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Author Topic: What's going on in your fort?  (Read 6230704 times)

monk12

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Re: What's going on in your fort?
« Reply #15615 on: August 18, 2011, 03:29:32 pm »

Three dwarves died of thirst during the winter- a sharp reminder that I need to get cracking on a water supply. Unfortunately, my cavern is water free, so my original plan of pumping cavern water into a reservoir had to be scrapped. Instead I've been working on a sewer system beneath the streets of Drunkensteels, and I've begun linking together my murky pools in an attempt to maximize rainfall collection. Currently, I'm puzzling over how I want to manage the water supply- I'd like some control over which portions of the sewer flood, but I don't want to make a dozen floodgates (and corresponding levers) and get wholly confused. I also need to find a place for a proper cistern so that if my water needs spike during the winter I'm not in the same boat I'm in now.

Good news! My bone carver went fey and created Steamyentrances, a Beak Dog bone figurine of Ral Smoothsmiths, a long dead queen of my civilization. Nothing particularly interesting about the artifact itself, other than the Beak Dog bone/leather decorations boosting the value of the piece to 12k dorfbucks.

Bad news! While connecting distant (but substantially large) murky pools, my miner-in-training was discovered by a squad of Goblin Crossbows, who proceeded to riddle him with bolts. Another squad of Crossbows joined the fun as well as some pikes, but due to the shielding presence of my herd of sheep, they were dispatched with only one military casualty, and one unlucky woodcutter. The biggest setback here was the loss of my miner, who was nearly skilled enough to take up the ore mining his predecessor was unable to complete. Now I have to start again.

Mimidormi

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Re: What's going on in your fort?
« Reply #15616 on: August 18, 2011, 03:45:45 pm »

I've always been paranoid about impossible mandates since i had that bismuth-loving mayor a long time ago. I always went the extra mile to ensure having in office someone with reasonable tastes.

Say hello to the new random mayor of Keshanathel (Flameringed), Kadol Tenshenurdim. She likes orthoclase, rose gold, red spinel, palm wood, molemarian leather, stars, guineafowls for their social nature and cheetas for their speed.

Mandates:  Make molemarian leather items (2/2)

I would have been perfectly fine with her if she mandated rose gold items, we're swimming in copper and gold. But no, apparently she wants the hardest thing to find on the list. I wasn't even expecting her to mandate such a thing.

She is the best hammerdwarf of the fort and captain of her squad, she could go get the raw material herself. The problem is, that according to the wiki, molemarians don't even yield the raw hide.
If you're wondering how a military dwarf with only one friend got elected, it's just that the RNG decided to screw with me.

It feels wrong and contrary to the spirit of the game to replace her, but it feels even wronger to have someone chained or beaten for failing to provide something impossible to produce. I guess the replace option is there for this kind of emergency.

That's it then, she'll retire from political duty to devote herself completely to the way of the Hammer.
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Bleaktea

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Re: What's going on in your fort?
« Reply #15617 on: August 18, 2011, 04:01:17 pm »

I had to give up on my latest fort, alas - one of our brave axedwarves got injured and crawled into bed, for some reason shedding much of his clothing all over his room as he did so.  While there he's undergone some kind of unspeakable transformation, such that if you try to look at his space, the game immediately crashes.  Ok, well, whatever, his injuries mean he'll be confined to that bed forever, so let him and his Lovecraftian horrorface just stay there.

This was fine for a few years, but now my legendary mason has made a Lovecraftian horrorstatue; moving to the part of the menu where it would be listed causes the game to crash, so I can't place any statues.  This kind of spoils my attempt to create personalized tombs with statues of the occupants for all famous dwarves.  I don't even know what it's a statue of.  Knowing my luck, it's that goddamn giant eagle he keeps making statues of.  Seriously, I filled a whole room with freaking giant eagle statues, and then just started atom-smashing them because The Eagle Room got filled up.  He's some kind of insane Dugu Scribeband the Giant Eagle fanboy.   He must have grown up with storybooks of Dugu Scribeband Settles In The Plains Of Whatever as his only companion.  And now he has made a god damn eagle statue so amazing, it blows the mind of the entire universe.

I was thinking of just designating the atom-smashing of all current statues to destroy the evil statue, but that would probably result in obliterating 8 or so masterwork statues.  There would be much unhappiness.
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DaftSkunk

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Re: What's going on in your fort?
« Reply #15618 on: August 18, 2011, 04:47:49 pm »

I´m currently working on an arenatower in my latest fort Magictowers, which is all about towers. My masons are making great progress, which they have to, because the part of the mountain I´m currently grinding is outside of my watchtower parameter and I have the bad feeling an ambush is just waiting around the corner.

