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Author Topic: EOTFS: Emperor Wars Mod 2nd Game - Game Over.  (Read 58762 times)

Gollor

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Re: EOTFS: Emperor Wars Mod 2nd Game - The First Election
« Reply #210 on: February 05, 2016, 06:26:17 am »

To all people at war with the AI factions - please report any cases of landed combat ships. I'm curious whether the 'no cargo' change to combat units works as intended. I know Rebels did manage to somehow capture at least one Sympiot ship, which suggests something might still be iffy. It's possible that the AI might try landing whole fleets, i.e. cargo ships+escorts.
In any case, let me know if you spot any such behaviour.
League has landed a lot of transport ships to capture ruins and Church holdings. Also, their flagship, the stealth carrier, has exactly only 4 camo, and 4 cargo pods. I have recently seen him landed to take a remote fief.
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Il Palazzo

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Re: EOTFS: Emperor Wars Mod 2nd Game - The First Election
« Reply #211 on: February 05, 2016, 06:33:47 am »

To all people at war with the AI factions - please report any cases of landed combat ships. I'm curious whether the 'no cargo' change to combat units works as intended. I know Rebels did manage to somehow capture at least one Sympiot ship, which suggests something might still be iffy. It's possible that the AI might try landing whole fleets, i.e. cargo ships+escorts.
In any case, let me know if you spot any such behaviour.
League has landed a lot of transport ships to capture ruins and Church holdings. Also, their flagship, the stealth carrier, has exactly only 4 camo, and 4 cargo pods. I have recently seen him landed to take a remote fief.
The carrier was sort of expected. I'm more interested in those warships without any cargo space. Let me know if you see those landed.
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joulupunikki

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Re: EOTFS: Emperor Wars Mod 2nd Game - The First Election
« Reply #212 on: February 05, 2016, 09:11:10 pm »

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Hmm, I claimed the treasures of three ruins with no guardians, and two ruins had only Imperial Nobles left. Reckon one must explore all ruins asap since someone will open them soon enough anyway.
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Il Palazzo

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Re: EOTFS: Emperor Wars Mod 2nd Game - The First Election
« Reply #213 on: February 06, 2016, 09:51:06 am »

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In cooperation with the Feet Commander, the Eye has constructed four cities on Tethys, in order to provide industrial base for its operations.
« Last Edit: February 06, 2016, 10:07:51 am by Il Palazzo »
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Kebooo

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Re: EOTFS: Emperor Wars Mod 2nd Game - The First Election
« Reply #214 on: February 06, 2016, 11:23:49 am »

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Margrave

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Re: EOTFS: Emperor Wars Mod 2nd Game - The First Election
« Reply #215 on: February 06, 2016, 01:29:46 pm »

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The greed of Man knows no bounds. The Leaguemeister has treacherously attacked House Hawkwood on four planets. For this their holdings on those worlds are forfeit and our retribution shall be terrible. Despite this righteous anger towards the League, the Duke knows the value of their foodstuffs towards his subjects and shall refrain from destroying Charioteer space transports for the duration of this conflict.

House Hawkwood has established one new holding on Tethys.
The Imperial Fleet has established a small base on Pentateuch and Stigmata. I have commanded that a Fleet contingent under Operation Kill-A-Lot begin attacking the Symbiots of Daishan and encourage that any Noble eager to take the fight to the aliens join me in my endeavor.

My scouts report a sizable Rebel and Symbiot fleet in orbit of Bannockburn. We are also certain that the Vau are up to something.
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Gollor

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Re: EOTFS: Emperor Wars Mod 2nd Game - The First Election
« Reply #216 on: February 08, 2016, 06:22:20 am »

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Incredible space battles! The largest in the recorded history (last 15 years)! The debris field is even larger then the rings of Jupiter of ancient Earth! The cost of destroyed ships is close to the cost of all facilities and fiefs on a single well-developed planet!


Amazing Criticorum safari! Try your luck against the League, the Church, the Rebels and the Symbiots at the same time! League cluster bombs, Church assassins and swordsmen, Rebel numerous infantry and the PSY-attacks of Symbiots! To make the trip even thrilling you are given the HOVER CRUISER!
Spoiler (click to show/hide)
Exactly, this part is my favoruite. It really feels like safari.


Noir detective story on Artemis! The brave veteran noble commander of Stigmata at his vacation decides to kidnap Archbishop of the planet and free the people of his rule! Drama and the tension! The fate of the world decided on the two men - the Stigmata veteran with many years of symbiot warfare and the head of elite Church security with decades of mental training!


