[CREATURE:NIGHTMARE]
[DESCRIPTION:A monstrous horse comprised of an abominable mix of flesh, metal and flame. Its mane, eyes and hooves are constantly ablaze.]
[NAME:nightmare:nightmares:nightmare]
[CASTE_NAME:nightmare:nightmares:nightmare]
[CREATURE_TILE:'U'][COLOR:0:0:1]
[PETVALUE:10000]
[PREFSTRING:flaming manes]
[PREFSTRING:terrifying strength]
[LARGE_ROAMING][LARGE_PREDATOR][LIKES_FIGHTING][BONECARN][PRONE_TO_RAGE:100]
[NOPAIN][FIREIMMUNE][FIREIMMUNE_SUPER][MAGMA_VISION]
[NO_DIZZINESS][NO_FEVERS][NONAUSEA]
[POPULATION_NUMBER:5:10][FREQUENCY:33]
[CLUSTER_NUMBER:1:3][LOOSE_CLUSTERS]
[BIOME:GRASSLAND_TEMPERATE]
[BIOME:SAVANNA_TEMPERATE]
[BIOME:ANY_DESERT]
[BIOME:ANY_TROPICAL_FOREST]
[EVIL][MEANDERER][PET]
[BODY:QUADRUPED_HOOF:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:MOUTH:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:HOOF:HOOF_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_TISSUE_TEMPLATE:HOOF:HOOF_TEMPLATE]
[USE_MATERIAL_TEMPLATE:FLAME:FLAME_TEMPLATE]
[USE_TISSUE_TEMPLATE:FLAME:FLAME_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:THROAT:FLAME:TOP:BY_CATEGORY:SKIN]
[SELECT_MATERIAL:HOOF]
[STATE_COLOR:ALL_SOLID:ORANGE]
[DISPLAY_COLOR:4:0:1]
[FIXED_TEMP:14000]
[SELECT_MATERIAL:EYE]
[STATE_COLOR:ALL_SOLID:ORANGE]
[DISPLAY_COLOR:4:0:1]
[FIXED_TEMP:14000]
[TISSUE:IRON]
[TISSUE_NAME:iron:NP]
[TISSUE_MATERIAL:INORGANIC:IRON]
[THICKENS_ON_STRENGTH]
[ARTERIES]
[MUSCULAR]
[VASCULAR:5]
[RELATIVE_THICKNESS:3]
[HEALING_RATE:250]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE:STEEL]
[TISSUE_NAME:steel:NP]
[TISSUE_MATERIAL:INORGANIC:STEEL]
[MUSCULAR]
[STRUCTURAL]
[VASCULAR:3]
[RELATIVE_THICKNESS:2]
[HEALING_RATE:250]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:IRON:STEEL:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[SELECT_MATERIAL:SINEW]
[STATE_COLOR:ALL_SOLID:GRAY]
[STATE_NAME:ALL_SOLID:biometallic sinew]
[STATE_ADJ:ALL_SOLID:biometallic sinew]
[IMPACT_YIELD:542500]
[IMPACT_FRACTURE:1085000]
[IMPACT_STRAIN_AT_YIELD:319]
[COMPRESSIVE_YIELD:542500]
[COMPRESSIVE_FRACTURE:1085000]
[COMPRESSIVE_STRAIN_AT_YIELD:319]
[TENSILE_YIELD:155000]
[TENSILE_FRACTURE:310000]
[TENSILE_STRAIN_AT_YIELD:73]
[TORSION_YIELD:155000]
[TORSION_FRACTURE:310000]
[TORSION_STRAIN_AT_YIELD:189]
[SHEAR_YIELD:155000]
[SHEAR_FRACTURE:310000]
[SHEAR_STRAIN_AT_YIELD:189]
[BENDING_YIELD:155000]
[BENDING_FRACTURE:310000]
[BENDING_STRAIN_AT_YIELD:73]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:100]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:100]
[SELECT_MATERIAL:ALL]
[HEATDAM_POINT:NONE]
[BLOOD:INORGANIC:IRON:LIQUID]
[BODY_SIZE:0:0:100000]
[BODY_SIZE:3:0:1500000]
[BODY_SIZE:6:0:2500000]
[BODY_SIZE:8:0:7500000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:KICK:BODYPART:BY_CATEGORY:HOOF_FRONT]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_WITH]
[ATTACK:KICK:BODYPART:BY_CATEGORY:HOOF_REAR]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_WITH]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[CHILD:1][GENERAL_CHILD_NAME:nightmare foal:nightmare foals]
[NOCTURNAL]
[HOMEOTHERM:10068]
[SWIMS_INNATE][SWIM_SPEED:2500]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:FLAME]
[TL_COLOR_MODIFIER:ORANGE:1:RED:1:YELLOW:1]
[TLCM_NOUN:flames:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:THROAT:FLAME]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:1:1:1:1:1:1:1]
[APP_MOD_NOUN:mane:SINGULAR]
[APP_MOD_RATE:10:DAILY:0:100:0:0:NO_END]
Looking back now, it isn't actually a layer of flame, the standard materials are just turned red and jacked up to 14000 U.
And they have PRONE_TO_RAGE:100.
How can I add it to my game? </lame question>
A quick glance shows that there aren't any non-vanilla dependencies since all the tissues are defined in the creature raw so it's fairly simple.
You can do it the quick way, which is to just copy the contents of that spoiler and paste it at the end of creature_standard.txt in the raw/objects folder. And then the creature should appear in any generated worlds after the addition. this method however makes it hard to transfer the mod to a new DF version, and is generally considered 'the lazy way'.
Or you can do it the more professional way, which is to go to raw/objects create a new text file named something along the lines of "creature_nightmare.txt" (creature_ is required, but after that you can make yer own name). Edit the text file and put
creature_nightmare
[OBJECT:CREATURE]
Change the first line to match the name of your text file. then copy the contents of the spoiler below the 3rd line.
The second method makes the mod easier to move, remove, modify, or transfer to a new version also makes it harder to conflict with mods that modify vanilla stuff. Either method though they won't show up in anything but arena mode until a new world is generated.
[On topic]Despite my population cap being set at 200 and my population being over 200 migrants are still coming. I guess it's ok, since I was planning on upping the cap anyway, but I at least wish they would be somebody useful. And not bring so many pet grazing livestock that I don't want or have room to accommodate.