Atrius Tang
Orange is best color.
(Also, couple questions. 1. When you say the Aspect is in our hand, like, literally embedded, or just holding it? 2. How are they obtained normally in the world? Captured? Raised? Made a deal with them? 3. What is a good roll and a bad roll? Is it a standard 1 superfail, 5 win, 6 too much win? or something else
Oh and the Jury doesn't plead. Wouldn't it be the accused who pleads innocent or guilty, and the jury just passes judgment? )
Ooh, lore questions, I love those.
1. Well the aspect itself is a wisp. What you are holding is a literal sphere that is essentially possessed by an aspect, although the aspect can't leave.
2. This is a question I myself haven't answered yet. Currently I'm thinking about making it that essentially long ago, an aspect betrayed its own kind and made a deal. The aspect gave man several artifacts that allowed the capture and transfer of other aspects so their power can be tapped for one's own purposes.
I am struggling with coming up with a method that players could use in order to make their own aspects that isn't obviously magical (I wanted to make it so that aspects are the
only source of magic). I even considered making it so that Aspects were only obtainable from looting dead mages but that takes away most of the fun with having a magic system as varied as this one. Imagine if it was impossible to have canemancy just because the Gm never decided to make an aspect of canes a loot drop. Anyway, what I'm thinking of is making it so that a player has to perform a specific ritual in order to attract an aspect but then the question goes, how does one capture it then? Yes capturing is a mechanic I definitly want to add, there will be no deals (although I'll still let players try).
Ultimately my point is this. I made this arena game so I wouldn't have to worry about questions like "where do the aspects come from" and that type of stuff. I'm just here for some creative, mindless fun.
3. A 1 is disastrous. You'll probably end up accidentally swearing and making racial slurs thereby pissing off your aspect and make it reconsider it's loyalty toward you. Or you might instead make it attempt something that is completely counterproductive to what you want to do.
A 2 is giberish. You will probably annoy it but that's it.
A 3 is a significant misinterpretation. Most words will end up being swapped out with completely random ones and sentence structure may change.
A 4 is slight misinterpretation. Maybe a few words here and there are swapped but sentence structure will almost never change.
A 5 is said exactly as it's typed.
A 6 gives a more eloquent response but you may end up accidentally making a spell more powerful (and difficult) then you want it to.
Example: "throw a fire ball". [6] "throw a
lava ball"
(As for the Jury comment, they've been doing this for 100 years. If the mages have never ever made a compelling case for why they should be freed, you'd probably want to rush the trial as well. After all, essentially all it is is wasting time.)
((Still, thanks for the questions, I enjoyed answering them. As a token of my gratitude I'll put you on top of the wait list ))