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Poll

See Episode 11, Which contract should we take?

Contract 1, FedCom Extraction Raid
- 4 (100%)
Contract 2, Outworlds Alliance Recon Raid
- 0 (0%)
Contract 3, FedCom Recon Raid #1
- 0 (0%)
Contract 4, FedCom Recon Raid #2
- 0 (0%)
None of the above - wait a month and try again (please post to specify acceptable contract criteria)
- 0 (0%)

Total Members Voted: 4


Pages: 1 ... 7 8 [9] 10 11 ... 40

Author Topic: Let's Play MegaMek (Against the Bot campaign)  (Read 73915 times)

Hanzoku

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Re: Let's Play MegaMek (Against the Bot campaign)
« Reply #120 on: November 11, 2015, 06:30:02 am »

Interlude 3
Warm Welcome

Spoiler: Outreach and Delavan (click to show/hide)
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RedKing

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Re: Let's Play MegaMek (Against the Bot campaign)
« Reply #121 on: November 11, 2015, 09:35:06 am »

Nice write-up. Did you actually run a space battle in MekHQ?
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Remember, knowledge is power. The power to make other people feel stupid.
Quote from: Neil DeGrasse Tyson
Science is like an inoculation against charlatans who would have you believe whatever it is they tell you.

Hanzoku

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Re: Let's Play MegaMek (Against the Bot campaign)
« Reply #122 on: November 11, 2015, 09:52:32 am »

Yup! This was actually take 2. Take one had some hilarious moments like finding out you can't slow fighters down safely when flying three times your safe thrust value and choosing the wrong moment to make a run for the edge (the win condition for the Union) and letting the Leopard get in behind it. That quickly ended badly, as the Union just couldn't outturn the Leopard, especially once its engines were damaged.
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RedKing

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Re: Let's Play MegaMek (Against the Bot campaign)
« Reply #123 on: November 11, 2015, 10:40:45 am »

Did MekHQ generate the space battle as part of the mission, or did you add that in? I've never run into a space battle as part of a campaign (I've used Aerofighter support in ground battles, which is wonky as hell...)
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Remember, knowledge is power. The power to make other people feel stupid.
Quote from: Neil DeGrasse Tyson
Science is like an inoculation against charlatans who would have you believe whatever it is they tell you.

Hanzoku

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Re: Let's Play MegaMek (Against the Bot campaign)
« Reply #124 on: November 11, 2015, 11:37:18 am »

Nope, I took an empty copy of the campagin and created the dropship and its fighters so I'd have names for the crew, then created a contract and mission and connected to the game from a second megamek account to play the opposing side.

In truth, these were attempts #2 and #3... #1 was with the pirates run by the AI. That... didn't work well. The Princess AI did the same thing of drool in a corner and make turns until it loses control and flies off.
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RedKing

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Re: Let's Play MegaMek (Against the Bot campaign)
« Reply #125 on: November 11, 2015, 01:08:27 pm »

AI cannot into space.
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Remember, knowledge is power. The power to make other people feel stupid.
Quote from: Neil DeGrasse Tyson
Science is like an inoculation against charlatans who would have you believe whatever it is they tell you.

Neonivek

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Re: Let's Play MegaMek (Against the Bot campaign)
« Reply #126 on: November 11, 2015, 01:34:36 pm »

I think I am pretty good for an Ex-Engineer who ended up using Quads because people didn't appreciate them.
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Hanzoku

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Re: Let's Play MegaMek (Against the Bot campaign)
« Reply #127 on: November 12, 2015, 09:53:53 am »

Yeah, I sort of figure your character as having no formal training, but he's spent so many years test piloting mechs and test firing weapons that he's picked up a great deal of practical experience.

Played through the second mission today, it was a comedy of errors. (torrential downpour and green pilots leads to a lot of !!FUN!! when kicks are missed.)
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Rince Wind

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Re: Let's Play MegaMek (Against the Bot campaign)
« Reply #128 on: November 12, 2015, 10:03:54 am »

Should have taken the ultra-green ones...wait.


Can't wait to see the missions.
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Xardalas

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Re: Let's Play MegaMek (Against the Bot campaign)
« Reply #129 on: November 12, 2015, 10:30:40 am »

Xidonius had already settled into his mech before Han had even gotten the words from his mouth when he heard the mention of the pirate's navy. The more layers of armor and steel between him and the things shooting at them seemed like a good idea as any. he glances around the cockpit, eyeing the mostly unfamiliar controls with some hesitance. While he had been drilled and had some training from the older members, it just still didn't look to familiar as he feels the slight shifts on the ship.

While his heart had been beating quickly before, he had found himself calming down now as he got back into his old routine. He didn't have any battle experience in a battlemech, or any real experience fighting, he HAD however been in battles before. The pirates that had held him captive for so long would often take  few slaves on the raids with them to help gather any valuables that the townsfolk and such may have had on their homes. Especially in the more back waterish planets after the local militia's had been crushed.

