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Author Topic: What's going on in your fort?  (Read 6226082 times)

ImagoDeo

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Re: What's going on in your fort?
« Reply #31410 on: November 03, 2013, 01:47:40 pm »

Question answered: he's my mayor now.

Anyway, I just had an interesting encounter with a forgotten beast (beware its deadly dust). Apparently it had the power to exhale clouds of frozen dust which instantly boiled and blasted all over everything, rotting the flesh of every dwarf that it came into contact with (although, praise Armok, not fatally).

I need soap now. And one of these days this will come back to haunt me, I swear. Hopefully none of my six legendary swordsdwarves will die from it. The militia commander seems to think she doesn't need treatment...
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What would it be like to live in a world that was copy/pasted? Would we even notice? If not, how many times have we switched celestial harddrives or whatever?

warwizard

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Re: What's going on in your fort?
« Reply #31411 on: November 03, 2013, 02:12:40 pm »

The prisoner release went well losses were 6 doors, a butcher shop, a craft shop and two war dogs.
No prisoners got away

My hammer dwarf got three troll kills and one other dwarf got a kill, the other one got some archery and hammering practice. notice no cats were killed. :-(. <sigh>, the cats did good work tearing skin and fat and bruising muscles, one even managed to shake a goblin about by the throat, but only tore the skin.

140 assorted goblins and trolls added to the kill list. this fortress will never run out of goblin bone bolts.
Citizens (44) Pets/Livestock <418> Others (268) (dwarven caravan is here trading) Dead/Missing (3360)

And my mayor is getting used to tragedy.
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Sirbug

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Re: What's going on in your fort?
« Reply #31412 on: November 03, 2013, 03:10:12 pm »

Looking at my militia being massacred by forgotten beast, I want to ask - since when vomit is unkillable?

And since when FB vapor is one shot kill?
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Cool, but wouldn't this likely lead to tongues having a '[SPEACH]' tag, and thus via necromancy we would have nearly unkillable reanimated tongues following necromancers spamming 'it is sad but not unexpected'?

KingBacon

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Re: What's going on in your fort?
« Reply #31413 on: November 03, 2013, 04:42:28 pm »

Looking at my militia being massacred by forgotten beast, I want to ask - since when vomit is unkillable?

And since when FB vapor is one shot kill?

Clearly you did not draft enough dorfs into your army :P That is how you solve a problem with HFS, just throw more bodies into the breach. Eventually it will be clogged shut with corpses.

Though seriously, use crossbows on goo based creatures, it usually solves the problem.
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    e    e   e    U   U     
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. . . . . . . e U e   . . 0╬0 
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smjjames

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Re: What's going on in your fort?
« Reply #31414 on: November 03, 2013, 05:47:57 pm »

Looking at my militia being massacred by forgotten beast, I want to ask - since when vomit is unkillable?

And since when FB vapor is one shot kill?

It was probably the cavein dust type of vapor/dust which can slam your dwarves into an obstacle. Though it will also push the fB around as well. I had a FB composed of water with that kind of dust and when it started doing that, the FB seemed (and I think it actually did) to outright explode from suiciding with it's own extract.
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☼!!Troll Fur Sock!!☼

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Re: What's going on in your fort?
« Reply #31415 on: November 03, 2013, 06:20:36 pm »

My mayor was just adopted by a 20th cat...
I have set up three cages linked to levers surrounded the cages with deadly weapon traps.
The first cage has all the fortresses captured trolls, all the cats, ravens emus and eagles, yes even the mayor's pets :-)
2nd cage has all the mace, axe, sword, spear and hammer goblins.
3rd cage has all the lasher, crossbow and bow goblins.

I've been setting this up for two years since the last mass release. I'm doing a lot better job at dumping all the goblin's helmets weapons and shields this time, and my shooting gallery only has a single thickness so the dwarves will be forced to stand next to the fortifications. I'll wait till the mayor is very very happy, and see how far and fast I can make him fall into the lowest of moods, teach you to let cats adopt you in masses! The mayor will be one of the dwarves shooting trying to save his cats.
I've seen mermaid farms, werewagons, !!elves!!, dwarf bone artifacts depicting dwarvers killing dwarves... But this, this is the most dwarven thing ever.
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Quote from: Necrisha
while I'm processing immigrants
Therefore, starve your metalsmiths for maximum gains.

Sirbug

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Re: What's going on in your fort?
« Reply #31416 on: November 04, 2013, 12:26:16 am »

Looking at my militia being massacred by forgotten beast, I want to ask - since when vomit is unkillable?

And since when FB vapor is one shot kill?

It was probably the cavein dust type of vapor/dust which can slam your dwarves into an obstacle. Though it will also push the fB around as well. I had a FB composed of water with that kind of dust and when it started doing that, the FB seemed (and I think it actually did) to outright explode from suiciding with it's own extract.

No, it wasn't "deadly dust", it was "deadly vapor". And nobody got slammed into obstacle, they dropped dead on spot when hit by it. In legend they all "bleed to death", so maybe it was insanely rapid syndrome?
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Cool, but wouldn't this likely lead to tongues having a '[SPEACH]' tag, and thus via necromancy we would have nearly unkillable reanimated tongues following necromancers spamming 'it is sad but not unexpected'?

