Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 12 13 [14] 15 16 ... 33

Author Topic: EOTFS: Emperor Wars Mod 2nd Game - Game Over.  (Read 58411 times)

Kebooo

  • Bay Watcher
    • View Profile
Re: EOTFS: Emperor Wars Mod 2nd Game - The First Election
« Reply #195 on: January 31, 2016, 01:06:11 pm »

Who all are at war with the church and/or league right now?
Logged

Margrave

  • Bay Watcher
  • ...You up for a little unsanctioned mining?
    • View Profile
Re: EOTFS: Emperor Wars Mod 2nd Game - The First Election
« Reply #196 on: January 31, 2016, 01:12:04 pm »

House Hawkwood has been cruelly treated by the cronies of the Patriarch and continue vanquishing his minions across our space. This war that they started will not end until never again can the madman indiscriminately kill our subjects.

We have long been friends with the League.
Logged

joulupunikki

  • Bay Watcher
    • View Profile
    • Phoenix, an EFS patch/remake
Re: EOTFS: Emperor Wars Mod 2nd Game - The First Election
« Reply #197 on: January 31, 2016, 05:51:39 pm »

Turn sent

House Li-Halan is currently at peace with both the League, and the official keepers of the faith. However, the demeanor of the patriarchal forces has been such a travesty of piety that we may yet have to lodge more than a formal complaint in their disfavor.
Logged

Kebooo

  • Bay Watcher
    • View Profile
Re: EOTFS: Emperor Wars Mod 2nd Game - The First Election
« Reply #198 on: January 31, 2016, 06:52:22 pm »

Here's a question: do we have to pay the fee for cities if we go to war with the controlling force? (Church, League, Vau)?
Logged

joulupunikki

  • Bay Watcher
    • View Profile
    • Phoenix, an EFS patch/remake
Re: EOTFS: Emperor Wars Mod 2nd Game - The First Election
« Reply #199 on: January 31, 2016, 08:44:43 pm »

Yikes !

Regarding the first post:

What has become of the second image ? Is this the portrait of the regent ? I'm not sure if a soccer shirt from ancient Urth is proper in this context ? Also, may I respectfully request that the Li-Halan representation be updated for the benefit of the observers.

Regarding paying for land during times of war:

Realism pov: you shouldn't be required to pay. Would you have to pay for conquered cities also ? Stalin certainly did not pay during hostilities.

Play balance pov: folks close to church planets have advantage in exploiting the silly ai. But then again, folks far from church planets do not have to face so much orbital bombardment and hostile brother battle units.

So: realistically no, play balance, maybe ... so my vote is: abstain (in favor of the winning position)
Logged

Il Palazzo

  • Bay Watcher
  • And lo, the Dude did abide. And it was good.
    • View Profile
Re: EOTFS: Emperor Wars Mod 2nd Game - The First Election
« Reply #200 on: January 31, 2016, 10:30:28 pm »

I think paying during war would be silly.
Let's just agree not to blatantly exploit this, e.g. by amassing dozens of engineers, declaring war, colonising the shit out of a planet, and then suing for peace.

Turn sent.


House Hazat does not war with either the Church or the League. No doubt they are awed by our military prowess and the regal aura of our office.
Logged

Margrave

  • Bay Watcher
  • ...You up for a little unsanctioned mining?
    • View Profile
Re: EOTFS: Emperor Wars Mod 2nd Game - The First Election
« Reply #201 on: January 31, 2016, 10:53:48 pm »

Regarding the first post:
What has become of the second image ? Is this the portrait of the regent ? I'm not sure if a soccer shirt from ancient Urth is proper in this context ? Also, may I respectfully request that the Li-Halan representation be updated for the benefit of the observers.

I don't know what you mean about a soccer shirt, the second image I currently see is an in game message about Rebellion and Plague combined. I blame tinypic.
But you are absolutely right about the second and it's updated for all current players.

