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Author Topic: Outpost: Outcast [Heart of Sky]  (Read 38076 times)

VoidSlayer

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Outpost: Outcast [Heart of Sky]
« on: October 10, 2015, 10:07:10 am »

Outpost: Outcast
Based on the Outpost 3, Outpost 4 and Outpost 5 games, by SakSak and Trent01 of SB and Draxis, respectively.
Most of the credit goes to SakSak, the ensuing games heavily draw on his systems.

Thanks to 10ebbor10 for the opening credits and part of the introduction here copied from Outpost:Exodus



This is a new outpost game after Outpost: Exile fell through.  The game involves establishing an extrasolar colony after the destruction of Earth in a hard(ish) science fiction universe.  I will be attempting new formatting and more relevant information for each phase, I would appreciate any feedback.




Sol 2071

Mankind had reached the stars.  Or at least the planets outside Earth.  Over ten million live between the mining and manufacturing complexes at the asteroid belt, the Martian colony bio-domes and the deep research stations.  Advances in technology and industry based on the foundation laid out in the previous century have brought about the beginning of a golden age.

That future however, was replaced by one filled with pure dread when a deep space observatory on the dark side of the moon first discovered something unusual. Repeated tests, theories and other investigations left only one possibility. The solar system would soon be engulfed by a storm of highly energetic particles, originating from a supernova that occurred thousand of years ago, and many light years from Earth. These particles  would interact and collide with the solar wind, deforming the solar magnetic field, generating deadly radiation, and thus making space travel an impossibility. Eventually, the particles would overcome the magnetic field of the planet, with dramatic effects for any surface life.

It was estimated within 15 years, space travel within the solar system would be become impossible, for perhaps hundreds of years, however long it took for the particle wave, and ensuing solar activity to pass. The colonies on Mars and the moon would quickly become uninhabitable, but the destruction of the Terran biosphere would take far longer. Depending on how fast the intensity of the particle wave were to increase, it could take years, maybe even a decade before the radiation would have any effect on surface life. Technology however, would be affected much faster, and it would be impossible for modern civilization to survive.

The leaders of Humanity gathered. A large plan was drawn up, not to abandon the Cradle of Earth, but to hide deep underground in massive bunkers.  Billions would be saved by the Vault project, but the entire thing was a sham, meant to placate an already rebelling population.  The chance of the Vaults surviving multiple centuries was minuscule, so a project to save perhaps as many as a million people was devised. 

Three great Ark ships, each containing half a million souls in cryogenic suspension were constructed.  They would seek out a new hope for humanity around alien stars.  Almost 9 years went into constructing these ships which would take decades to traverse the light years to nearby systems which would be outside the wave of radiation.  In order to ensure the survival of the colonists a smaller, faster ship would be sent out ahead of each of the main Arks to adapt, research, and establish an industrial and agriculture base.

An Outpost of humanity to welcome the refugees.



This is a suggestion game which will be divided into three stages, the build phase, the flight phase and the outpost phase.  During this first stage you will design the ship and it's contents as well as deciding where it will go.  During the flight phase you will deal with what happens on the trip to the new system, generally disasters which will build up and threaten the mission.  During the outpost phase you can explore and build on the new world, adapting and facing the hardships necessary to be prepared for the arrival of half a million colonists.  If you fail estimates are that less then 1000 people will survive.



I will do a write up on each phase later, though it will be mostly based off the same system as 5 and Exodus.

General Mechanics
Spoiler (click to show/hide)

Build Phase
Spoiler (click to show/hide)

Flight Phase
Spoiler (click to show/hide)

Outpost phase
Spoiler (click to show/hide)
« Last Edit: March 02, 2016, 04:23:43 am by VoidSlayer »
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VoidSlayer

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #1 on: October 10, 2015, 10:07:31 am »

Reserved

Over Character limit cargo.

