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Author Topic: ARM Archives: Wiki related stuff and other record keeping.  (Read 48599 times)

Parisbre56

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Re: ARM Archives: Wiki related stuff and other record keeping.
« Reply #270 on: August 16, 2015, 03:57:28 am »

I agree with Nik.

When you're trying to buy something, first you need to look at the available items, see what does what, quickly change from item to item, etc. That's much easier to do when all the important info are in the same page. Having the descriptions also be funny makes that process more fun and the items easier to remember.

Plus all those other reasons Nik used, which I don't have time to list.

Xantalos

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Re: ARM Archives: Wiki related stuff and other record keeping.
« Reply #271 on: August 16, 2015, 04:11:36 am »

What if we had a main armory page with the items having short descriptions that are funny and say what they do there, and links to seperate pages that go into more detail?
Or has that been suggested already.
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Parisbre56

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Re: ARM Archives: Wiki related stuff and other record keeping.
« Reply #272 on: August 16, 2015, 04:16:01 am »

What if we had a main armory page with the items having short descriptions that are funny and say what they do there, and links to seperate pages that go into more detail?
Or has that been suggested already.
I thought that was more or less what Nik was suggesting, unless I misunderstood something. Put all nonstandard armory items in a sperate page and put most special info in the armory items in their own page and just leave something like "more functions/ammo available" or "see page for details" in the armory page.

AoshimaMichio

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Re: ARM Archives: Wiki related stuff and other record keeping.
« Reply #273 on: August 16, 2015, 09:20:01 am »

Now this raises a question: What counts as non-standard?
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renegadelobster

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Re: ARM Archives: Wiki related stuff and other record keeping.
« Reply #274 on: August 16, 2015, 10:05:56 am »

Anything that doesn't have a price, could be considered "special" stock/is not explicitly listed and must be asked about, anything that results from a question along the lines of "So do you have anything like...", or is considered old Tinker projects of NPC's or player characters..

Example: 10 pounds of scrap metal, duct tape, Milno brand Pokin' PolesTM, Cartographer, old AM Tinker projects, May's .45 pistol.
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Nikitian

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Re: ARM Archives: Wiki related stuff and other record keeping.
« Reply #275 on: August 16, 2015, 02:36:37 pm »

Now this raises a question: What counts as non-standard?
That's easy: everything except latest GM-provided Armory list and all the "approved for Armory inclusion" items. There's a reason I was 'redundant' in declaring many items already in circulation as armory-approved - exactly for this situation in the future. Just as well, of course, I am going to approve any already commonly used currently non-standard (non-obsolete) items.

Now, what counts as 'obsolete' is a much more tricky question, of course: for example, Mk I&II should be obsolete by now, whereas battlesuits are fielded alongside assaultsuits, apparently (for now, at least). And then there's blaster weaponry and laser weaponry, the former making the latter quite obsolete... in some ways.
Hephaestus will tackle this question (I am waiting for Syvarris's and/or PyroDesu's return and counsel to start working on that) in due time.

Finally, while technically true, I don't think zero-cost "Misc" items are worth consideration here - Piecewise did a fine job collectively dumping them all behind an all-encompassing zero-item-long "Misc Category", and that might work for us just as well, to save space and reduce clutter - whether it goes on 'standard' items page or 'non-standard' one. At best we can give a few examples... perhaps even, on the "Misc"-item page  (i.e. that ?-token single entry in the category, that currently has no item page of its own - we could put to good use that one).
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Parisbre56

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Re: ARM Archives: Wiki related stuff and other record keeping.
« Reply #276 on: August 27, 2015, 02:10:09 pm »

@Nav: You removed 30 seconds of ammo from Judas' laser rifle when Steve said we'd have about 45 seconds once at the farming section. Not terribly important, but I think it would be better if you reduced that a bit.

NAV

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Re: ARM Archives: Wiki related stuff and other record keeping.
« Reply #277 on: August 27, 2015, 02:18:12 pm »

Alright, it is reduced a bit.
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Twinwolf

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Re: ARM Archives: Wiki related stuff and other record keeping.
« Reply #278 on: August 30, 2015, 04:02:15 pm »

Alright, I still can't get the wiki to cooperate, so I think it might be best for someone else to do the synopsis and summaries for missions 23-25. The summary I wrote for 23 should be a bit back in the OOC, if that helps.
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NAV

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Re: ARM Archives: Wiki related stuff and other record keeping.
« Reply #279 on: September 03, 2015, 11:41:52 pm »

Alright, I still can't get the wiki to cooperate, so I think it might be best for someone else to do the synopsis and summaries for missions 23-25. The summary I wrote for 23 should be a bit back in the OOC, if that helps.
I think you mean 13, not 23.
Mission 13 already has a summary on the wiki, so I'm not sure what should be done.


@Swordsmith04 Are you sure you should be botting characters before confirmed necessary?
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Twinwolf

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Re: ARM Archives: Wiki related stuff and other record keeping.
« Reply #280 on: September 04, 2015, 09:26:51 am »

I meant 13-15, my mistake.
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swordsmith04

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Re: ARM Archives: Wiki related stuff and other record keeping.
« Reply #281 on: September 04, 2015, 09:51:29 am »

@Swordsmith04 Are you sure you should be botting characters before confirmed necessary?
The default result is getting stuck in a robobody. Keeping/reacquiring a fleshy body is something they have to request, and I'm assuming they'll have to pay tokens, since their previous bodies were damaged on the cellular scale.

I wasn't going through and switching everyone over to robobodies, though. That was just two-edits-in-one while I was wikiing levelups.

Nikitian

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Re: ARM Archives: Wiki related stuff and other record keeping.
« Reply #282 on: September 04, 2015, 10:42:32 am »

Getting into a robobody is semi-permanent decision, unlike keeping whatever's left of their fleshy body. Ideally the decision is made by the time they are brought back on board, based on their 'earlier wishes' (some people want to be botted no matter what, some want to keep as much flesh as possible; OOC say should probably be fine as retconned stand-in for their wishes, since most of the time such people can't wake up to make such a decision IC at the time). I don't think we are to make that decision for the people, but thankfully wiki changes is easy to roll back (unlike ER proper).

And I don't think that cellular damage would result in absolutely necessary robotification, unless it's extreme - we have those extremely good artificial stem-cell stand-ins (not fleshknitter; 'slowly recuperate in infirmary conditions' stuff, don't remember the name). It appears, though, that it's been quite some time since people spent time in healing tanks instead of going on missions right away...
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Re: ARM Archives: Wiki related stuff and other record keeping.
« Reply #283 on: September 04, 2015, 11:02:52 am »

*clears throat*

I hereby state that should my current character suffer major physical damage on M24 and other missions to come, she should be put into infirmary to restore her organic body.

signed, Comrade P.
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AoshimaMichio

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Re: ARM Archives: Wiki related stuff and other record keeping.
« Reply #284 on: September 04, 2015, 12:31:50 pm »

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