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See Episode 11, Which contract should we take?

Contract 1, FedCom Extraction Raid
- 4 (100%)
Contract 2, Outworlds Alliance Recon Raid
- 0 (0%)
Contract 3, FedCom Recon Raid #1
- 0 (0%)
Contract 4, FedCom Recon Raid #2
- 0 (0%)
None of the above - wait a month and try again (please post to specify acceptable contract criteria)
- 0 (0%)

Total Members Voted: 4


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Author Topic: Let's Play MegaMek (Against the Bot campaign)  (Read 74721 times)

Taricus

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Re: Let's Play MegaMek (Against the Bot campaign)
« Reply #90 on: November 06, 2015, 07:43:42 am »

Still, it does lead to a question - do you guys want to stay as a pure mech unit, or would you like to slowly build up an armored unit and become a combined arms battalion?

Combined arms seems pretty great actually. Hell, I'd switch to being infantry if we get a stock of mausers, clan or not. Those things are just plain deadly.
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EuchreJack

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Re: Let's Play MegaMek (Against the Bot campaign)
« Reply #91 on: November 06, 2015, 11:49:01 am »

Still, it does lead to a question - do you guys want to stay as a pure mech unit, or would you like to slowly build up an armored unit and become a combined arms battalion?

Combined arms seems pretty great actually. Hell, I'd switch to being infantry if we get a stock of mausers, clan or not. Those things are just plain deadly.

I love vehicles.  As a FRR KungsArmé veteran, my character probably has more experience with combined arms, on account of the FRR having less to go around.  So unless other commanders want vees, I'll claim the first couple for my lance.

Knave

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Re: Let's Play MegaMek (Against the Bot campaign)
« Reply #92 on: November 06, 2015, 11:59:20 am »

Definitely not against combined arms if that's where you want to go!
Lots of the little guys can carry a good punch for their price.
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Hanzoku

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Re: Let's Play MegaMek (Against the Bot campaign)
« Reply #93 on: November 06, 2015, 12:08:23 pm »

Sounds like there's plenty of support. How do you want to go about it - reinforced lances of 4 mechs and 2 vehicles? Completely seperate vehicle command structure so they get their own missions?
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EuchreJack

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Re: Let's Play MegaMek (Against the Bot campaign)
« Reply #94 on: November 06, 2015, 12:57:09 pm »

Sounds like there's plenty of support. How do you want to go about it - reinforced lances of 4 mechs and 2 vehicles? Completely seperate vehicle command structure so they get their own missions?

Remember that most contracts will force mechs into our lances, and they count towards the Maximum 6.  A single mech is the most common result, so regular lances of 3 mechs 2 vehicles would be the best default layout.

For employers that insist on saddling us with 2 mechs, I suggest a default lance of 3 mechs and 1 vehicle, since we have no control over the Employer mechs in that scenario.  In the one battle with an employer-controlled mech, they walked into water, crashing their mech.  So they're borderline suicidal, and we get penalized if any die.  I'm not banking victory on those guys.

Cadre Training is completely different than normal contracts: Three player-controlled mechs are added.  I am unsure if Employer mechs are still added as per usual.  Might as well leave it up to the lance commander on the babysitting mission to design his or her lance, although it provides an ideal opportunity to train up our green mechwarriors.

In fact, depending on our contract, setting up a training lance as one of our required lances would be a good idea.  I will also note that Recon is the most likely lance type to engage in battle.

Neonivek

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Re: Let's Play MegaMek (Against the Bot campaign)
« Reply #95 on: November 06, 2015, 04:09:25 pm »

Mind you if the scenario is truly disadvantageous to vehicles, we shouldn't deploy them.
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Anvilfolk

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Re: Let's Play MegaMek (Against the Bot campaign)
« Reply #96 on: November 06, 2015, 04:12:13 pm »

Unfortunately, you don't really know until you've gotten the assignment. By the time you've gotten it and know what terrain you're in, your lance has already been deployed and you can't change it (I mean, you can, but shouldn't, technically :P).