As for payments to warring NPCs I don't see the need for it. I agree it shouldn't be abused but if the AI declares war on you its fair game to go after them. If your wars should end then you should continue to pay them for any new holdings you found on worlds they still own by that point.
Logged

joulupunikki

  • Bay Watcher
    • View Profile
    • Phoenix, an EFS patch/remake
Re: EOTFS: Emperor Wars Mod 2nd Game - The First Election
« Reply #202 on: February 01, 2016, 08:29:56 am »

Regarding the first post:
What has become of the second image ? Is this the portrait of the regent ? I'm not sure if a soccer shirt from ancient Urth is proper in this context ? Also, may I respectfully request that the Li-Halan representation be updated for the benefit of the observers.

I don't know what you mean about a soccer shirt, the second image I currently see is an in game message about Rebellion and Plague combined. I blame tinypic.

I reckon I failed to observe the "Pics or it didn't happen !" rule. Yea, we shall blame tinypic for this (I thought the url was simply recycled but apparently not and tried to be clever but ended up with "mud on your face, big disgrace.")
Logged

Kebooo

  • Bay Watcher
    • View Profile
Re: EOTFS: Emperor Wars Mod 2nd Game - The First Election
« Reply #203 on: February 01, 2016, 05:50:15 pm »

Turn sent.

Spoiler (click to show/hide)
Logged

Margrave

  • Bay Watcher
  • ...You up for a little unsanctioned mining?
    • View Profile
Re: EOTFS: Emperor Wars Mod 2nd Game - The First Election
« Reply #204 on: February 01, 2016, 09:57:51 pm »

Turn Sent

Give in to the dark side Kebooo, join usssss.
And here it's the Hawkwood telling the Decados to attack the Holy Church for power and profit. 
===========================================

The Imperial Fleet has expanded it's holdings on Stigmata for enhanced repair capacity. The skies of Stigmata remain alien free for now.

House Hawkwood has added two holdings to Tethys.
Logged

Gollor

  • Bay Watcher
    • View Profile
Re: EOTFS: Emperor Wars Mod 2nd Game - The First Election
« Reply #205 on: February 02, 2016, 11:25:21 am »

Meanwhile at Criticorum

Spoiler (click to show/hide)
Logged

Il Palazzo

  • Bay Watcher
  • And lo, the Dude did abide. And it was good.
    • View Profile
Re: EOTFS: Emperor Wars Mod 2nd Game - The First Election
« Reply #206 on: February 02, 2016, 11:33:19 am »

Meanwhile at Criticorum

Spoiler (click to show/hide)
The Eye scout ship arrived only to witness two battered fleets. How terrible a battle was it?
Logged

Gollor

  • Bay Watcher
    • View Profile
Re: EOTFS: Emperor Wars Mod 2nd Game - The First Election
« Reply #207 on: February 02, 2016, 02:24:03 pm »

Church lost 7 cruisers from 13. I lost 5-7 cruisers, 1 or 2 transports and 6 corvettes. Their firepower was much more bigger of mine, but due to routing mechanics it was decreasing quicker then mine and it helped to keep the balance. At the moment my forces are only a bit weaker. I hope I will be able to aid them with cruisers from other star systems.

Luckily it is not a big deal to build new warships. The deal is to keep the crew paid.
« Last Edit: February 02, 2016, 02:29:17 pm by Gollor »
Logged

Gollor

  • Bay Watcher
    • View Profile
Re: EOTFS: Emperor Wars Mod 2nd Game - The First Election
« Reply #208 on: February 05, 2016, 06:17:09 am »

Turn sent.

This game hates me! Now League is in war with me too. Poor Madoc.

However cannot say it is really bad.
Logged

Il Palazzo

  • Bay Watcher
  • And lo, the Dude did abide. And it was good.
    • View Profile
Re: EOTFS: Emperor Wars Mod 2nd Game - The First Election
« Reply #209 on: February 05, 2016, 06:22:27 am »

To all people at war with the AI factions - please report any cases of landed combat ships. I'm curious whether the 'no cargo' change to combat units works as intended. I know Rebels did manage to somehow capture at least one Sympiot ship, which suggests something might still be iffy. It's possible that the AI might try landing whole fleets, i.e. cargo ships+escorts.
In any case, let me know if you spot any such behaviour.
Logged
Pages: 1 ... 12 13 [14] 15 16 ... 33