The most complex economic operations! After this you will solve "Travelling Salesman Problem" in a few seconds! You think it is impossible to transport the half of your army and thousands of tons of resources with only 5 spaceships? Wrong!
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joulupunikki

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Re: EOTFS: Emperor Wars Mod 2nd Game - The First Election
« Reply #217 on: February 09, 2016, 05:29:31 am »

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Il Palazzo

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Re: EOTFS: Emperor Wars Mod 2nd Game - The First Election
« Reply #218 on: February 09, 2016, 10:11:49 am »

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Nothing to report.
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Kebooo

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Re: EOTFS: Emperor Wars Mod 2nd Game - The First Election
« Reply #219 on: February 09, 2016, 10:58:18 am »

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Gorakhan couldn't sit still. Nervousness and excitement merged together to the point that she felt sick. The radio could be heard in the background. The admiral of the first Decados fleet of dreadnoughts, commanding the flagship of the navy, announced that church forces had been engaged. Elsewhere, Nikolai was giving a speech, in his deep and silky voice, ostensibly to assuage the populace, but more to threaten his family rivals. Gorakhan turned off the radio and waited, beads of sweat collecting at her brow.

Elsewhere...

The doors to the monastery burst open. At the entrance stood the elite of the elite Decados from the Kossacks legion. Huge, clad in obsidian plate, wielding heavy-metal swords that weighed two hundred pounds each. These men, if they could be still be called that, were genetically engineered and born for malice. They could not live ordinary lives. All they knew was victory and death. Compassion, empathy, softness, these words could never describe one of their ilk.

The monks sat unnerved. Not one of them feared death. The prophet had spoke of this day - that a false prophet would come to tear down all that they had built on De Moley, and a holy war would spark across the galaxy. The monk's throat was quickly slit by the approaching Kossack. Brother battle defenders quickly rushed into the hall, but there was little they could do. All throughout Decados space, church forces were slaughtered and routed. Their cities sacked, monks desecrated, ships splintered. As the inquisitor lay bleeding out on the floor of one sacred church, his dying thoughts crossed his mind: "Where is the patriarch?"
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Margrave

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Re: EOTFS: Emperor Wars Mod 2nd Game - The First Election
« Reply #220 on: February 09, 2016, 08:19:17 pm »

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House Hawkwood would like to announce 1 new holding on Tethys as per the rules that we agreed on when colonizing peaceful Imperial, Church or League worlds.

Operation Kill-A-Lot has discovered a sizable Symbiot Fleet in orbit of Daishan. Casualties were one frigate, enemy losses were tremendous.

House Hawkwood would like to again express its dismay that our ancestors let the Church and League purchase so many holdings on our worlds.

edit:whoops meant a different place
« Last Edit: February 09, 2016, 09:31:20 pm by Margrave »
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Gollor

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Re: EOTFS: Emperor Wars Mod 2nd Game - The First Election
« Reply #221 on: February 10, 2016, 08:33:04 am »

Turn Sent.

The mighty fleet of Al Malik destroyed another one enemy! This time it is three League cruisers with a mighty space station.
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joulupunikki

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Re: EOTFS: Emperor Wars Mod 2nd Game - The First Election
« Reply #222 on: February 11, 2016, 05:03:12 am »

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KCNA news report from Midian: rebels conquered farm and cathetdral from the Church. The rebels occupying former church cities were immediately neutralized by Li-Halan forces. We now have a live interview with the recently rescued archbishop of Midian ...

KCNA news: Your Excellency, how does it feel to have to do a fundamental theological somersault twice in one year ?
Archbishop: ...
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Il Palazzo

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Re: EOTFS: Emperor Wars Mod 2nd Game - The First Election
« Reply #223 on: February 11, 2016, 07:01:28 am »

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ooc: I've been thinking about this little feature/bug concerning the inability to fit more than 20 ministerial units in space, regardless of which ministry they come from.
Since the Fleet is always thought of as the scary thing preventing players from declaring themselves emperors unless they can somehow deal with it, the limit of 20 units allows the holder of any other ministry (easiest for the Eye, for obvious reasons) to completely block the space over Byzantium with something as simple as four bulk haulers filled with four cargo pods each.
I was wondering if we'd want to devise a way to deal with it, or not. While the above example sounds exploity, even something that can be thought as legitimate - e.g. a fleet of crap fighters, frigates and transports carrying actual cargo that actually has a reason to be there, can similarly block a whole fleet of battleships from jumping in, rendering them useless.
There is a way to deal with this situation in game, and that is for the other players to manage and destroy the blockading ministerial ships before sending in the Imperial Fleet (which turns the table and blocks other ministries from coming in), so it's not completely broken.
My question is whether we should in some way discourage, limit or prohibit such blocking, and cry foul when we see it, or just accept is one of viable strategies.
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Kebooo

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Re: EOTFS: Emperor Wars Mod 2nd Game - The First Election
« Reply #224 on: February 11, 2016, 06:59:29 pm »

Turn sent.

As for the ministry ships, I wonder if there's a rule we can create to prevent exploitation but also not prevent real usage of the ministry's purpose? X numbers of turns with cargo in space around such and such planet with a ministry?
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