Spoiler: Life support Cargo (click to show/hide)
Spoiler: Power Sytems Cargo (click to show/hide)
« Last Edit: October 10, 2015, 08:13:47 pm by VoidSlayer »
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VoidSlayer

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #2 on: October 10, 2015, 10:07:53 am »

Jan 2080

Ark Launch Date: April 2080
Recommended Outpost Launch Date: Jan 2081 (4 turns)
11th hour (Radiation danger): April 2081 (5 turns)
95% chance of radiation wave damage on Outpost ship: July 2081 (6 turns)

Before the final phase of construction on the Ark ship can be completed you will need to decide on a destination.  Several close by systems have been ruled out due to inconsistencies in results for liquid or solid water, stars that are far too weak to support life or being too close to the supernova radiation wave.

The following four stars have been confirmed for presence of water and the full NCOH spectrum in large amounts along with other trace elements necessary for life.

The time for a theoretical mass 200 thrust 50 ship at full burn has been calculated, it will take the Ark ship 10% longer then that to reach the system.

When the Ark ship lands it will have 9 months of reserve power and life support, assuming it arrives without damage.  If you choose to go slower the Ark speed and fuel consumption will be adjusted by a longer coasting time.  I will shoot for a 5 year outpost window if you seem to be arriving too late.



Destination systems:

A. Luyten 726-8 AB 8.7 Ly 26.9 years
Another Binary system, this one composed of two small M-class red dwarves.  The smaller star UV Ceti is an exceptionally active flare star and both stars may bombard the system with lethal levels of x-ray radiation, making unaided surface life impossible.  3 planets near Earth size have been spotted around the larger star in it's 'habitable zone' however the close proximity makes it highly likely they are tidally locked.  Other planets may be present near UV Ceti or at a great distance from either star.

B. Epsilon Eridani 10.5 Ly 29.5 years
This somewhat cooler yellow star is young and may be still in the process of planetary formation.  It has similar belts of ice and dust as found around our own sun.  Two asteroid belts and 3 planets have been detected; however, they are all far from the star's habitable zone.  Other planets may exist closer in.

C. Procyon 2 11.5 Ly 30.9 years
The Procyon system is a binary system with a primary larger, hotter and younger then Sol.  It's companion is a white dwarf which burned out and deposited large cold and hot dust rings in the system.  5 planets have been observed, at least two in a habitable zone.  The system is likely rich in minerals but to have significant debris.  A third dim star or large gas giant may be present at some distance.

D. Sigma Draconis 18.8 Ly  39.5 years
This yellow-orange star has no significant dust disk, asteroid belts or distant gas giants.  Three planets have been detected close to the star, 2 within the habitable zone.  It is estimated to be older then Sol based on most recent discoveries so it should have less debris and less rare minerals as it developed during an earlier era in stellar formation.

E. Oh god those are death traps or really far away anything closer?  Suggest a star.




Final preparations are being made to the Ark and the orbital manufacturing facilities are being torn apart or re-purposed for the final phase of construction.  A decision on the last systems to be installed must be made before outpost ship construction can begin.

Choose two options:

A. Backup Systems
     Smaller generators, more fuel, spare parts, a larger awake crew and extra life support.
     +5 bonus to Ark damage rolls

B. Extra Population
     A third cryogenic pod and addtional engines can be added to save up to an additional 250,000 people.
     +5 moral bonus for Outpost mission (we saved everyone we could)

C. Colony Supplies
     Generators, factories, construction equipment, rare raw materials, hydroponics facilities, extra fuel prefabricated buildings and other assorted cargo to allow the Ark to assist in the final phase of colony construction.
     Increases survival rate on landing, with or without the Outpost help.  With a totally failed outpost this should all almost 50,000 people to be awakened before cryogenic failure.

D. Divert Resources to Outpost
     Even a small portion of the supplies provided to the Ark will be a significant improvement to the Outpost.
     +30 RU

E. Public Relations
     Turn the orbital facilities over to building things for the underground vaults.  This will boost confidence in the (doomed) vault program and allow more cooperation from Earth governments.
     +10 to Build Phase rolls.

F. Improved Drydock
     Leaving the construction facilities mostly in tact will allow the outpost ship to be built much faster.
     Extra build slot for the outpost ship.  Three components may be built per turn rather then 2.

