Initiative:
Avery
[4]Cookies McSalsa
[3]Auguste Vernier
[3]Derm
[2]Atrius
[1]Avery will shout to his aspect. "Damnit! I said HOLLOW! Not holy! Sorry, could you do that again, this time on that aspect that just appeared? Sorry for yelling at you, just frustrated, he was no good to me dead."
As you stare directly at your awesome creation, you can't help but think to yourself that this isn't what you asked for. Unable to contain your frustration anymore, you voice your concerns before finally looking away to prevent yourself from being blinded.
pronunciation roll
[1]Dammit! I said HALLOW! Not holy! Is your brain hollow? You're like an aspect that just appeared. You are so frustrating, the only way you'll ever be good for me is dead.WHY DON'T YOU EVER APPRECIATE WHAT I DO FOR YOU! I BLEW UP THE GIBBERING MAGE FOR YOU EVEN THOUGH I THOUGHT IT WAS A BETTER IDEA TO FORM AN ALLIANCE. THAT GUY YOU WERE TRYING TO CRUSH FELL INTO A PIT OF LAVA! Understanding
[6]It seems like your aspect isn't finished
AND DESPITE ALL OF THESE GOOD THINGS, ALL YOU THINK ABOUT IS SEMANTICS. HOW AM I SUPPOSED TO KNOW THE DIFFERENCE BETWEEN HALLOW AND HOLY YOU UNGRATEFUL*CENSORED*Understanding
[5]And there is still more being said.
Understanding roll
[3]You didn't catch that last part but it sounded like a threat. Hope you know what's good for you.
Suddenly, you feel heat creeping up from behind you. As a precaution you begin to walk forward until you feel comfortable again.
I try to wake up. If I succeed, steal an aspect. Any aspect that's close by
Endurance roll
[6]Suddenly your twitching intensifies, it grows from twitching, to a spasm, to a full on Seizure. When it ends you wake up with a plan of action. You make a dash for the suspicious burlap sack that you swear wasn't there a few minutes ago and check its contents. Inside you see the corpse of a mage. A bit disgusting but that wasn't what you were looking for. The real prize is object he's clutching in his hands... an Aspect. Based on the symbol engraved on it, it's an aspect of fire.
Aspect friendliness roll
[6]You grab it and hear a little voice in your head.
"Master, you finally woke up! I was worried that they killed you."Understanding roll
[4]What luck! Looks like you get to skip the hardest part of obtaining an aspect, getting it to like you. Of course, it still thinks that you are it's old master. How are you going to break the news?
As you ponder this you notice blood gushing from your severed arm (Salsacookies will die at the end of next turn unless he does something about his bleeding stump)
"Aspect, please temporally reverse creation of the chasm and therefore logically leaving us on the arena floor."
Ok, things are looking bad, you can almost see the bottom of the chasm. With desperation you come up with a plan.
Pronunciation roll
[2]Sadly though, the noise of the air rushing past you drowns out your voice. In retrospect that plan had a few fatal flaws, mainly the problem that the chasm might crush you as it reverses its creation.
You are now at terminal velocity again. If you don't save yourself by the end of next turn, you will hit the ground and die.
You still see the Minotaur.
"Aspect, bequeath upon me a glass of some matter of mass lava nullificating liquid!"
Nullify lava. otherwise pull self up.
Strength roll
[6]With the muscles of an Olympic gymnast, Derm manages to successfully pull himself out of the lava pit. Of course Derm isn't done with lava yet. After killing his friend and almost killing him, the lava must pay! It must cease to exist!
THE LAVA MUST DIE!!!
*ahem*
"Aspect, *Giberish* Glass *giberish* of mass lava *giberish* liquid"Pronunciation
[3]"If you say so"Understanding
[4]Aspect d20
[4+6-3 sphere deviation -4 complexity +3 mana build up]Suddenly, a completely empty cup appears in you hand.
HERESY! THE LAVA MUST REPENT FOR ITS SINS!! HOW DARE YOU GIVE ME AN EMPTY CUP?!You hear a small comment
Understanding
[2]If only you knew what it meant.
After calming down, you think of another plan. Grab the aspect of fire and then use that to kill the lava... somehow. You then notice that someone else has already gotten the aspect. You can try to wrestle it from him later.
But first, we need to cross this puddle of lava...
