If you choose to skip this step, you may increment an attribute by a die type or select a Novice Edge. Contrary to the SW rulebook, agents made from the race known as Humans do not get free Edges

Step 2: Choose an assortment of Advances and the Hindrances required to take them
        1 Minor Hindrance = 1 Advance
        1 Major Hindrance = 2 Advances
        2 Advances = Increment an attribute die type xor add an Edge
        1 Advance = Gain a skill point xor double starting wealth (for starting equipment) (default/base: $500)

Step 3: If creating a non-Novice Agent, find how many Advances you get and apply them
        Novice: 0
        Seasoned: 4
        Veteran: 8
        Hardened: 12
        Legendary: 16

        Advances can be spent on the following, quoted from the book:
Quote from: Test Drive rulebook
        Gain a new Edge.
        Increase one skill that is currently equal to or greater than its linked attribute.
        Increase two skills that are currently less than their linked attributes.
        Buy a new skill at d4.

Step 4: Spend 15 points in skills:
        1 point for every skill die type increment below or equal to its controlling attribute (e.g. with an Agility of d6, raising a skill like Shooting to d6 or less)
        2 points for every skill die type increment above its controlling attribute (e.g. with an Agility of d6, raising a skill like Shooting to d8 or above)

        Done? Post or PM the agent summary

Custom Hindrances

Custom Edges
Note: A subset of these are based on existing SW Edges. Each trait is bought separately unless otherwise noted.

Plane Traveler: (Hardened, req. Teleport and appropriate Arcane Background): Extends Teleport range to other planes

Note on Shapeshifter Edges: Bonuses/penalties will be applied as appropriate for the form taken (e.g. penalties to speech-related checks for most animals, bonuses for natural weapons like claws/teeth, penalties to casting for non-magical forms) and transformations into races require that a population unit of said race exist
Shapeshifter: (req. Novice) Allows one minute of transformation into a weak mundane animal, e.g. hawk/rabbit/cat, cooldown of 1 minute
Shapeshifter: (req. Seasoned) Allows one minute of transformation into a T0 race or a common mundane animal, e.g. dog/wolf/deer, cooldown of 1:30
Shapeshifter: (req. Veteran) Allows one minute of transformation into a T1 race or a strong mundane animal, e.g. lion/tiger, cooldown of 2:00
Shapeshifter: (req. Hardened) Allows one minute of transformation into a T2 race or a stronger mundane animal or equivalent, e.g. bear/shark, cooldown of 2:30
Shapeshifter: (req. Legendary) Allows one minute of transformation into a T3 race or a very strong mundane animal or equivalent, e.g. great white shark, cooldown of 3:00

Teleport: (Seasoned, req. appropriate Arcane Background) Allows teleportation to known locations once every minute; failure results in incapacitation or even in injury; can carry along up to two without incapacitation on arrival; helped by Smarts


Other custom traits
0-point
[Hivemind]: Reduces individual intelligence/proactivity, compensated by contact with group
[Of the Void]: Creation is of the Void, unsettling those not of the Void but also granting some limited rapport with fellow [Of the Void]

Variable-cost
(Examples taken from SW rulebook)
Size (number indicates cost):
        -1 (cats, fairies, pixies, rats, dogs)
        0 (large dogs, bobcats, goblins, humans, orcs)
        +1 (bulls, gorillas, bears, horses, ogres, rhinos, great white sharks)
        +2 (elephants, drakes, t-rexes, orcas)
        +3 (dragons, blue whales, krakens, leviathans)
« Last Edit: January 22, 2016, 03:34:13 pm by Kilojoule Proton »
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Kilojoule Proton

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Re: terrible game, nothing to see here
« Reply #4 on: January 09, 2016, 06:17:48 am »

Template Library
Races
Agents
The template library is empty! Help us by coming up with some!
« Last Edit: January 14, 2016, 05:46:41 pm by Kilojoule Proton »
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~Neri

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Re: terrible game, nothing to see here, probably nsfsomething
« Reply #5 on: January 09, 2016, 06:33:24 am »

Is the previous world carrying over?
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Kilojoule Proton

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Re: terrible game, nothing to see here, probably nsfsomething
« Reply #6 on: January 09, 2016, 06:36:42 am »

