I was having problems with a mandate of chairs, as I had most of my doors and walls blown apart by a building destroyer, and I couldn't leave them open.
Some time later I see "The Mandate of Urist McChairs has ended!" Yay! Let's go see the mayor!
Wait, where is he?
*Checks logs, no deaths, no nothi- WAIT SOMEONE GOT A FELL MOOD*
Guess what happened to the mayor?
My new Bonecarver turned him into a chair, adorned with lovely images of the now-chaired mayor being attacked by bats (his least favorite thing.)
I took out the original chair in the office and placed this one there as a warning to the next bastard.
Wow, talk about irony XD
I love DF for this kind of thing, it seems to have sapient emergent behavior when you least expect it.
Finished walling off the top of the magma tube which is in the first cavern layer (got delayed a bit when an ambush, well, ambushed, the dwarven caravan and a quick cleanup). Now, I'm trying to decide whether to use the top of the magma pipe which is right next to the main stairwell for the forges or tap into the surface volcano and place the forges further up.
Also, earlier a dragon came which roasted the dogs, however since the smoke (or maybe fire, despite it being a DRAGON) blocked the pathway into the fort, the thing decided to path onto the roof where it roasted two cats and melted most of the bridges I used for roofing. While it did scare the crap out of the dwarves below, it didn't actually kill any since once the dogs on fire burned out, it pathed through the entrance and into a cage trap.
Since I had killed the goblins general who brought the flying mounts long ago and the most dangerous flying thing around this embark have been ravens, I haven't bothered to fix the roof while I was walling off the magma pipe. Well, there WERE vultures but they're more of an annoyance and I haven't seen them around in a while, not sure if I locally extincted them or if the ravens just keep taking up the wildlife slot.