G. Landing craft
     The Ark will be altered to include a living space, medical facility and several reusable landing craft.  This will allow colonists to be awakened in orbit and landed at the colony, rather then crashing the Cryo pods directly onto the surface.
     Awake colonists can be sent down as needed with less chance of damage to the Ark, the Ark can not be scavenged for parts.



A custom built outpost ship had been constructed when the project was first proposed, the short time frame has pressed several other ships into possible service.  Most have been gutted to form the Arks but two might be saved for use as an interstellar craft.

All ships include an integrated Cryogenics system, 15 persons / 5 MW energy needed / Need life support.

Choose a ship profile:

A. Outpost Ship
     This ship frame was custom built for the purpose based on numerous simulations.  Although it is bare bones it is the largest ship available while boasting a reasonable cargo hold.
     240 RU / 110 size / mass 40 / size 20 cargo hold
     2 expanded superstructure (included in profile)
     Medium Cargo hold (included in profile) (No size cost)

B. Cargo Hauler
     This durable ship once hauled and processed ore from asteroid mining before the construction of the orbital factory complexes.  It has seen continuous service and upgrades for over 30 years hauling everything from station supplies to electronic toys.  Most parts were removed following the last haul from Mars leaving the cavernous cargo hold waiting to be filled.
     235 RU / 50 size / mass 10 / size 20+ efficient cargo hold
     Rugged construction (+10 to maintenance and repair rolls)
     High Efficiency Cargo Bay (+20 cargo space, no additional cargo bays needed, all remaining space can be filled with cargo at no penalty)
     20 RU in overlooked cargo (20 RU credit for cheap cargo 2 RU cost or less each)

C. Research Vessel
     This ship was designed for a minimal crew to perform a long term study of distant objects past Neptune. 
     230 RU / 50 size / mass 10 / size 10 cargo hold
     Integrated Lab (Equivalent of a Prefabricated General Laboratory installed in the ship.  3 MW required for operation.)
     Optronic Auto Pilot (Requires trivial manpower for oversight while providing a +10 bonus to maintenance and relevant emergency tests)
     Small Cargo hold (included in profile) (No size cost)

D. Survey Vessel
     This ship was the first of what would have been a generation of interstellar scout ships.  Designed to travel to distant stars and do detailed observations over a 60 year mission time frame.
     235 RU / 50 size / mass 10 / size 20 cargo hold, 4 satellites
     Focused Detection Array (2 MW)
     Integrated Satellite Launcher and Storage (space for 4 satellites)
     4 free satellites of up to 10 RU cost each

E.  Generation Ship
     A vanity project by a wealthy billionaire, this ship was designed to be a home for his family and servants indefinitely.  The golf course, swimming pool and laser tag arena have been removed.
     240 RU / [50 size / mass 15 / size 20 cargo hold / 40/200 life support
     Biodome /w hydroponics
     Closed Loop Life Support /w hydroponics



I will include the ship parts and cargo list later.  I will be altering it to include more details on what the parts will look like during the Outpost phase so it may take some time.

Choices for opening turn:

Destination:

Ark Options (choose two):

Outpost Profile:
« Last Edit: October 10, 2015, 12:27:07 pm by VoidSlayer »
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TopHat

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #3 on: October 10, 2015, 10:31:27 am »

PTW
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Gwolfski

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #4 on: October 10, 2015, 10:48:52 am »

i would like ship b cargo ship, options d and a. destination system C

withdraw a selection of usefull seeds from the seedbanks.
research armour plating.
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KillerHP

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #5 on: October 10, 2015, 10:56:15 am »

Destination:
C
Final preparations:
A and C
Ship profile :
E

(I am playing this right?)
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10ebbor10

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #6 on: October 10, 2015, 11:04:54 am »

Destination :
B
Final preparations :
E and C
Ship :
A
« Last Edit: October 10, 2015, 12:22:50 pm by 10ebbor10 »
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VoidSlayer

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #7 on: October 10, 2015, 11:18:40 am »

This is a list of modification, modules and cargo.  Many are the result of research done during previous outpost games!  This is a direct quote from Outpost:Exile and I will be updating and altering it in time before posting the first real turn.

