Strategy
I'm worried when I look at the map, we don't have a plan it seems. There are west and east parts of the island. West is the fighting ground with loyalists (eventually they will make a landing) while east is safe. Therefore east is more valuable. The big strategic thing would be to make loyalists land on the monarchy side of the island, let them kill each other. It can decide the whole campaign.
I would draw a line between Montgomery and Ft Cobe and defend it (I would be even willing to sacriface Montgomery if we were to gain Newton in exchange, but not Ft Combe, it must be our at all cost). Give some of the west territory to monarchy let them worry how to defend it from loyalists. Instead go for Newton or take care of Ft Alton which basically is in the middle of our territory. Our goal should be the east and taking control of the north of the middle lake (eventually making it our inner lake when we surround it).
Short term orders Bradford to Newton attack (priority), then maybe Bradford to Ft Alton (depending on diplomatic status, maybe we want to keep them neutral and harrasing monarchy a bit longer)?
Other interesting designs (previously suggested)
- flamethrower, it indeed makes sense and shares tech with our air technology, but do we have access to oil of some sort?
- "Get a ship that is unpleasant to board by pirates or enemy factions. They may sunk it but fail to board." - I like it, but we are talking about a merchant ship, right? Since that's what we need. The key is to not spend much on navy, just enough to secure some trade income.
- Haddam Cannon: Basically a scaled-up whately pistol - sounds great, but only if it has a range of 200-300 minimum. There is no point for a short range almost stationary machine gun. Remember it will be used against the imperial rifle so it absolutelly can't have a shorter range. The weight must be reasonable so it can still be used (team weapon of course, carried in parts, maybe towed by horses) by infantry not just in forts. It must be mobile.