So I start in a normal biom. I'm going good, ran low a bit on the drink at one point but I made a still. My first interesting thing that happened is my FISHCLEANER got possessed. He made some crappy yak bone animal trap engraved with beans, I just left it at the makeshift craft dwarf area I made real quick (later converted to a book keepers office) but lo and behold, a were mongoose appears. He kills one dwarf and another one as he runs toward the burrow I set up inside the fortress. While everybody is huddling in the corner of the fort, I had set the artifact trap in front of a door I locked, he bled to death. Apparently these heroes did enough damage to him. I saw that a fisher dwarf was hurt but I made a huge mistake by ignoring that. Right in the middle of my fort, he turns and goes berserk. I draft everyone and even the children get in on the action. Many of them are injured and I have learned my lesson. I halt the tombs I'm building above and make a long building. I go over each dwarf and each one with injuries I Mark QUARANTINE. I lock them inside and I wait for them to die. Several children and founding dwarves will die in that building. Altogether the werebeast will claim ten of my 32 dwarves. I make tombs for the fallen heroes, and eventually for the quarantined. I will dump the body of the human that brought me this plague into a ditch so that all may gaze upon his corpse. The dead will be honored, a workshop will be engraved in their memory, and the fortress will move on.
I think I'll be your helpful advisor as to the intricacies of DF.
1. Animal traps are only capable of catching vermin. You know vermin, right? Pop in and out of existence, cats eat them? You need to build a [T]rap, which can be a [c]age trap, a weapon trap, an upright spike, whatever. These can actually affect creatures rather than vermin.
2. You can put potential werebeasts in individual cells. Not all injured may have the curse. If they pass one of the full-moon dates (see wiki:
DF2014:Calendar) without turning, they are safe. Note that the date of infection does
not count as a date for turning - that is, they will turn on the full moon
after infection and every full moon after that, but they will not turn on the initial full moon of infection.
3. "Berserk" is an actual potential form of insanity, distinct from wereism.
4. You engrave a slab at a workshop. You do not engrave the workshop itself, though you may engrave the floor of the passable tiles
underneath the workshop.
5. I wouldn't recommend keeping the corpses of anything sentient (including werebeasts) within sight of your dwarves. Burn it, melt it, seal it off, atom-smash it, whatever you want, just don't let your dwarves see it. They
will get stressed, and they
will tantrum. Even a (really) deep pit will work for this.