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Author Topic: Arms Race, Moskurg: 1935 Production  (Read 100307 times)

LordSlowpoke

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Re: Arms Race, Moskurg: 1919 Design
« Reply #435 on: July 29, 2015, 03:45:39 am »

i think the idea is more of a risk/reward thing

you want to play it safe in case we get bad rolls and i want the giant mecha of doom we'd design on a 20

not in position which one is more valid tbh but the arstotzkans have two designs going right now and if i had any sway over the mess of already casted votes i'd say we focus on the tank and revise the radio as the tank is getting shit done
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Sensei

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Re: Arms Race, Moskurg: 1919 Design
« Reply #436 on: July 29, 2015, 04:04:43 am »

Smoke can be a revision. As such, I'll assume y'all are down for a a biplane!

I'm not sure either, GUNIN. I think they have an artillery advantage, apparently.
Close to parity in range and power, but they have recoil compensation, so their artillery is more accurate.

Also, posting a revised plane design here.

??? Biplane
Essentially an unarmed reconnaissance biplane, with wood-and-fabric wings, and an aluminium fuselage that should be enough to stop the 7.62mm rounds on a glancing hit (And given the lack of any proper AA mount for their weapons, everything will only glance). A radio should also be mounted, in order for it to be able to report it's findings as they see them.

Ill give this one a +1
Looks like this is what you want! Don't count on an aluminum fuselage stopping any kind of bullets, your best bet is to avoid bullets.

Model 1 Biplane: A biplane mostly design around the heavy an awkward Model 2 Radio. Research into aluminum framing was conducted, but a good source could not be secured this year. As such, the airplane consists mostly of a wood-and-canvas frame, with pretty conventional ailerons, elevators and rudder. It can immediately be distinguished from a normal plane by the four foot radio mast sticking out. It weighs about half a ton and is powered by a new motor with six opposed cylinders. Most of its spare weight and space is taken up by the Model 2 radio, which is powered by the motor and operated by a co-pilot. Despite it not being in the design requirements, the plane comes with a center-mounted Brumby, complete with interrupter gear, and a couple yards of ammo. Maneuverability is somewhat poor. Costs 2 oil.

You may now revise.
« Last Edit: July 29, 2015, 05:06:27 am by Sensei »
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Happerry

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Re: Arms Race, Moskurg: 1919 Revision
« Reply #437 on: July 29, 2015, 04:13:42 am »

I revise our artillery rounds into including the specialty rounds of Smoke and Fragmentation.
« Last Edit: July 29, 2015, 04:35:30 am by Happerry »
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Sensei

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Re: Arms Race, Moskurg: 1919 Revision
« Reply #438 on: July 29, 2015, 04:26:10 am »

Your engineers set work on variant artillery shells. In fact, they go a little overboard.

Smoke Shells: A big cloud of white, or blue, smoke. Does what it says on the tin. Can be nearly opaque and aid troops in avoiding distant fire, or just act as a signal.
Shrapnel Shells: Your normal shells fragment. These explode in the air after a short timed fuze, ejecting a few dozen half-inch balls which land where the shell would have landed.
Fire Shells: Full of arak, a stiff alcoholic drink. Starts fires.
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Happerry

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Re: Arms Race, Moskurg: 1919 Production
« Reply #439 on: July 29, 2015, 04:30:30 am »

Ooooh, incendaries. Those'll be fun, specially against their wooden jungle forts. You know, as long as we don't get a forest fire.
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LordSlowpoke

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Re: Arms Race, Moskurg: 1919 Production
« Reply #440 on: July 29, 2015, 04:33:35 am »

we've already established the jungle is too moist to cause australia to form
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Happerry

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Re: Arms Race, Moskurg: 1919 Production
« Reply #441 on: July 29, 2015, 05:29:01 am »

Now that we've prototyped air vehicles, baring us suddenly needing to counter something the enemy came up with, I think we should design a fighter bomber next round.