However, if the lance leaders have points in Tactics, we'll be able to reroll some parts of the map generation for specific engagements.

Neonivek

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Re: Let's Play MegaMek (Against the Bot campaign)
« Reply #97 on: November 06, 2015, 04:44:49 pm »

Unfortunately, you don't really know until you've gotten the assignment. By the time you've gotten it and know what terrain you're in, your lance has already been deployed and you can't change it (I mean, you can, but shouldn't, technically :P).

However, if the lance leaders have points in Tactics, we'll be able to reroll some parts of the map generation for specific engagements.

Seriously what is with these people withholding info until after it would have been useful?

Reminds me when my Lance was sent to a planet that was cloaked in a thick fog and it was night... but the enemy had lights, but not us. :P
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GentlemanRaptor

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Re: Let's Play MegaMek (Against the Bot campaign)
« Reply #98 on: November 06, 2015, 08:27:58 pm »

Not super well versed on the intricacies of MegaMek, but that sounds hilarious. Also, I'd love to voice my support for vehicles. Roger probably doesn't have too much experience working with them, but he's definitely willing to learn to work with a combined arms lance.
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EuchreJack

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Re: Let's Play MegaMek (Against the Bot campaign)
« Reply #99 on: November 06, 2015, 08:47:27 pm »

Unfortunately, you don't really know until you've gotten the assignment. By the time you've gotten it and know what terrain you're in, your lance has already been deployed and you can't change it (I mean, you can, but shouldn't, technically :P).

However, if the lance leaders have points in Tactics, we'll be able to reroll some parts of the map generation for specific engagements.

Er, I had this assignment that looked unbalanced for my lance, and a mech in reserve, so I just went "Join those guys", and that was that.

I haven't even played the assignment yet, so maybe I should see if it was truly unbalanced.

Neonivek

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Re: Let's Play MegaMek (Against the Bot campaign)
« Reply #100 on: November 08, 2015, 07:57:03 am »

Not super well versed on the intricacies of MegaMek, but that sounds hilarious.

If it means anything the fog was so thick that if you were outside without a suit (or if your life support was hit) you would drown from the sheer water content of the air.

Did I ever mention that Battletech is an awesome game?
« Last Edit: November 08, 2015, 08:16:06 am by Neonivek »
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RedKing

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Re: Let's Play MegaMek (Against the Bot campaign)
« Reply #101 on: November 08, 2015, 04:18:49 pm »

Not super well versed on the intricacies of MegaMek, but that sounds hilarious.

If it means anything the fog was so thick that if you were outside without a suit (or if your life support was hit) you would drown from the sheer water content of the air.

Did I ever mention that Battletech is an awesome game?
I think I know what happened here....

"You idiot, you landed the dropship in a lake! Those Mechwarriors are going to be pissed!"
"Relax, they're not that bright. We'll just tell them it's *really* thick fog."  :P
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Hanzoku

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Re: Let's Play MegaMek (Against the Bot campaign)
« Reply #102 on: November 09, 2015, 03:19:48 am »

Episode 2 – Generation

After some thought, I’m going to end up splitting up this episode. I was originally going to show an overview of the MekHQ interface, but I’ll do so briefly at the start of the next episode. Instead, I’ll just explain the screens I’m using to finish up generation.

Spoiler: Setting up the Company (click to show/hide)

Next time, I’ll give an overview of the MekHQ interface, and we’ll travel to our first contract and get into a fight (or three!)
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Neonivek

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Re: Let's Play MegaMek (Against the Bot campaign)
« Reply #103 on: November 09, 2015, 04:37:54 am »

I am just hoping I am not a burden.
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Xardalas

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Re: Let's Play MegaMek (Against the Bot campaign)
« Reply #104 on: November 09, 2015, 07:55:32 am »

Natural piloting aptitude. Who knew? Now it just comes down to me surviving long enough for it to actually matter.
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