He just shuts his eyes and clenches down on the control sticks for the mech, forcing his mind elsewhere as he hums a soft, little half-forgotten hymn through the battle. He is jolted from his thoughts when the dropship entries the planetary surface and he lets out a soft sigh, feeling his nervousness starting to return in full force now. Especially after hearing Han's words. Was he really ready for this?
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Knave

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Re: Let's Play MegaMek (Against the Bot campaign)
« Reply #130 on: November 12, 2015, 12:59:34 pm »

Brenner had been in his fair share of fights, but there was never anything as nerve raking as a fight you couldn't influence. Sitting in his mech watching the battle unfold on his Crab's monitor he couldn't help but feel uneasy. As his mech rocked back and forth as the Union jigged and did it's best to avoid the fire he swallowed hard and gritted his teeth with a frown.

It seemed like an eternity had passed since he released his breathe as he feel the reassuring change of g-force as the dropship finally made it to the atmosphere. Soon he would be back in control of his own fate, no longer beholden to factors he had no say in. thumbing the radio frequency to his lance he began preparing for any conflict on the ground.

"Battle Lance," We definitely need to think of something snappier James thought to himself, making a quick mental note "Prepare for possible opposition on the ground. Form up on me when we make landfall. Lucky Bastard, you'll have a range advantage with that PPC, so stay back and don't let em draw near. Keep close to Thermo and you'll do fine. Our ride is probably pretty banged up, so try to keep them from pouring too much fire on the dropship. It's our way off this rock when everything's done."
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RedKing

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Re: Let's Play MegaMek (Against the Bot campaign)
« Reply #131 on: November 13, 2015, 01:35:12 am »

Konrad seemed relaxed in his Jenner, his Mech shifting smoothly on its hips to compensate for each shudder and thump of the dropship.
"Ah! This reminds me of Radstadt! Snakes are giving us warm welcome there too. But we finally crush their little metal cans and make planet safe again."

(Radstadt was a battle during the Ronin Wars in which the FRR Kavalleri regiment [mostly conventional forces and light mechs] fought rogue Kuritan armor units.)

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Remember, knowledge is power. The power to make other people feel stupid.
Quote from: Neil DeGrasse Tyson
Science is like an inoculation against charlatans who would have you believe whatever it is they tell you.

Neonivek

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Re: Let's Play MegaMek (Against the Bot campaign)
« Reply #132 on: November 13, 2015, 02:34:24 am »

Kevin would definitely be a backseat engineer when it comes to his personal mech and any quad that came in, preferring to be one of the people who works on his mech and always being there during maintenance even after a long mission.

Though out of any mech pilot he knows how much hard work and effort goes into it and always makes sure to appreciate the engineers work right down to knowing all of their individual names and birthdays. He will be the first one to step in if someone is harassing the crew, but doesn't have much machismo to really back it up if things turn violent.

Likewise he has sketched out and blue printed, to the best of his ability, several Quad designs the majority of them either unfit for military deployment or civilian designs. Outside of Quads he has a personal love for simulation programs, his favorite being a 50 year old classic where you pilot a rubber duck across a giant bathrub.

Personal wise he is rather introverted, his gregariousness with the engineering crew at least has an excuse in that he needs to deal with them everyday, yet when it comes to time off he almost never initiates and won't contribute much until people get to know him. Though he comes off as more then a bit weird once people do get to know him, his social awkwardness and obsessions rub people the wrong way. Though, those who can deal with it are dear friends indeed.
« Last Edit: November 13, 2015, 02:36:27 am by Neonivek »
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Hanzoku

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Re: Let's Play MegaMek (Against the Bot campaign)
« Reply #133 on: November 13, 2015, 03:08:14 am »

Episode 3 – MekHQ and Planetfall

Spoiler: MekHQ Tutorial (click to show/hide)

Spoiler: Planetfall (click to show/hide)



Spoiler: Combat, Round 3 (click to show/hide)

Spoiler: Combat, Round 4 (click to show/hide)

Spoiler: Combat, Round 5 (click to show/hide)

Spoiler: Combat, Round 6 (click to show/hide)

Spoiler: Combat, Round 7 (click to show/hide)

Spoiler: Combat, Round 8 (click to show/hide)

Spoiler: Combat, Round 9 (click to show/hide)

Spoiler: Combat, Round 10 (click to show/hide)

Spoiler: Combat, Round 11 (click to show/hide)
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Hanzoku

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Re: Let's Play MegaMek (Against the Bot campaign)
« Reply #134 on: November 13, 2015, 03:09:30 am »

Spoiler: Combat, Round 12 (click to show/hide)

Spoiler: Combat, Round 13 (click to show/hide)

Spoiler: Combat, Round 14 (click to show/hide)

Spoiler: Combat, Round 15 (click to show/hide)

Spoiler: Results (click to show/hide)

Spoiler: Post Battle Cleanup (click to show/hide)

In our next episode, we’ll get Scout Lance back in fighting trim and continue our campaign of pirate terrorizing.

Oh, as for Lance names, they're not set in stone. The Lieutenants get final vote for the name of their lance, but members can also throw up their suggestions. :)
« Last Edit: November 13, 2015, 03:35:53 am by Hanzoku »
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