Or we could finish up flamethrower technology and then design a flamethrower tank. That'd be a fun alternative that could break open the trench warfare in our favor for once.
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evilcherry

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Re: Arms Race, Moskurg: 1919 Production
« Reply #442 on: July 29, 2015, 05:33:44 am »

Now that we've prototyped air vehicles, baring us suddenly needing to counter something the enemy came up with, I think we should design a fighter bomber next round.

Or we could finish up flamethrower technology and then design a flamethrower tank. That'd be a fun alternative that could break open the trench warfare in our favor for once.

Spoiler (click to show/hide)

We need to replan. Quickfire Mortars, anyone?

Taricus

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Re: Arms Race, Moskurg: 1919 Production
« Reply #443 on: July 29, 2015, 06:06:49 am »

If their is anything to go by, not much of a worry for now.

Start deploying the biplane as a reconnaissance unit, and giving the co-pilot a few sticks of dynamite to lob onto guns/trenches/anything arstotzkan when there's no targets for the MG.
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Iituem

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Re: Arms Race, Moskurg: 1919 Production
« Reply #444 on: July 29, 2015, 08:04:04 am »

Next round, we really, really need to fix that radio.  It's taking up most of the weight of the plane, and that's interfering heavily with its ability to fly.

Edit: If it needs mentioning, make sure the plane co-ordinates its recon with the ground forces for best effect.  Fly high where possible to avoid getting shot.
« Last Edit: July 29, 2015, 08:15:17 am by Iituem »
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evilcherry

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Re: Arms Race, Moskurg: 1919 Production
« Reply #445 on: July 29, 2015, 08:06:28 am »

Next round, we really, really need to fix that radio.  It's taking up most of the weight of the plane, and that's interfering heavily with its ability to fly.
Concur. Can't understand why we can bear this for soooooo long...

TheLordofHouseRiley

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Re: Arms Race, Moskurg: 1919 Production
« Reply #446 on: July 29, 2015, 10:49:57 am »

I think we should reserve the plane honestly build a proper air school and train proper pilots I'm sure we could import some fighter pilots of other nations to serve as instructors lets not do the big reveal of our airforce so to speak until we have enough planes and a solid plan that it'll be a game changer to use them.
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Iituem

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Re: Arms Race, Moskurg: 1919 Production
« Reply #447 on: July 29, 2015, 01:30:15 pm »

Well, the Arstotzkans blabbed in the main thread that they've got a triplane, so not flying the Model 1 is just leaving our troops exposed to aerial fire for no reason.
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TheLordofHouseRiley

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Re: Arms Race, Moskurg: 1919 Production
« Reply #448 on: July 29, 2015, 02:49:25 pm »

We can fix that next revision phase simply revise the Struunk I to the Struunk I AA just give the m1 stallion a mount that allows it to rotate and fire upwards and if the M1 stallion isn't to your tastes even though if it hit any plane of this time period it would be completely shred its wood and canvas frame we could mount triple or quad mounted Brumbies (our LMG thing). Sure we would suffer a turn of casualties but we also have to consider all of there pilots are completely new to this whole flying thing on the first turn there going to be ridiculously ineffective anyhow and there no use except for in the plains I imagine weather patterns in the mountains if there anything like my experience with mountainous terrain are un predictable and thus dangerous to fly through since its not like they'll be able to achieve an altitude over the weather patterns. Also whats going to be there effective fuel range hell were so far pushed back there going to have to build a airfield just to get into effective combat range which is going to be one damn expensive task since neither side has experience with field airbases yet. So if we don't employ are plane and save it put the pilots through more rigorous training while we produce more and better planes over the course of these next lets say two turns when we do unleash our air force it'll be damn near unstoppable. 
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heydude6

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Re: Arms Race, Moskurg: 1919 Production
« Reply #449 on: July 29, 2015, 03:07:05 pm »

I don't think the training of our troops is actually a factor in this game. A 1916 Strunk driver is just as effective as a 1920 Strunk driver. Although I do think that your airfield argument is still a good pooint
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