((Note, I don't know if Green Storm is still active, or if you can do actions yourselves again, so I'll keep this general.))
You do, and not as it is, Well, unless you count telling steve to do it for you when he's in control.
Nevermind then, we've got a manip overload in there now, that'll suffice.
"Attention all troops, there is an active manip overload on the lower levels, so we are getting the hell outta here. Grab hold of Flint or Dubley and remove any irises or obstructions on your way up. And maybe aim some ordnance down the shaft as well, in case that robot is following you still. Vanessa, you'll probably have to climb, you're kinda heavy. Oh, and we'll be bombing the site pretty soon, so I suggest you all enter a shuttle and have that shuttle fly low northeast until we can be sure we've destroyed their AA."
Tell sods to help load people into a shuttle. Tell them to load a liquified human (colonist) into a shuttle if they have time for that before the team reaches the surface, and to collect some of that green slime and also stow it in a shuttle. I assume the shuttle with dead player chars has returned to the colony entrance by now, and that the shuttle with dead sods is still floating mid-air? Have sods board shuttle last, but only if this doesn't take much extra time. I'd rather loose some extra sods than decrease the chances of our team getting out of there. Note that our sods are in robobodies.
And yeah, we could do that. But we'd have a minimum safe range of bombardment and there's the chance of structural collapse in the colony. We're ready to fire whenever you want.
The idea is that our shuttles, once the team has boarded, would fly low northeast to avoid that AA, and that the bombardment begins once the shuttles are out of the blast radius. Goal of the bombardment is to try and destroy whatever it is that's providing that AA. The colony can then collapse for all I care, if any even remains after that overload. Shuttles can take off for space once we think that AA will be dead or out of range.
And finally, while it all happened, Tek crawled into the container the arbiter was in, found the massive automanip within, and hacked straight into it with his mono-machete, destroying the automating machinery and rendering it inoperable.
Did we get a good look at that automanip that was responsible for the melting effect? Did we get a look at its inside while he was hacking away? Could we try and reproduce it based on that?
The sods follow your orders and yes, sod-dead ship is floating still while the other is back at the colony. We'll see if everyone can make it up there.
We did, but that won't matter much. I mean, think about it: The actual interesting part is gonna be the configuration of the {REDACTED} in the black box. We'll probably be able to figure it out from a corpse and the injuries though; assuming anyone makes it back.
If I'm still conscious and in control, grab everyone Dubley didn't and get the hell out of there, lasering (or rainbowing if easier/necessary) anything in the way.
Prioritise grabbing the temp dead and those that can't move on their own. If there's anyone else that can't grab my suit, tie my rope around me as a handhold and let them grab that.
If the thing is still following us, then use a red Sunbeam to melt the walls of the entire shaft and then fire Indigo Hydra and goop at it. Let's see how well it can dodge on molten rock.
You are conscious, barely, though your left eye is appears to have gone blind and you taste blood. You quickly grab the ejected part of the battle suit and all it's temp deads before Grabbing a handful of others, namely those who can't fly, and tossing them onto your suit. You then proceed to run back over to the shaft and look down. There appears to be a climbing wall of...well it's a bit hard to say. It sort of looks like all the particles of reality are being randomly rearranged and forming a completely chaotic plasma of superheated matter. Alright. You doubt that anything is coming up through there anytime soon. You turn and just start fucking barreling through the irises on the way up. Somewhere along the way that giant thing made of arms and organs grabs hold of you.
Dubley grabs anyone left behind and follows with is rockets.
The shaft and indeed the entire colony is starting to collapse. The reality mush down below isn't holding up all the rock and superstructure around it so it's starting to sink and crumble like a sugar cube in water. You're about halfway out when the entire area seems to shift sideways, the "plug" of land over the expanding sinkhole of chaos has broken free and is sinking sideways down into nothing.