Turn 6 August 2110
Event Choice:B, D Looks like we'll need to re-prioritize drainage so we don't simply wash away. Also, given how this area is actually sand and sandy rock, we'll need to think about mudslide prevention.
* [1/1] Heavy Bot Mech
- Conversion: +5 bonus: Support drainage construction, rollover to supporting base building
* [0/1] Powered Exo-skeleton Constructor Units [Damaged, half manpower]
- Construction : -5 penalty
- Conversion : +5 bonus to another construction action
* [2/2] Powered Exo-skeleton Constructor Units
- Construction +10:Place drainage pumps and tanks as they're built, rollover to base building(-20 New World)
* [2/2]Digging & drilling vehicles.
- Conversion: support drainage project, rollover to continue digging base(once the area is drained)
* [2/2] Damage Control & machine shop
- Maintenance and Repair Action:Fix Exosuit, rollover to general maintenance (+10)
* [2/2] Medical Bay.
-Wake Up Crew:wake 3 more people this month to compensate for scheduling snafus
* [1/1] My First Factory kit
-Conversion:Support drainage project by building pumps and water holding tanks.
* Optronic Central Computer: Support designing mineral processing facility
Counts as 5 manpower for trivial tasks (can operate 50 trivial facilities)
Choose 1:
+30 bonus to one of virtually any construction, engineering, mining, science or maintenance action
* [1/1] VR CAD
- Engineering slot:Design mineral processing facility. Should be more robust than a simple ore processor, as well as allow for metallurgical and geological studies and research and precision mineral assays.(+20 Natalia, +10 New World, +30 central computer)
VR Pod bonus Choose 1:
- Reduce Engineering slot manpower to [0/1]
* [0/4] Satellite Survey
- Exploration action (+10 bonus)
- Conversion : Can provide a +10 bonus to an appropriate mining, engineering or science action.
* [1/24] Manpower action
- Manpower: Personal Time(Moral Bonus?)
* [1/1] Recreational Commons
Moral bonus
* [1/1] Group Activities (Team cobra special)
Moral bonus
* Misc Manpower Needs
- [2/2] Autopilot over watch : Optional
- [3/3] Large Closed Loop Life support
- [1/1] Dual Core Fusion Reactors
* Place drainage pumps and tanks as they're built, according to designs plans (84-20(New World)-20(Prototyping)+10+10+15+30=109) 60/60
Drainage completed 40/40
Rainwater system completed for 4 large CCdomes projectAll of the vehciles are pulled out of the excavations as work begins on the rainwater capture and removal system. The difficulty of doing this while active rain is flooding the place soon becomes clear. Flexible tubing are lowered down and attached to pumps as they are completed to begin draining the area while the digging machines cut trenches away from the open pits to prevent both mudslides and drain water away from uphill. Working in the sandy, wet area proves challenging with slips and falls of the mobile machines several times. Fortunately the heavy bots and exosuits are able to lift each other up and look after each other while working in a team.
Rocky areas are cut out while metal tanks and piping are welded and bolted into place. The rain does not let up during the entire month and satellite images show the lakes continue forming well to the north, now feeding into a strong river to the east. Observations of this are limited due to the focus on bailing out the dome project. Despite this the temporary tubing can be removed and the drainage system works well.
The crew decides to wait on further digging or construction until the system is completed, the digging machines cut out rain diversion landscaping around where the two new pits are going to be dug out while equipment is built and stored in the cargo bays for immediate additions once the new excavation is begun.
Drainage system completed for [4 large CCdomes project], will be added automatically as new excavators are done.Prototyping of rainwater system completed, can be added to any surface or subsurface project, build time increased to +5 for small +10 for large.
These can also be added to existing buildings at a cost of 20 for small and 35 for large.The ship has a small bank of sandy mud forming on it's uphill side, limiting access to the medium cargo bay, which has to be dug out repeatedly. A project to divert rain and mud is proposed, although it will be a huge project, may have limited benefit as the ship is otherwise sturdy and will be protecting a thing that is eventually planned for deconstruction.
