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Author Topic: Mission 22: Hero Killer  (Read 33790 times)

Gentlefish

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Re: Mission 22: Hero Killer
« Reply #225 on: August 03, 2015, 01:38:24 am »

((speaking is a free action :P))

Parisbre56

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Re: Mission 22: Hero Killer
« Reply #226 on: August 03, 2015, 02:26:13 am »

"Shallow team, this is Yancy Hargraves. Do not, I repeat, DO NOT bother trying to save us. If that is really an arbiter of peace, attempting to help us will only add tot he body count. We have a plan, so instead I suggest you find and eliminate  whoever sniped our ride so we can get off this rock if we somehow manage to live. Just to be clear, our current plan involves intentionally overloading a manip, so you don't want to be within 15 floors of our position."
:Again, overloading a manipulator or using a nuke while you are still there is a bad idea. Even if you somehow survive the initial blast, (which is almost impossible, have you ever seen an overload?) you risk bringing the entire colony down on you. If you do that, then you have no chance to survive make your time. Only thing that has a chance to survive that is a battlesuit. You don't need to fall prey to fear. That's exactly what the UWM wants, to use its reputation to scare you and make you act without thinking.:

"We can do more than save ourselves! We have to. Cover me!"
:Glad we agree. Give me a sec to contact Steve and I'll tell you what I'm thinking.:
((I'll post an action when I get back to my PC.))

EDIT: :And can someone not currently dying please check the damn logs for any other damn containers like that and where they were taken!:
« Last Edit: August 03, 2015, 05:09:17 am by Parisbre56 »
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tryrar

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Re: Mission 22: Hero Killer
« Reply #227 on: August 03, 2015, 07:41:10 am »

Sizing the current situation up, Yancy gets an idea. He opens an encrypted private channel to all of Deep Squad:

"I had an idea that doesn't involve suicide bombing him! I'm pretty sure he hasn't detected Lyra with her stealth, and AOPs are terrifying-but they don't have any flight capabilities, just unholy speed and agility! Lyra, amp-lift him before he gets really going! Everyone else, when he takes an unexpected flight, unload on him with everything you've got!"

If this happens as planned, utterly unload on him with the Sibilius!
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

HavingPhun

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Re: Mission 22: Hero Killer
« Reply #228 on: August 03, 2015, 10:18:32 am »

((This is very very bad, perhaps I was lucky.))

Can Ignore -- Initial Injured

Continue to be a flesh heap, just posting to show I'm still here.

« Last Edit: August 03, 2015, 10:38:13 am by HavingPhun »
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Toaster

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Re: Mission 22: Hero Killer
« Reply #229 on: August 03, 2015, 11:02:43 am »

Team Deep: Lenglon/Lyra Autoaction

While staying concealed and invisible, levitate the enemy and the area around it and if I hit him, then try to hold him still.


((Never mind, real Lenglon is back))
« Last Edit: August 04, 2015, 08:01:37 am by Toaster »
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Nunzillor

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Re: Mission 22: Hero Killer
« Reply #230 on: August 03, 2015, 12:21:21 pm »

Team Deep

New action: think about life.  Does it end now content or with regrets at things not done?  If death will be boring, will that be a relief? 

While doing this, gauge the success of Lyra's action.  If it works, heat the chest 100 degrees and then run.  Otherwise, just run towards the elevator.
« Last Edit: August 03, 2015, 08:04:19 pm by Nunzillor »
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Lenglon

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Re: Mission 22: Hero Killer
« Reply #231 on: August 04, 2015, 02:46:28 am »

Lyra, Team Deep
Here I am and here I stand.
Cloaked and silent, I move to the front of the team and watch the walking blender advance, ready to evade the blurring flurry of attacks I expect it to make. I shift to one side and slowly circle around it, watching it move and allowing things to remain slow-paced as long as it wants to let it stay that way. I'm listening for the sounds of the wires in its hands, watching for the blur of it moving, and watching for if it is watching me.
Now.
Once it nears the group, or begins its attacks, is when I'm going to make my own moves. I am carefully watching its attacks and motions, and what I do is going to depend on what it does.

case 1: it is able to notice Lyra, and focuses on her
     In this case, I'm going to have no choice but to focus on evasion. I cannot afford to let it land a single attack upon me, be it wire, club, or manip. I stay cloaked on the off-chance that it will make the thing work harder to target me, but I don't focus on it or try to maximize its potential, instead going pure evasion, and if I have to use my mass-manip amp on myself to stay in one piece, I will do so. If necessary I can and will use the thing to change direction in midair.

