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Author Topic: Arms Race, Arstotzka: 1935 Production  (Read 162269 times)

Sheb

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Re: Arms Race, Arstotzka: 1927 Revision
« Reply #1755 on: August 07, 2015, 08:09:07 am »

Why dont we design a coal-to-oil process for more ressources? Oil really is the bottleneck, and will continue to be pretty much forever.
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Andres

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Re: Arms Race, Arstotzka: 1927 Revision
« Reply #1756 on: August 07, 2015, 08:13:47 am »

Why dont we design a coal-to-oil process for more ressources? Oil really is the bottleneck, and will continue to be pretty much forever.
That might mess up the resource system and make Sensei work harder.

I wonder if having more Ore to work with would let us speed up the development of nukes. Ore is symbolised as mining effort so the more mining effort we have, the more uranium we get. The more uranium we get, the more research material we have with which we can make nukes. A nuke would be a National Effort, of course, but that's fine. It's what it's supposed to be.
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Sheb

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Re: Arms Race, Arstotzka: 1927 Revision
« Reply #1757 on: August 07, 2015, 08:17:16 am »

Why? It would be either one extra Oil, or maybe the possibility to change one Ore into one Oil.
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Kot

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Re: Arms Race, Arstotzka: 1927 Revision
« Reply #1758 on: August 07, 2015, 08:18:44 am »

High altitude flak isn't that expensive, and we won't have enough fuel for mass deployement.
Yeah, as if high altitude flak was anything more than annoying. Especially if we made night raids on their industry or cities.
And they don't even have a gun that could serve as flak, nor they have deployed anything resembling flak. Their biggest weakness is air, atm.
Why dont we design a coal-to-oil process for more ressources? Oil really is the bottleneck, and will continue to be pretty much forever.
The more uranium we get, the more research material we have with which we can make nukes. A nuke would be a National Effort, of course, but that's fine. It's what it's supposed to be.
Nukes. In 1927...
EDIT: Also, honestly, I don't think we will manage to make nukes at all. After all, the island we are on is pretty small, we may not even have uranium at all. Not to mention that outside world may get pretty angry after we would deploy one.
« Last Edit: August 07, 2015, 08:26:50 am by Kot »
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10ebbor10

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Re: Arms Race, Arstotzka: 1927 Revision
« Reply #1759 on: August 07, 2015, 08:24:43 am »

Yeah, as if high altitude flak was anything more than annoying. Especially if we made night raids on their industry or cities.
And they don't even have a gun that could serve as flak, nor they have deployed anything resembling flak. Their biggest weakness is air, atm.

Ok fine, flak won't be very effective. But neither will our night bombing. At the moment, our best navigation system is the compass.

 
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Funk

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Re: Arms Race, Arstotzka: 1927 Revision
« Reply #1760 on: August 07, 2015, 08:31:04 am »

Funilly enough one of those is using smaller engines with turbo/superchargers.
EDIT: Those are car-specific, so there may be even more when it comes to planes.
A small turbo charger can reduce fuel use, the engine no longer has to suck in air, it just in hails.

As for planes, turbo chargers let us fly higher up in the thinner air as there less resistance you need less power for a given speed. 
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Kot

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Re: Arms Race, Arstotzka: 1927 Revision
« Reply #1761 on: August 07, 2015, 08:31:58 am »

Yeah, as if high altitude flak was anything more than annoying. Especially if we made night raids on their industry or cities.
And they don't even have a gun that could serve as flak, nor they have deployed anything resembling flak. Their biggest weakness is air, atm.

Ok fine, flak won't be very effective. But neither will our night bombing. At the moment, our best navigation system is the compass.
Unless they start covering all their lights, their cities, industry and bases will be pretty visible even at high altittude. And compass is enough, after all we just need to bomb the right part of island.
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Andres

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Re: Arms Race, Arstotzka: 1927 Revision
« Reply #1762 on: August 07, 2015, 08:34:31 am »

Nukes. In 1927...
It'll be a large project that'll probably take several Design phases to complete, but completing it means ending the war. The USA only started researching it when WWII broke out (or a bit before that) so we'd be able to develop it before them just by trying. If we make a decent assault rifle next year, we'll have made a decent assault rifle 15 years before the first actual one.