* Fix Exosuit (45+10) repaired
Work on fixing the exosuit proves slow, as each part is removed for repairs additional issues are discovered with additional damage to both the electrical and hydraulic systems. Each piece is taken apart and machined by hand while new components are installed. The other exosuits are drafted towards the end of the month to assist in putting the whole thing back together and it becomes clear that the robotic assistance is vital to repairing these large and heavy machines.
The final result just looks different compared to the other two, some parts newer, others rebuilt out of various materials, "back from the dead" is carved in Irish onto the back and a few minor modifications to the tool system.
The suit starts up and runs through all tests admirably, the rugged nature and fine craftsmanship of the original design is clear. Some are leery of leaving a single Exosuit to work by itself. The theory of teams being able to not only do more work but protect each other in unusual and dangerous circumstances has been made clear during the last few months.
Exosuit repaired, .1 basic and .1 advanced parts used.* Design mineral processing facility (62+10+20+30)
SuccessAlmost as soon as the request is put in the colony computer digs up a dozen designs for specialized facilities with functions similar to what is proposed. Natalia confines herself to the VR pod for most of the month, pulling apart the designs, putting them back together and making more and more outlandish requests from the computer. Her lack of leadership helps push the rainwater project out on time and she is soon presenting the new designs to the crew.
The plan is to have several smaller ore processors, storage containers and smelters which can be fed individually by a central sorting and research section, this will allow multiple rock types to be efficiently processed into basic metals while samples are removed for testing. Several expert systems are included by default for mineral separation, geological analysis, alloy production and general logistics.
The planned building will be quite big, taking up an entire large dome and eat a lot of electricity thanks to the expert system and robotics used. On the other hand it cuts down on manpower and can provide raw materials for several factories or construction projects given inputs. A less rare material expensive, more labor intensive design is also proposed, although most of the crew is openly hostile to the weird scheduling she has set up for it.
Modular Mineral Processing Facility designs completed.
Construction Cost [375 work 1 advanced parts 1 basic parts] Electricity use 10 MW
1 manpower for general production; +5 to basic construction or +10 to advanced materials construction(these will be more difficult to make anyway); up to 4 separate buildings/projects
2 manpower Geology and Material Sciences science slot at +10
Note: Advanced parts, work to build and electricity use can be reduced by increasing manpower and the size (huge instead of large)
Note: While generally durable, it should be placed inside a building, costs are for the parts and installation alone.
* Wake up 3 more crew (25)
FailureEfforts to pull crew out of stasis once again prove difficult, this time for all three. What was seen as a fluke is now turning out to be the norm and reservations are being voiced about the real safety of long term use of the experimental technology. While there are no fatal complications this time the coma period is extended, stress on the circulatory system proves substantial and even basic movement is impaired after they wake up. Physical therapy and rest seems to help for now.
The greater fear is for the ark ship. While most of the crew experienced 15 years of stasis off and on, the colonists will have been inside for almost 4 decades strait. Given what has been seen so far it is estimated they will not be in any shape to help for months at least.
3 recovering (1 month) crew added.The crew appreciates the extra hours off each week and despite the hard work in difficult conditions their mood seems unchanged. The autopilot is finally disconnected from most ship systems besides communications and control of the satellites and the colony computer takes over. The oversight system developed for the autopilot is clearly not up to the task of troubleshooting the significantly more advanced colony computer. A small team is proposed to keep tabs on the colony computer given the distrust of automated systems that still lingers among some of the crew.
A weak but noticeable seismic event occurs during the night while construction is suspended. The shaking is mild enough to not knock anything over, thanks to protocols still being followed for securing items in a low gravity ship environment, and does not disrupt work otherwise.
Turn 7Actions:
add:
* [0/1] Powered Exo-skeleton Constructor Units [Half effectiveness]
- Construction : -5 penalty
- Conversion : +10 bonus to another construction action
- [0/1] Troubleshoot Colony Computer [Usefulness unknown]
Remove:
- [2/2] Autopilot over watch : Optional