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Author Topic: Outpost: Outcast [Heart of Sky]  (Read 37953 times)

Ukrainian Ranger

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #330 on: December 05, 2015, 03:22:28 am »

[1/24] Manpower action
     - Manpower: Personal Time(Moral Bonus?)

Can we do something exploration related instead?

Something like planning future exploration expedition. I hate to omit +10 exploration bonus
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

10ebbor10

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #331 on: December 05, 2015, 05:12:43 am »

Problem is that manpower actions are automatically at -20. Given the flares adding up to -10, that would be a serious risk.

Edit: On a side note Tryrar, why only awake 2 people when we can easily awake 3 without any bad effects.
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tryrar

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #332 on: December 05, 2015, 05:14:06 am »

Problem is that manpower actions are automatically at -20. Given the flares adding up to -10, that would be a serious risk.

Edit: On a side note Tryrar, why only awake 2 people when we can easily awake 3 without any bad effects.

Umm, I am waking 3 people. Check again
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

VoidSlayer

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #333 on: December 05, 2015, 10:30:13 pm »

Just checking in if we have a consensus, I will have time to do a write up tomorrow probably if you can come up with something, no rush though.

Do not want to interrupt the engineering and exploration talk it is always good.

10ebbor10

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #334 on: December 09, 2015, 05:58:07 am »

Poke.
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tryrar

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #335 on: December 09, 2015, 06:03:59 am »

Poke.

He's kinda waiting for us to actually say we agree on a plan :P
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

VoidSlayer

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #336 on: December 09, 2015, 06:32:09 am »

Poke.

He's kinda waiting for us to actually say we agree on a plan :P

Or if we get a few conflicting plans I can just choose one at random!

But yeah I need a +1 here or there.

evilcherry

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #337 on: December 09, 2015, 07:18:07 am »

What is the conflict on hand?

tryrar

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #338 on: December 09, 2015, 08:14:32 am »

What is the conflict on hand?

He's making a joke-unless you DO have a different idea of what we should do?
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

10ebbor10

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #339 on: December 09, 2015, 08:45:30 am »

Tryrar's plan is fine with me.
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evilcherry

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #340 on: December 09, 2015, 10:54:52 am »

Just go on with Tryrar's.

VoidSlayer

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #341 on: December 09, 2015, 06:58:00 pm »

Turn 6 August 2110

Spoiler (click to show/hide)

* Place drainage pumps and tanks as they're built, according to designs plans (84-20(New World)-20(Prototyping)+10+10+15+30=109)  60/60 Drainage completed 40/40 Rainwater system completed for 4 large CCdomes project

All of the vehciles are pulled out of the excavations as work begins on the rainwater capture and removal system.  The difficulty of doing this while active rain is flooding the place soon becomes clear.  Flexible tubing are lowered down and attached to pumps as they are completed to begin draining the area while the digging machines cut trenches away from the open pits to prevent both mudslides and drain water away from uphill.  Working in the sandy, wet area proves challenging with slips and falls of the mobile machines several times.  Fortunately the heavy bots and exosuits are able to lift each other up and look after each other while working in a team. 

Rocky areas are cut out while metal tanks and piping are welded and bolted into place.  The rain does not let up during the entire month and satellite images show the lakes continue forming well to the north, now feeding into a strong river to the east.  Observations of this are limited due to the focus on bailing out the dome project.  Despite this the temporary tubing can be removed and the drainage system works well.

The crew decides to wait on further digging or construction until the system is completed, the digging machines cut out rain diversion landscaping around where the two new pits are going to be dug out while equipment is built and stored in the cargo bays for immediate additions once the new excavation is begun.

Drainage system completed for [4 large CCdomes project], will be added automatically as new excavators are done.


Prototyping of rainwater system completed, can be added to any surface or subsurface project, build time increased to +5 for small +10 for large. 

These can also be added to existing buildings at a cost of 20 for small and 35 for large.


The ship has a small bank of sandy mud forming on it's uphill side, limiting access to the medium cargo bay, which has to be dug out repeatedly.  A project to divert rain and mud is proposed, although it will be a huge project, may have limited benefit as the ship is otherwise sturdy and will be protecting a thing that is eventually planned for deconstruction.

* Fix Exosuit (45+10) repaired

Work on fixing the exosuit proves slow, as each part is removed for repairs additional issues are discovered with additional damage to both the electrical and hydraulic systems.  Each piece is taken apart and machined by hand while new components are installed.  The other exosuits are drafted towards the end of the month to assist in putting the whole thing back together and it becomes clear that the robotic assistance is vital to repairing these large and heavy machines.