case 2: It is not able to notice Lyra, and moves slowly towards the team
     This is the optimal case, and in it my action is simple, I use my mass-manip amp from my concealed position to quite literally rip the thing apart. It and I are both silent and invisible, there will be no telegraphing my attack or warning, so I have a pretty good chance of managing to pull it off.

case 3: It does? notice Lyra, but focuses the team anyway
     this is a tricky one, I'll want to pull its attention to me, without getting myself insta-killed. I'll try to forcewall it away from my teammates, but once it focues on me i'm going to have to immediately switch back to defense.

in any case, after the initial attack starts I'm going to have to be adaptive and react to what it is doing. I want to either immobilize it or rip it apart with my mass manip, without it blending me into scraps of meat. I'll be mostly on defense, and will be aware that at the speeds we're going to be engaging at and with my being cloaked, my teammates are going to have trouble not hitting me, so I'll have to keep them in my peripheral awareness in case they attack me by accident. overall though, once the AoP focuses on me, I'm going to be on defense unless it messes up. If it does sit still long enough for me to make a killshot though with my mass manip amp, I'll take it.

((back, and we are in serious trouble. people, if someone HAS to fight this thing up close, let Lyra. She's a synthcat designed specifically for speed with +4 dex. she's the only one with a chance of avoiding getting hit for a turn. and I don't think End matters vs this thing. if it hits you, you're dead.))
EDIT: ((Am reading the OOC thread right now and am having second thoughts, will be done editing in about 2 hours. I literally JUST got back.))
((Edit 2: yeah, levitation won't do anything to this, rewriting, also, I overestimated the damage it does with its attacks. End might matter for one blow, as long as it's just one.))
Edit 3: done.
« Last Edit: August 04, 2015, 06:27:06 am by Lenglon »
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Parisbre56

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Re: Mission 22: Hero Killer
« Reply #232 on: August 04, 2015, 03:55:57 am »

@Deep Team: :Heads up, energy beam in the centre of the elevator, stay clear. Dubley is going to start airlifting you away.:

Use a Red Sunbeam blast to make a hole through the center of the irises. Then go down. As I fall, prepare for my plan (duct tape my 10 claymores to spraypaint and goop, etc.).

Open comms to Steve and Dubley as I work (note that I have the AM's advanced comm pack, in case it matters): :Steve, gonna need the power of three on this one. Specifically, Doc, AM and your Steviness. If either of you know anything or can do anything that will give us an advantage over an Arbiter of Peace, then speak now, cause Deep team needs every bit of help they can get. The APs are UWM tech, tech you might have seen. Do any of you know in any weakness in them, maybe some type of damage their armours are more vulnerable or some kill-switch in case one goes rogue or some words that make their brains stumble or some way to make their weapons backfire like shooting electricity through their wires?:

:Second, I hope you're keeping an eye out there for the Sword. Everything living in the colony died instantly. If the reason we're alive is that they dialled back their superweapon's power, then that might mean the ambush is not for us but for the Sword. Might want to make sure cannons are armed and lasers are charged, just in case.:

:Finally, I have a plan in case I make it down there. Anything you can give me, advice, warnings, HUD overlays, even having the AM mind control me or something, I'll take it, nothing is off the table right now.:


My entire plan for the battle follows, in case I get to fight this round or the three feel like giving any advice:

Unless team Deep manage to kill themselves before I get there, in which case return to my team. And help it escape if needed.
« Last Edit: August 04, 2015, 03:58:56 am by Parisbre56 »
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piecewise

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Re: Mission 22: Hero Killer
« Reply #233 on: August 06, 2015, 02:55:08 pm »

Team DEEP TROUBLE
Brother Lars - Team Deep

Algis save us...


Am I even close to alive? Can I unfuck myself enough to get up? Shoot it with a 10-burst of shard launcher? Start praying?  Arm the Walking Nuke for frequency detonation and transmit the code to Miyamoto?  Do anything of that I can do.

Non-Nuclear ammo is loaded in the cannon, right?

You are indeed alive, though the cockpit of your suit is a bit crushed in. The display in front of you is rattling of damage reports and highlighting damaged areas on the schematics before automatically switching to backup and alternative systems if they're available. The left arm got nearly severed at some point in the trip across the room and is hanging, dead, from two actuators and a bundle of wire. The right still works, and the legs seem ok, but the reactor is damaged and shutting down so you're on backup power, which won't last for long. The cannon reads as being functional, though several of the aiming servos are damaged so you're gonna need to manually aim via body movement. You pull your arm out of the left control tube and use it to eject the dead arm and the broken armor frames. You've only got one layer of plate left above the cockpit.