I leave that up to you (pl.). I'll still try to get T12 up for YG2, tricky as that is.
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Stirk

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Re: not a game, nothing to see here, probably NSFsomething
« Reply #7 on: January 09, 2016, 06:53:24 am »

Do you mind if we make new Gods in either case? I'll have to start working on a new idea.
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Kilojoule Proton

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Re: not a game, nothing to see here, probably NSFsomething
« Reply #8 on: January 09, 2016, 06:56:49 am »

Not at all, starting out fresh is an individual option regardless of what gets imported
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Dutrius

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Re: Ye Gods Lite OOC [Open]
« Reply #9 on: January 09, 2016, 07:10:55 am »

Making a god of magic. I've been wanting to play one for ages.

Spoiler (click to show/hide)
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Andres

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Re: Ye Gods Lite OOC [Open]
« Reply #10 on: January 09, 2016, 07:23:15 am »

Yay! Glad to see this is back!

Spoiler: Eid Character Sheet (click to show/hide)

I really don't like the new costs for worship sharing. It's completely gamey, unnecessary, and illogical. Going up to a bunch of mortals and saying "hey, you should totally worship my new friends" is NOT the same as creating a new race or making a magical artifact. Leave Essence-usage for ACTUAL godly actions.
« Last Edit: January 11, 2016, 11:26:25 pm by Andres »
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Stirk

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Re: not a game, nothing to see here, probably NSFsomething
« Reply #11 on: January 09, 2016, 07:27:55 am »

Yay~

5AM NO SLEEP Prototype Design:

Name:Phonoi
Primary form: A steam-powered locomotive, as shiny as well-polished glass. A constant stream of sweat is released from the stack, often forming as precipitation along the train, giving him the appearance of sweating himself. His voice speaks out from the whistle, blasting a toot-like voice for the other Gods. When speaking to an ignorant mortals, the steam-sweat forms into an impenetrable cloud, making it appear as if the cloud itself was the God.
Symbol: A simple wheel, often being pushed up a hill in more detailed paintings. Often, places of worship can just as easily be identified by the near-constant chant of "Chugga-Chugga" emitting from the training worshipers, perhaps even a celebratory "WOOO WOOOO!" in special occasions such as weddings.
Spheres: Training
Friends, Enemies: Friends: Himself Enemies: ALL LIVING LIFE THE LAZY
Description/Background: As a blade must be sharpened, so too must the man. Phonoi seeks to allow all mortals to reach their full potential, encouraging them to hone whatever skill they decide on to absolute excellence. Anything, from Science to Stone-masonry, can be improved if the proper effort is put into it. That is his firm belief.

...Stirk's creations get weird when he gets tired  :P. Be grateful I didn't give him "The Little Engine that Could" as a backstory.
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IcyTea31

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Re: Ye Gods Lite OOC [Open]
« Reply #12 on: January 09, 2016, 07:29:28 am »

PTW. Will probably sign up later.
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Andres

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Re: Ye Gods Lite OOC [Open]
« Reply #13 on: January 09, 2016, 07:44:54 am »

I'm actually a bit scared of the poll outcome. I really like playing Eid and unlike before when playing as Yaos, Malakath, and Iliseth, I don't have any desire to design a new god. I've grown attached to the four and I'm not sure if I'll be allowed to play as Yaos or Malakath if the poll results in necessitating new gods. Besides, playing as Eid was very fun and I have so much I want to do with him! I was actually gonna start doing some pretty cool stuff with him about 3-4 Ticks after his imprisonment ended. I really hope I get a chance to do the cool stuff in this game. :)
« Last Edit: January 09, 2016, 07:47:15 am by Andres »
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Kilojoule Proton

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Re: Ye Gods Lite OOC [Open]
« Reply #14 on: January 09, 2016, 08:10:24 am »

Spoiler: Dutrius (click to show/hide)

Spoiler: Andres (click to show/hide)

Spoiler: Stirk (click to show/hide)
Added (but feel free to change at this point)

Andres: A more modern survey has been added to address older characters: http://goo.gl/forms/trq8WAUYgL
(Seeing as it's been so long, I wouldn't have any problem with a Yaos or a Malakath)
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