*twitch*
Lava just won't stop bothering you.
strength roll
[1]Due to a lack of room to make a running start, you fail to jump over the lava. Guess that Olympic muscles comment only applied to your biceps. You should have ran a few marathons.
So now we wait for Derm to die to a puddle.
Aspect initiative
[4]Aspect d20
[11+6 -2 sphere deviation -1 complexity -1 mana drain]But what's this? Are my eyes being deceived? Is that... hope? A giant golden grail suddenly appears beneath you. Rather than landing face-first inside a puddle of lava, you land in that instead. Although you survived your screw up, you are now faced with two new problems.
Gold is a good conductor of heat and your aspect forgot to make it lava proof.
Endurance roll
[4]You only suffer a few first degree burns from the glowing gold but otherwise you're fine. But beware, It looks like your boat will melt soon.
<To aspect> "Hey Bro, what a situation we've got ourselves in. First things first, mind giving me the strength to jump across that chasm?" He points to the chasm to the South.
If it seems like the communication went well, run to the South and then jump Southwest, trying to make the jump across the shorted gap in the chasm on the second floor. If the jump is short, hopefully it's still close enough to land on the first floor.
Atrius scrambled to his feet and took account of the situation. Dumped into the arena, and it looks like he wasn't at the start of it either. There was significant damage done to the arena. He himself was isolated on a broken section of the it.
"What a way to go" he thought.
Still, he knew there was a chance, if he could win, he could live on.
"Hey Bro, what a situation we've got ourselves in. First things first, mind giving me the strength to Rip the earth apart into chasms?Pronunciation
[6]And now for a kind and understanding comment from your aspect.
Understanding
[2]You understand nothing!
Aspect d20
[11 +6-0 sphere deviation -5 complexity]What you do understand though are the weird changes taking place. Suddenly, your muscles grow. They grow and grow and they grow until your clothes are barely bursting at the seems. They don't thankfully... or unfortunately depending on your gender. The weirdest thing about your muscles is not how large they are or how well-endowed you've become, but how comfortable they feel. You feel like you've grown up with them for your whole life, slowly learning to use them and master them until you finally gained complete control.
Oh, let the mages be warned. You're going to put up a good fight.
Suddenly, you feel something tapping your Sphere. Then it goes away.
Now time for that chasm.
Strength
[autosuccess]You easily jump over and land on the first floor. What do you do next?
Avery, your sphere returns back to it's normal colour, it's still not glowing unfortunately.
Auguste Vernier, Suddenly, you sphere glows incredibly brightly
Derm, your sphere returns back to it's normal state.
Atrius, you sphere darkens significantly.
You all notice the lava puddle grow larger. The burlap sack and the mage corpse burn and everyone takes a few steps back as a precaution.
The platform finally stabilizes
Floor 1.
Floor 2.
Derm
Equipment: Wizard robes, handbag,
Inventory: Aspect of grails, Longsword
Left hand: Empty
Right hand: Empty
Effects: none
Cookies Mcsalsa
Equipment: Wizard robes, handbag,
Inventory: Empty
Left hand: Severed
Right hand: Empty
Effects: -1 to agility rolls that require hands
Status: Bleeding out, will die in turns unless something fixes it.
Avery Protagoniste
Equipment: Wizard robes, handbag,
Inventory: Empty
Left hand: aspect of paperweights
Right hand: Empty
Effects: -1 to agility rolls that require hands
Auguste Vernier
Equipment: Wizard robes, handbag,
Inventory: Empty
Left hand: aspect of time
Right hand: Empty (Injured)
Effects: -1 to agility rolls that require hands
Status: Injured right hand, if an action is performed with the right hand, roll for endurance to determine the effects of pain. This includes actions like carrying stuff with your right hand. Specify which hands you want to use for an action.
Atrius Tang
Equipment: Wizard robes, handbag,
Inventory: Empty
Left hand: aspect of might
Right hand: Empty
Effects: -1 to agility rolls that require hands. All strength checks auto succeed. +1 to endurance.
Greeny McEmerald
Equipment: Wizard robes, handbag,
Inventory: Empty
Left hand: aspect of cows
Right hand: Empty
Effects:-1 to agility rolls that require hands, own a minotaur
Sorry for taking so long. I had a few distractions and then I lost interest for a while. Things should be back on track now.
(to Atrius) I also want to apologize for copying your intro into the actual update. It was quite well written so I thought to myself why change it.