I´ve also hit a problem regarding the water reservoir for the hospital part of the main tower... it freezes during winter, to no surprise. For some reason I thought the pumps that clean the water would also prevent it from freezing. The only solution I can come up with is to create a little magma reservoir beneath it, but that will have to wait until I start work on the magma/smith tower.
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Broseph Stalin

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Re: What's going on in your fort?
« Reply #15619 on: August 18, 2011, 05:03:55 pm »

I´m currently working on an arenatower in my latest fort Magictowers, which is all about towers. My masons are making great progress, which they have to, because the part of the mountain I´m currently grinding is outside of my watchtower parameter and I have the bad feeling an ambush is just waiting around the corner.

I´ve also hit a problem regarding the water reservoir for the hospital part of the main tower... it freezes during winter, to no surprise. For some reason I thought the pumps that clean the water would also prevent it from freezing. The only solution I can come up with is to create a little magma reservoir beneath it, but that will have to wait until I start work on the magma/smith tower.
Far be it from me to dissuade anyone from using magma to solve a problem but only outdoor water freezes. Digging an underground pit and designating it as a pond would work just fine, or if your willing to tame a section of the caverns they usually have water somewhere or another.

Scraggletag

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Re: What's going on in your fort?
« Reply #15620 on: August 18, 2011, 06:33:34 pm »

Previous post

The Peachick in a Pasture™ early warning system has paid off in spades.
Spoiler (click to show/hide)
As soon as the peachick spotted the ambush, I ordered almost all my dwarves inside, including the (currently unarmed) melee squads. The two marksdwarf squads were ordered to kill the seven goblin spearmen. I had hopped to inflict enough casualties that they'd run away before they got to my civilians. But as soon as my marksdwarves opened fire, they turned north and ran off the map. Only killed one of them. Our losses were limited to a single peachick and a few dozen broken bolts. They also killed a honey bader, no idea where that came from.
Spoiler (click to show/hide)

Remember Deler? He came to Lushmines barely a month ago with amazing physical stats but no military experience.
Spoiler (click to show/hide)
Yeah. I told you he was special.
Spoiler (click to show/hide)
He's been promoted to militia commander and part time bolt maker.

After dealing with the cowardly ambush, I got a chance to trade with the third dwarven caravan. Bought out all the steel, iron, pig iron, wood, chalk and marble they had. They brought a lot of wood, but I don't need it as much now that we're through the aquifer. I charred some of it for fuel, then had Ståkud knock out 4 steel hammer and 4 steel axes.

The rest of the wood will probably go towards beds, which we're still short on. Unfortunately, my highest level carpenter is only "adequate" so high quality beds are a ways away. My best mason is only "competent" too, but he is working on stone blocks right now anyways. Cog, the mooded stonecrafter is making pots as fast as she can grab stone.

I'm getting somewhat tired of all the brown. The surface and first two stone layers are entirely brown. I think I might just build the main part of my fort past the first cavern, just to get something else.

Next post
« Last Edit: August 19, 2011, 10:34:03 pm by Scraggletag »
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Oaktree

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Re: What's going on in your fort?
« Reply #15621 on: August 18, 2011, 08:02:37 pm »

Divine Tower awaits the visit of the King.

Meanwhile, a dwarf gets a fey mood, occupies the magma glass workshop, and then screams that he needs raw green glass!
Uh, why don't you make some?  We got plenty of sand about...

(Yes, I know it doesn't work that way.  Luckily I have a regular glass workshop that can make some for him.)
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Armorer McUrist cancels forge steel mailshirt, interrupted by minecart

AJARTCGA

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Re: What's going on in your fort?
« Reply #15622 on: August 18, 2011, 08:27:53 pm »

After playing for about a month I finally had my first ambush.
I had five squads, none were very well trained.
I think six out of about ten soldiers died, along with two civilians. And now I have three remaining captains. Including the commander, only one of them still has both of his hands. Stupid halberds. >.>
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Niccolo

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Re: What's going on in your fort?
« Reply #15623 on: August 18, 2011, 08:29:42 pm »

Currently have a little bear issue at my main stockpile. Damn thing keeps thieving my wine, but since I have all of the military power of a glass of water I'm just letting it get drunk off it's ass. It'll eventually get bored... or I'll catch it and sell it to the Elves.

They like bears, right?