Eric Blank

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Re: What's going on in your fort?
« Reply #31417 on: November 04, 2013, 02:01:51 am »

It's most likely a syndrome that has an extreme bleeding and/or swelling factor that has either a very short time frame before taking effect or begins immediately, and could also be helped by reaching its peak effectiveness immediately. If it causes both bleeding AND swelling, it'd almost certainly murder anything smaller than a giant in seconds, and that's assuming it has the SIZE_DILUTES flag. If not, even larger creatures would die at a terrifying rate.

note: swelling causes targeted body parts/tissues to swell with blood internally, which can leave the victim experiencing symptoms of blood loss.
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Demonic Gophers

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Re: What's going on in your fort?
« Reply #31418 on: November 04, 2013, 03:08:35 am »

...the cats did good work tearing skin and fat and bruising muscles, one even managed to shake a goblin about by the throat, but only tore the skin.

I'm pretty sure that throats don't have anything but skin in DF.  Your cat probably tore the goblin's throat open, severing major arteries and causing rapid death from blood loss if nothing else finished it off before it could finish bleeding to death.
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Joshua IX

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Re: What's going on in your fort?
« Reply #31419 on: November 04, 2013, 06:43:13 am »

My mason had his hand bitten off by a Giant Peregrine Falcon. Was such a clear cut that he didn't need treatment and just carried on building a wall XD

More generally: Fort at the source of a brook, half untamed wilds, half terrifying zombie atrocity land. Mid way through first year and relatively secure. Gonna be FUN I expect ^_^

A few years later, and we're a bustling Mountainhome with our King enthroned in a huge silver throneroom, and a Count in a more modest dwelling. At pop ~155 with about 30 military dwarves all in steel. Things are going wonderfully - working on some intricate plumbing and expanding into the caverns for the sake of challenge/fun. Not many Goblins around to play with sadly.

One handed mason is still going strong! Undead birds of pray are less abundant since we put up the guard tower ^_^
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Whatever happens, make it ironic dwarfy magma.

FireCrazy

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Re: What's going on in your fort?
« Reply #31420 on: November 04, 2013, 07:12:30 am »

Slew the human caravan for fun. This is the aftermath.
Spoiler (click to show/hide)
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boddha

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Re: What's going on in your fort?
« Reply #31421 on: November 04, 2013, 11:54:57 am »

Embarked where my fortress was located on top of a mountain (or at least a large hill.) Set up a little farm, some craftsdwarf rooms, a meeting hall, a few modest bedrooms... before I know it the fortress is 30 dwarves strong, when I get an alert for a night creature. A female human/weredeer comes charging full force towards the entrance. Man she's fast. I tell the dwarves to pull the drawbridge lever, and somehow it gets lifted right when she's on it. She flies in the air and lands in the pit I dug under the drawbridge, bruising her leg. She's just sat there for a few seasons, friendly while in human form. She hasn't moved a single tile. I really don't know what to do with her.

I still don't know what to do with these migrants with worthless jobs; most of them I have smoothing stone. This is my first fortress (other than tinypirate's playalong tutorial) so I'm usually staring at 20 idlers or parties.

I've been brewing every plump helmet I have but keep getting spammed with "Urist McFarmer cancels plant seed: needs plump helmet spawn." I have more booze than I know what to do with. Maybe my farm is too big (5x7)?
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11sparky11

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Re: What's going on in your fort?
« Reply #31422 on: November 04, 2013, 12:32:09 pm »

It's usually when a planter has the seeds, and is planting but another planter wants to go plant, but the other planter is like 'no my seeds boi' so the other one gives up because the other one is holding the seeds.
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HugoLuman: What got in?
MrSparky: The river.

smjjames

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Re: What's going on in your fort?
« Reply #31423 on: November 04, 2013, 12:57:23 pm »

A merchant wagon got destroyed by a fucking giant cockatiel that decided to attack a horse or something <insert annoyed emoticon> .
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Iamblichos

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Re: What's going on in your fort?
« Reply #31424 on: November 04, 2013, 02:28:00 pm »

My mayor was just adopted by a 20th cat...
I have set up three cages linked to levers surrounded the cages with deadly weapon traps.
The first cage has all the fortresses captured trolls, all the cats, ravens emus and eagles, yes even the mayor's pets :-)
2nd cage has all the mace, axe, sword, spear and hammer goblins.
3rd cage has all the lasher, crossbow and bow goblins.

I've been setting this up for two years since the last mass release. I'm doing a lot better job at dumping all the goblin's helmets weapons and shields this time, and my shooting gallery only has a single thickness so the dwarves will be forced to stand next to the fortifications. I'll wait till the mayor is very very happy, and see how far and fast I can make him fall into the lowest of moods, teach you to let cats adopt you in masses! The mayor will be one of the dwarves shooting trying to save his cats.
I've seen mermaid farms, werewagons, !!elves!!, dwarf bone artifacts depicting dwarvers killing dwarves... But this, this is the most dwarven thing ever.

Agreed.  We need a Like button.  This is just epic.
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I'm new to succession forts in general, yes, but do all forts designed by multiple overseers inevitably degenerate into a body-filled labyrinth of chaos and despair like this? Or is this just a Battlefailed thing?

There isn't much middle ground between killed-by-dragon and never-seen-by-dragon.
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