EDIT: Also, honestly, I don't think we will manage to make nukes at all. After all, the island we are on is pretty small, we may not even have uranium at all. Not to mention that outside world may get pretty angry after we would deploy one.
It doesn't need to be Hiroshima big. As you said, it's a small island and thus we have small capitals. Just a bit of uranium will be enough to destroy or at least irreparably cripple Moskurg. Also, the world will not get angry with us; they'll be scared shitless of us. Remember, this is before 1945 and the deployment of the first nuke. The only negative opinion they'd form about us deploying a nuke is fear. Anger only occurs when they manage to develop their own.
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Kot

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Re: Arms Race, Arstotzka: 1927 Revision
« Reply #1763 on: August 07, 2015, 08:37:52 am »

they'll be scared shitless of us. Remember, this is before 1945 and the deployment of the first nuke. The only negative opinion they'd form about us deploying a nuke is fear. Anger only occurs when they manage to develop their own.
Implying they won't make their own. Consider it would be actually easier for them, considering they will at least partially know how it works, and the rest could be easily stolen.

Depending on the situation outside, you may be giving Hitler The Bomb.
EDIT: Also, it would be very boring ending of the war.
EDIT2: And when it comes to assault rifle, we wouldn't be remotely first. Fedorov Avtomat is considered to be one (it both had intermediate cartridge and detacheable 25 rounds magazine), and it was made in 1915, and there was Italian Cei-Rigotti (~1900) gun that fired similar cartridge but used fixed box magazine, up to 50 rounds. Germans were just the first ones to use them on big scale and the ones who named them.
« Last Edit: August 07, 2015, 08:50:05 am by Kot »
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10ebbor10

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Re: Arms Race, Arstotzka: 1927 Revision
« Reply #1764 on: August 07, 2015, 08:43:00 am »

Nuclear fission was only discovered in 1938 (though theories existed in 1934). U-235 was only discovered in 1940.  Hell, at this point the existence of the neutron was still unknown.

It's one thing to develop weaponry which existed, but was not yet perfected. It's another to develop weaponry whose existence had only recently been contemplated in science fiction.

An perhaps relevant story :

http://www.mayofamily.com/RLM/txt_Clarke_Superiority.html
« Last Edit: August 07, 2015, 08:48:27 am by 10ebbor10 »
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Kot

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Re: Arms Race, Arstotzka: 1927 Revision
« Reply #1765 on: August 07, 2015, 10:07:09 am »

We should think about stopping Moskurgian Arak trade, (with our planes and our ship, proably) who knows, USA might be happy enough to send us something (like their research, research teams, tanks, guns, anything really).
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Funk

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Re: Arms Race, Arstotzka: 1927 Revision
« Reply #1766 on: August 07, 2015, 10:14:49 am »

Yeah, as if high altitude flak was anything more than annoying. Especially if we made night raids on their industry or cities.
And they don't even have a gun that could serve as flak, nor they have deployed anything resembling flak. Their biggest weakness is air, atm.

Ok fine, flak won't be very effective. But neither will our night bombing. At the moment, our best navigation system is the compass.
Unless they start covering all their lights, their cities, industry and bases will be pretty visible even at high altittude. And compass is enough, after all we just need to bomb the right part of island.
Citys can't move so all we need is a good way to guide our bombers.
In the short term lets have the first bombers carry incendiary bomb and use the fire to guide the second wave after darkness falls.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Death to the false emperor a warhammer40k SG

Kot

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Re: Arms Race, Arstotzka: 1927 Revision
« Reply #1767 on: August 07, 2015, 10:25:42 am »

Citys can't move so all we need is a good way to guide our bombers.
In the short term lets have the first bombers carry incendiary bomb and use the fire to guide the second wave after darkness falls.
We have radio now (hopefully), we could send scouts that could, like, tell the rest what they did to get over Moskurgian cities. Or something.
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10ebbor10

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Re: Arms Race, Arstotzka: 1927 Revision
« Reply #1768 on: August 07, 2015, 12:17:58 pm »

Citys can't move so all we need is a good way to guide our bombers.
In the short term lets have the first bombers carry incendiary bomb and use the fire to guide the second wave after darkness falls.
We have radio now (hopefully), we could send scouts that could, like, tell the rest what they did to get over Moskurgian cities. Or something.

That only works at day, and even then landmarks can be hard to find and confusing. On the other hand, we have all these railroads running around, makes for a pretty good map.
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Kot

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Re: Arms Race, Arstotzka: 1927 Revision
« Reply #1769 on: August 07, 2015, 12:39:25 pm »

Citys can't move so all we need is a good way to guide our bombers.
In the short term lets have the first bombers carry incendiary bomb and use the fire to guide the second wave after darkness falls.
We have radio now (hopefully), we could send scouts that could, like, tell the rest what they did to get over Moskurgian cities. Or something.

That only works at day, and even then landmarks can be hard to find and confusing. On the other hand, we have all these railroads running around, makes for a pretty good map.
You only really have to discover where they have cities once, write down bearing and how long (i suppose we have clocks, right?) you flew in that direction, gg you just got an idiot guide on how to find enemy stuff.
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Kot finishes his morning routine in the same way he always does, by burning a scale replica of Saint Basil's Cathedral on the windowsill.
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