Are they grizzly bears? Because you can war-train those. Nothing says "Dwarven Military Might" quite like a grizzly bear drunk off its ass.

That was sorta how I planned on... um... 'delivering' them.
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What's wrong with using magma? That's almost always the easiest method.
I have issues channeling it properly to do that method. I end up flooding the fortress with magma.
Check out my RtD!

Frogwarrior

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Re: What's going on in your fort?
« Reply #15624 on: August 19, 2011, 12:16:25 am »

My fortress is most of the way through Year 8. I have a Queen, 35 million dwarfbucks, and a thriving population of 235, and a 48-level magma pump stack draining the magma sea into a large reservoir near the surface.

FPS: Holding steady around 34.
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Lately, I'm proud of MAGMA LANDMINES:
http://www.bay12forums.com/smf/index.php?topic=91789.0
And been a bit smug over generating a world with an elephant monster that got 87763 sentient kills.
http://www.bay12forums.com/smf/index.php?topic=104354.0

monk12

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Re: What's going on in your fort?
« Reply #15625 on: August 19, 2011, 12:38:08 am »

Drunkensteels rolls on.

The human caravan was accompanied by another goblin ambush- although no military members died (and only a few injuries,) the goblins did kill my Legendary Bone Carver and sole Weaponsmith before being scattered.

I've nearly completed the first floor of the future hospital- I've also decided to turn the basement of that building into my mausoleum. Since I've also started making some lead sarcophagi, I'm down to only 7 ghosts!

Unexpectedly, my chief medical dwarf was elected mayor- her preferences aren't too bad, provided she doesn't start mandating mountain goat horn items- making pig iron bars fulfills a pig iron mandate, right?

Both an armorer and a leatherworker went fey (obviously not at the same time,) and they BOTH produced bucklers. Ah well, I'm not one to sneeze at a legendary armorer- not when I'm swimming in steel, anyway.

Autumn is halfway over- this coming winter I'll try to finish my water system so I can give it a good test run come the spring thaw.

Niccolo

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Re: What's going on in your fort?
« Reply #15626 on: August 19, 2011, 12:42:45 am »

Both an armorer and a leatherworker went fey (obviously not at the same time,) and they BOTH produced bucklers. Ah well, I'm not one to sneeze at a legendary armorer- not when I'm swimming in steel, anyway.

Lucky you.

I just had a fey weaponsmith... and there is no metal in sight.
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What's wrong with using magma? That's almost always the easiest method.
I have issues channeling it properly to do that method. I end up flooding the fortress with magma.
Check out my RtD!

jaxy15

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Re: What's going on in your fort?
« Reply #15627 on: August 19, 2011, 08:11:26 am »

I embarked on an area with limonite, limestone, and other stuff.
Woo!

EDIT: I found lignite!
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Dwarf Fortress: Threats of metabolism.

Frogwarrior

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Re: What's going on in your fort?
« Reply #15628 on: August 19, 2011, 08:16:18 am »

Unexpectedly, my chief medical dwarf was elected mayor- her preferences aren't too bad, provided she doesn't start mandating mountain goat horn items- making pig iron bars fulfills a pig iron mandate, right?

At least mountain goat horn can actually be obtained. My countess has a fondness for toad leather. I can't even get that from the caravans, which routinely show up loaded with firefly brains.

I've had two prisoners die of thirst because they got blamed for not making anything out of toad leather and got sentenced to 101 days, and people stopped giving them water. One of them was a mother, and the baby died of thirst soon after.
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Lately, I'm proud of MAGMA LANDMINES:
http://www.bay12forums.com/smf/index.php?topic=91789.0
And been a bit smug over generating a world with an elephant monster that got 87763 sentient kills.
http://www.bay12forums.com/smf/index.php?topic=104354.0

Broseph Stalin

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Re: What's going on in your fort?
« Reply #15629 on: August 19, 2011, 08:34:16 am »

Unexpectedly, my chief medical dwarf was elected mayor- her preferences aren't too bad, provided she doesn't start mandating mountain goat horn items- making pig iron bars fulfills a pig iron mandate, right?

At least mountain goat horn can actually be obtained. My countess has a fondness for toad leather. I can't even get that from the caravans, which routinely show up loaded with firefly brains.

I've had two prisoners die of thirst because they got blamed for not making anything out of toad leather and got sentenced to 101 days, and people stopped giving them water. One of them was a mother, and the baby died of thirst soon after.

Wow your countess sounds like a real classy lady, you know what she'd love? A room adjacent to the river, with a little hole so she can look out and see the fish.
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