You lurch the suit forward, tearing yourself up and out of the boxes. You point your shard launcher and squeeze the trigger but it just hemorrhages fluidl; some internal part clearly damaged. You toss it aside and pull out the Raduga instead.

That nuke of yours could prove useful as a last ditch attack, but you doubt you'd be able to make use of it without simply running into the thing and suicide bombing it.

Mash the call elevator button with the fury.

Overload the manipulator, toss it at the thing, and run.

BUTTON-MASHING INTENSIFIES

You run towards the elevator, intent on smashing the up button and hoping that it can somehow outrun the arbiter. You're really not planning very far ahead right now, honestly. A bit too freaked out.

Sizing the current situation up, Yancy gets an idea. He opens an encrypted private channel to all of Deep Squad:

"I had an idea that doesn't involve suicide bombing him! I'm pretty sure he hasn't detected Lyra with her stealth, and AOPs are terrifying-but they don't have any flight capabilities, just unholy speed and agility! Lyra, amp-lift him before he gets really going! Everyone else, when he takes an unexpected flight, unload on him with everything you've got!"

If this happens as planned, utterly unload on him with the Sibilius!
You make ready to fire.
Team Deep

New action: think about life.  Does it end now content or with regrets at things not done?  If death will be boring, will that be a relief? 

While doing this, gauge the success of Lyra's action.  If it works, heat the chest 100 degrees and then run.  Otherwise, just run towards the elevator.

You join the other guy sprinting for the elevator.

Lyra, Team Deep
Here I am and here I stand.
Cloaked and silent, I move to the front of the team and watch the walking blender advance, ready to evade the blurring flurry of attacks I expect it to make. I shift to one side and slowly circle around it, watching it move and allowing things to remain slow-paced as long as it wants to let it stay that way. I'm listening for the sounds of the wires in its hands, watching for the blur of it moving, and watching for if it is watching me.
Now.
Once it nears the group, or begins its attacks, is when I'm going to make my own moves. I am carefully watching its attacks and motions, and what I do is going to depend on what it does.

case 1: it is able to notice Lyra, and focuses on her
     In this case, I'm going to have no choice but to focus on evasion. I cannot afford to let it land a single attack upon me, be it wire, club, or manip. I stay cloaked on the off-chance that it will make the thing work harder to target me, but I don't focus on it or try to maximize its potential, instead going pure evasion, and if I have to use my mass-manip amp on myself to stay in one piece, I will do so. If necessary I can and will use the thing to change direction in midair.

case 2: It is not able to notice Lyra, and moves slowly towards the team
     This is the optimal case, and in it my action is simple, I use my mass-manip amp from my concealed position to quite literally rip the thing apart. It and I are both silent and invisible, there will be no telegraphing my attack or warning, so I have a pretty good chance of managing to pull it off.

case 3: It does? notice Lyra, but focuses the team anyway
     this is a tricky one, I'll want to pull its attention to me, without getting myself insta-killed. I'll try to forcewall it away from my teammates, but once it focues on me i'm going to have to immediately switch back to defense.

in any case, after the initial attack starts I'm going to have to be adaptive and react to what it is doing. I want to either immobilize it or rip it apart with my mass manip, without it blending me into scraps of meat. I'll be mostly on defense, and will be aware that at the speeds we're going to be engaging at and with my being cloaked, my teammates are going to have trouble not hitting me, so I'll have to keep them in my peripheral awareness in case they attack me by accident. overall though, once the AoP focuses on me, I'm going to be on defense unless it messes up. If it does sit still long enough for me to make a killshot though with my mass manip amp, I'll take it.

((back, and we are in serious trouble. people, if someone HAS to fight this thing up close, let Lyra. She's a synthcat designed specifically for speed with +4 dex. she's the only one with a chance of avoiding getting hit for a turn. and I don't think End matters vs this thing. if it hits you, you're dead.))
EDIT: ((Am reading the OOC thread right now and am having second thoughts, will be done editing in about 2 hours. I literally JUST got back.))
((Edit 2: yeah, levitation won't do anything to this, rewriting, also, I overestimated the damage it does with its attacks. End might matter for one blow, as long as it's just one.))
Edit 3: done.
You move quickly off to the side as the thing seems to focus on lars, and attempt to tear it apart with a single, very powerful mental attack.

