Diary of Squib Reveredlabors, Reclamation And Exploration Effort of Fortress SpiritnetsWe arrived on the 14th or 15th of Granite. Residents of Spiritnets had cleared out for unknown reasons, and we have been sent to investigate and reclaim.
Trame orders us armed and armoured, while he assembles shields made from Mountainhall Oak. I have taken up a sword, Hyte a Mace, and Exi an axe. We all bear simple and cheap equipment, as is fitting a mere exploratory crew: Copper mail and helms, as well as a trio of hounds to accompany us. Trame, Behem, and Mar are also prepared to fight if need be. Dett is not, having come to mend our wounds and nothing else.
Initial examination showed many young acacias dotting the land, as well as a large and unfinished stone edifice containing passage deeper underground and a built trade depot. Further inspection revealed the stone to be Lignite. What a waste. Exi prepares our dogs by showing them proper clawing and biting technique; Trame will assign us one each before we descend. Initial peeks below suggest tetrahedrite is plentiful as well.
First floor appears to be residential blocks, all strangely devoid of furnishing or signs of previous occupation. The layout is confusing, but no less so than the well established halls back home.
Below this appear to be a massive industrial wing, 78 fuel-powered forges in total. Below that are two floors of large and evidently purposeless rooms, no doubt meant as meeting places or storage. Another wing of residencies also occupies the floor below the forges.
At the bottom of Spiritnets, are many magma smelters. This made the whole group concerned: Why would such a promising locale be abandoned? There's no signs of previous occupation beyond forges and statues, and the resources of lignite, tetrahedrite, and gold are plentiful, as well as magma facilities having been built! Clearly something quite terrible befell this place. The Turquoise Ships will explore the fortress entirely, and find any potential causes.-
Alright, So I'm reclaiming a place as my first v.40 activity and so far? Really surprised by how well set-up it is equipment-wise! I'm paranoid as all hell though because this place being so empty and lacking in corpses of whatever, abandoned items, or slain soldiers... It's genuinely unnerving. And anyone who can guess where my dorfs got their names gets an e-cookie and a dorf named after them. The place is by and large explored, with there being ample, if small, apartments and many forges and smelters readily available. There's also statues
everywhere in some rooms.
Layout-wise worldgen forts are confusing, but no more than dungeons and sewers in human cities would be, and they're clearly divided between residential and industrial areas, with potentially more metalworking equipment left behind than a moderately sized populous could possibly make use of unless the entire fortress population had been devoted to the craft.
Trees come down more or less neatly, though there's significant risk of being killed by falling wood from larger trees (Trame had narrowly avoided getting struck by a log from an upper part of the tree at the time of this writing,) and so far happily makes up for the reduced number of trees with sheer output of logs per felled tree.
Wish these dwarves luck in reclaiming Spiritnets for all of dwarfkind. They'll almost assuredly need it.