Spoiler: Ship Modifications (click to show/hide)
     

Spoiler: Provides Power (click to show/hide)

Spoiler: Vital Subsystems: (click to show/hide)
Spoiler: Other Subsystems: (click to show/hide)

[Cargo List]

Spoiler: Resources (click to show/hide)
Spoiler: Satellites (click to show/hide)
Spoiler: Industrial Cargo (click to show/hide)

Stupid color tags hit the limit.  See the second post for remaining cargo.
« Last Edit: October 10, 2015, 06:21:58 pm by VoidSlayer »
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TopHat

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #8 on: October 10, 2015, 11:43:45 am »

Having looked through it, here are my initial thoughts:
Spoiler: Destination (click to show/hide)
Spoiler: Ark Preparations (click to show/hide)
Spoiler: Outpost (click to show/hide)
Whatever happens, I'd rather wait till we get the part lists (especially for RU costs of the systems, as they might have changed from previous Outposts), before finally deciding on this though. Planning is key!
Ninjaedit - oh, great, lists. Most of this is probably irrelevant now :)
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Gwolfski

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #9 on: October 10, 2015, 12:03:47 pm »

i would like ship b cargo ship, options d and a. destination system C

weight and stuff shall be calculated later. by someones else

seed bank
armour plating
atmosphere landing kit thingy,
power cell,
the first reactor in the list
extra fuel
the first controller. never trust computers
fusion plasma torch
    Oxygen scrubbers & water recyclers.
    Damage Control & machine shop.
Food x 10
air x 10
water x 10
hydrophonics kit
My First Factory kit
Constructor Bot Team
genaral lab
memory card with DF, Minecraft, Terraria, Skyrim and GTA V.  ;D
 i like to dig holes so-Digging & drilling vehicles
a library of science books, survival guides, terry pratchett novels and comics. Also a random Shakespeare play.
basic resources x 10
rare resouyrces x 5
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VoidSlayer

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #10 on: October 10, 2015, 12:26:27 pm »

Okay so I meant 2 RU and under for the cargo ship.  Go poor proofreading!

Also I will try and build a spreadsheet out of 10ebbor10's old one once the part list is done.

escaped lurker

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #11 on: October 10, 2015, 12:41:51 pm »

Destination: Procyon 2 (because 2 possible habitable planets)
Preparation Options: B - Extra Population, G - Landing Craft (more people on board, no crash-landing needed)
Outpost Ship: B - Cargo Hauler (sturdy & extra space)

I truly like the "Landing Craft" option; it allows us to get the settlers down there in safety, and leaves us with a flight-capable sattelite, to which we have access. If both planets at Procyon 2 are habitable, it would allow for easy settlement of both, and even if not, we can use it to establish mining colonies, should the need arise.

Right, then I'll get working on the build-order list.
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10ebbor10

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #12 on: October 10, 2015, 01:15:15 pm »

Quote
I truly like the "Landing Craft" option; it allows us to get the settlers down there in safety, and leaves us with a flight-capable sattelite, to which we have access. If both planets at Procyon 2 are habitable, it would allow for easy settlement of both, and even if not, we can use it to establish mining colonies, should the need arise.

The Landing craft is on the colony ship, not the outpost, so it'll be a while before we get access to it. In addition, unless we have infrastructure ready it seems unlikely that we can refuel the ship in time before drag overwhelms it and drops it down to the surface. After all, it is quite big and has to be in low earth orbit for the shuttles to work.
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crazyabe

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #13 on: October 10, 2015, 01:47:27 pm »

PTW
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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #14 on: October 10, 2015, 03:40:48 pm »

Destination:C
Colony Profile:A+E
Ship Profile:A(trust me, when playing 10ebbor's and running my own, space was at a real premium. Two free expanded superstructures off the bat is not to be underestimated)
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