You feel the attack begin, feel the invisible force lash out of you and close in on the arbiter like a great bear trap of crushing, tearing teeth. But as the teeth bite down, they hit something. It feels like biting down as hard as you can on a rock with the teeth of your mind. You stagger and the air around the Arbiter glimmers momentarily.

Gen.Knowledge [5]

"Automanips!" you hiss over the radio, "It's got protective automanips!"

The Arbiter moves with extreme speed. Not toward anyone in particular, but rather in a sort of spiraling forward lunge toward the elevator. As it leaps, thin wires spool out of it's hand and slice across the room. They don't follow any easily guessed pattern, they wriggle and jerk about, slicing through anything they touch.

Lyra dex [1]
Lyra End [1]

Yancy dex [5]
Tek Dex [6]
Tad dex [5]

The black die appears to have a strange appetite. Feed it one person and it is nice to the others. Odd.

Yancy, who is on the side of the room, dodges blindly as the Arbiter flies past and manages to somehow get through the wall of slicing wires unscathed. Tek tries much the same  move, dodging forward, through the wires, but loses his feet in the process. Should have tucked and rolled. Taddock dodges away and into the elevator, saved by the fact that the Arbiter's leap ended before it reached him.

Unfortunately, now Taddok and Yancy are standing in an enclosed space with an Arbiter between them and the exit.

Also unfortunately, despite her body literally being built for this and her great skill with the subject matter, Lyra somehow completely flubs it, just dives head first into the wires and gets sliced into gibbets. However, she does have an amp and a good score there, so lets see if maybe her brain case survives thanks to her shielding herself at the last possible instant.
[5]
Well, her body is sushi but at least her brain survived for the moment.

TEAM SHALLOW

Whats happening here is happening in terms of seconds, so it's gonna take you this turn and maybe the next to get back to the elevator. If you want to change actions you can do so, or you can just repost them.










Quote
It punches straight through the cockpit and controlling computer. The shuttle enters an automated hover mode, floating in place.
Send other shuttle back then. How long can that shuttle stay like that? And can I still access its cameras? Can I determine where that shot came from?

Also, can you describe how the elevator and its shaft looks like? and are there any alternative ways to go up or down (eg stairs) that we know of? At what level is the elevator now?


After seeing the mechanoid killer emerge from it's ambush spot, Miya stares in disbelief for a short moment.
"Fuck. We were bound to encounter one someday... but not now. Shit, the one time I'm not there. Aaargh!"
Then, he recomposes himself. Those men down there weren't dead, yet, so he had to see to what little he could do from up in the ship. He opened up his commlink.

To Deep team:
"Lars, you have a nuclear round loaded? I really fucking hope you do. Just shoot it and detonate it as close as you can, but make sure it can't bat it out of the sky or shockwave it away. Those things are freakily fast. Lyra, you need to put up a wall of force just as the nuke goes of to try and protect your team, like what Pancaek did last mission. There is no half-assing this, and it WILL dodge direct attacks. Tek, wait with overloading, only do it if Lars' nuke fails. Rest of you start shooting it with whatever you have while retreating to the elevator. I doubt you can damage it, or even hit it, but that might slow it down while dodging."

And on a personal comm to Lars:

"And if you can, arm that nuke with legs you once got, and link me up for remote detonation. Just in case you guys can't... You know."


"Change of plans Shallow Team. Deep team's in trouble and we're gonna go save their asses. Anyone know how to kill an arbiter of peace?
Everyone who can't fly hang on to me or Flint. We're going down the elevator shaft."


"Negative on that. It'll be a chaos down there in an instant, I don't need more men walking in to a killzone or an overload. And we might need you to fly your own team back up. Organize your squad now and prepare to either get out or pour heavy ordnance down the elevator shaft. No heroics here, or you all die."


...well fuck me sideways, is that a fucking arbiter of peace?! We're completely fucked,aren't we?"

Use camera feed link to confirm with Miya/Steve if that's an actual arbiter of peace. If not, great! go full rock and roll with the Sibilius. If it IS, let Tek overload his manip and start running for elevator.

Try to precisely identify their assailant.



Can/should we do a Lyra action? Cause if Miya's plan is to be used, her cooperation is very much needed. But this is kinda a tense and crucial moment, so I dunno. If Lars ends up trying that shot, I'll edit in an action for her, unless people object that it'd be ooc for her or something.