The final result just looks different compared to the other two, some parts newer, others rebuilt out of various materials, "back from the dead" is carved in Irish onto the back and a few minor modifications to the tool system.

The suit starts up and runs through all tests admirably, the rugged nature and fine craftsmanship of the original design is clear.  Some are leery of leaving a single Exosuit to work by itself.  The theory of teams being able to not only do more work but protect each other in unusual and dangerous circumstances has been made clear during the last few months.

Exosuit repaired, .1 basic and .1 advanced parts used.

* Design mineral processing facility (62+10+20+30) Success

Almost as soon as the request is put in the colony computer digs up a dozen designs for specialized facilities with functions similar to what is proposed.  Natalia confines herself to the VR pod for most of the month, pulling apart the designs, putting them back together and making more and more outlandish requests from the computer.  Her lack of leadership helps push the rainwater project out on time and she is soon presenting the new designs to the crew.

The plan is to have several smaller ore processors, storage containers and smelters which can be fed individually by a central sorting and research section, this will allow multiple rock types to be efficiently processed into basic metals while samples are removed for testing.  Several expert systems are included by default for mineral separation, geological analysis, alloy production and general logistics. 

The planned building will be quite big, taking up an entire large dome and eat a lot of electricity thanks to the expert system and robotics used.  On the other hand it cuts down on manpower and can provide raw materials for several factories or construction projects given inputs.  A less rare material expensive, more labor intensive design is also proposed, although most of the crew is openly hostile to the weird scheduling she has set up for it.

Modular Mineral Processing Facility designs completed.


   Construction Cost [375 work 1 advanced parts 1 basic parts]


   Electricity use 10 MW

   1 manpower for general production; +5 to basic construction or +10 to advanced materials construction(these will be more difficult to make anyway); up to 4 separate buildings/projects

   2 manpower Geology and Material Sciences science slot at +10

   Note: Advanced parts, work to build and electricity use can be reduced by increasing manpower and the size (huge instead of large)

   Note: While generally durable, it should be placed inside a building, costs are for the parts and installation alone.

* Wake up 3 more crew (25) Failure

Efforts to pull crew out of stasis once again prove difficult, this time for all three.  What was seen as a fluke is now turning out to be the norm and reservations are being voiced about the real safety of long term use of the experimental technology.  While there are no fatal complications this time the coma period is extended, stress on the circulatory system proves substantial and even basic movement is impaired after they wake up.  Physical therapy and rest seems to help for now.

The greater fear is for the ark ship.  While most of the crew experienced 15 years of stasis off and on, the colonists will have been inside for almost 4 decades strait.  Given what has been seen so far it is estimated they will not be in any shape to help for months at least.

3 recovering (1 month) crew added.

The crew appreciates the extra hours off each week and despite the hard work in difficult conditions their mood seems unchanged.  The autopilot is finally disconnected from most ship systems besides communications and control of the satellites and the colony computer takes over.  The oversight system developed for the autopilot is clearly not up to the task of troubleshooting the significantly more advanced colony computer.  A small team is proposed to keep tabs on the colony computer given the distrust of automated systems that still lingers among some of the crew.

A weak but noticeable seismic event occurs during the night while construction is suspended.  The shaking is mild enough to not knock anything over, thanks to protocols still being followed for securing items in a low gravity ship environment, and does not disrupt work otherwise.

Turn 7

Actions:

add:

* [0/1] Powered Exo-skeleton Constructor Units [Half effectiveness]
   - Construction : -5 penalty
   - Conversion : +10 bonus to another construction action

- [0/1] Troubleshoot Colony Computer [Usefulness unknown]

Remove:

- [2/2] Autopilot over watch : Optional

Amperzand

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #342 on: December 09, 2015, 08:29:04 pm »

This looks incredibly neat, but I don't really have the time to go through all the detailed awesomeness you guys have set up. How necessary is a read-through?
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Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

crazyabe

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #343 on: December 09, 2015, 08:34:40 pm »

25% - 30%
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nothing here.

VoidSlayer

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #344 on: December 09, 2015, 08:49:41 pm »

This looks incredibly neat, but I don't really have the time to go through all the detailed awesomeness you guys have set up. How necessary is a read-through?

You can probably just take a look at the latest full update on page 20.  And ask any questions on what stuff is.

But do read through if you have time...
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