It can stay like that for quite a while.

You still can, yes.

It seems to have come from the south west, but you can't be sure exactly where in that direction.

Oh yeah, it's an arbiter.

Radio Controlled

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Re: Mission 22: Hero Killer
« Reply #234 on: August 06, 2015, 03:01:59 pm »

Miyamoto curses to himself, their lack of teamwork having already got their second biggest asset in deep team killed. Amazing.

"Well, I guess that's what happens when you try to just do whatever instead of following a plan. Typical." He mutters to himself. Maybe that wasn't entirely fair, but that notion was lost on him as he scrambled to find a way out of this mess. "Better try to salvage what we can here."

He reopens the private comm to Steve.

"Steve, this is Miyamoto. Initiate protocol Green Storm. Lars, Yancy, Taddok, Tek, Lyra if still possible. If needed, Dubley and Flint."

Initiate Green Storm on team Deep, and the two fliers who could potentially also be of use here.



Next to that, Do I now have access to Lars' nuke? Could I detonate it remotely if needed?

Quote
Oh yeah, it's an arbiter.
Try to get its exact model, and what gear this model normally uses.

Quote
It seems to have come from the south west, but you can't be sure exactly where in that direction.
Could we try to have the Sword bombard the general area from where the shot came to try and destroy the assailant or flush him out? Or is it too close to the
« Last Edit: August 06, 2015, 03:20:06 pm by Radio Controlled »
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NAV

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Re: Mission 22: Hero Killer
« Reply #235 on: August 06, 2015, 03:15:41 pm »

Dubley Steptimus - Shallow Team Leader

Fly down the elevator shaft using the path Flint blasted. Laser and smash through if anything is still in my way. Grab any Deep Team members I can and rocket back up.

Remember to keep my shield up and use it to protect the teammates I'm airlifting. Activate the mk3's enhanced movement mode if I think it would help with anything.

Gonna keep with this action. Well, unless ASSUMING DIRECT CONTROL happens.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Xantalos

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Re: Mission 22: Hero Killer
« Reply #236 on: August 06, 2015, 03:16:49 pm »

Curse my -1 Dex.
PW, you said I could climb with my limbs. Could I theoretically go faster than the elevator up the shaft by climbing?
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piecewise

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Re: Mission 22: Hero Killer
« Reply #237 on: August 06, 2015, 03:17:28 pm »

Miyamoto curses to himself, their lack of teamwork having already got their second biggest asset in deep team killed. Amazing.

"Well, I guess that's what happens when you try to just do whatever instead of following a plan. Typical." He mutters to himself. Maybe that wasn't entirely fair, but that notion was lost on him as he scrambled to find a way out of this mess. "Better try to salvage what we can here."

He reopens the private comm to Steve.

"Steve, this is Miyamoto. Initiate protocol Green Storm. Lars, Yancy, Taddok, Tek. If needed, Dubley and Flint."

Initiate Green Storm on team Deep, and the two fliers who could potentially also be of use here.
Names please.

Radio Controlled

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Re: Mission 22: Hero Killer
« Reply #238 on: August 06, 2015, 03:18:17 pm »

Miyamoto curses to himself, their lack of teamwork having already got their second biggest asset in deep team killed. Amazing.

"Well, I guess that's what happens when you try to just do whatever instead of following a plan. Typical." He mutters to himself. Maybe that wasn't entirely fair, but that notion was lost on him as he scrambled to find a way out of this mess. "Better try to salvage what we can here."

He reopens the private comm to Steve.

"Steve, this is Miyamoto. Initiate protocol Green Storm. Lars, Yancy, Taddok, Tek. If needed, Dubley and Flint."

Initiate Green Storm on team Deep, and the two fliers who could potentially also be of use here.
Names please.

? The names are right there? Or what do you mean? Note that i edited that post, might wanna use the newest one (only added 1 name that probably can't do anything, but still).
« Last Edit: August 06, 2015, 03:21:07 pm by Radio Controlled »
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Fucking hell, you guys are worse than the demons.

Nunzillor

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Re: Mission 22: Hero Killer
« Reply #239 on: August 06, 2015, 08:36:02 pm »

Team Steve

"AUGH, these 01000110 01110101 01100011 01101011ing missions and my comb damn limbs."

Put feet in backpack.  Pray to the comb to smite Anubis.  Also, cut any incoming wires with the monoatomic machete.
« Last Edit: August 10, 2015, 08:18:48 pm by Nunzillor »
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