Jehundik Vanyik
Physical Traits:
Healthy
Well Fed
Well Rested
Uninjured
Fit
Skills:
Local Folklore: +5
Woodsmanship: +4
Herbalism: +4
Archery: +2
Spear Fighting: +2
First Aid: +2
Gardening: +2
Possessions:
Sturdy Hunting Bow
Thick Fur Cloak
Sharp Steel Knife
Worn Boots
Several sets of Woodsman's Clothes (including leather belt and cotton trousers and shirt.)
Belted waterskin (full, holding a litre and a half of water)
Hip Quiver (Full)
-Twenty-four ash-tipped arrows.
A Satchel (mostly full)
-Extra Bowstrings
-Five Tallow Candles
-flint
-a whetstone
-Nine days worth of Jerky, dried apple and onions.
-Twenty five feet of straw rope.
-small pouch of poultice herbs (full)
-silver coin (an eye on one side, a shattered spear on the other)
-Set of Herbalists Tools (Including mortar, pestle, and small blades capable of precisely hooking or cutting under good lighting.)
-A Small Book of Cantrips (read by candlelight)
Companions
-Maergor:
Healthy, well fed, uninjured, well rested.
-Seven days worth of smoked fish for one person.
-Veila
Healthy, well fed, uninjured, well rested.
-Five days worth of Goat Cheese and bread for one person
1d20 +4 (
woodsmanship)= 23
Without needing to even use an arrow you manage to flush out catch and kill a rabbit. As you kill and gut the animal, you stain the fletching on one of your arrows with it's blood. With that done you take aim at a tree across the river and fire the bloodstained arrow. 1d20 +2 (
archery)= 17
The arrow meets it's mark squarely, burrowing itself into the wood of the tree, though your companions look at you a little queerly after your success.
With that done you spend the greater part of the day doubling back and looking for a safe place to cross the river. When you find it you mention your plan to anchor each person crossing to a tree as an extra precaution. Unfortunately though you find no trees both strong enough and close enough to the ford for you to tie your rope to and still cross the river. Maergor however mentions that he is a strong swimmer, and that he believes he could haul either you or Veila out of the water by rope should the current prove too strong. Veila seems satisfied by that, and agrees to cross first, bundling up her possessions above her head as she crosses the river.
She seems to have little trouble, the water at it's highest reaching about halfway from hip to shoulder. As she begins to dry out on the other side, she shouts that the rocks on the bottom of the river are slippery, and to be careful. With that it is you next, and you nearly slip on just such a stone on the river-bed. Fortunately Maergor notices you lose your balance, and with a pull brings you back to your feet, allowing you to safely cross. At that you and Veila both take hold of the rope as Maergor ties it to himself, and he briskly crosses.
It takes you the rest of the day to reach the second river, so there you make camp. It is then, between the two little rivers, that you tell your companions what it is that you are travelling for. You show them the magic of the book, and tell them of the vague directions that the wanderer -who you suspect was a sorceress- left for you. You offer to share with them whatever secrets of magic you might glean from the book, and your friend Veila seems genuinely interested, though she cannot read the words. Maergor however explains he is not interested in works of minor conjuration, and that what what he's seen of greater works of magic in his lifetime leaves him unsettled by the seeking of yet greater powers. He seems more than willing to help you reach your destination, but explains that he will likely afterwards leave to make his own path.
...
What you see of this little river on the following day leads you to believe that while it isn't quite as wide, that it cuts deeper and faster into the earth. However with a little luck you find a place to ford after a few hours of searching. This time you do find a tree to tie yourselves to as you cross, and it's fortunate that you do, because the stronger current of this river makes crossing even at one of it's more shallow points a battle. You all safely cross however, and continue on your way.
With both rivers crossed you continue on to where the rivers join at the fork, now free to turn south. You also easily find and retrieve your arrow, little worse for wear. Maergor mentions that he remembers a village on this side of the river, not far from the river fork. Perhaps you could go there to find news, directions and supplies? He thinks that you could make it there by late morning tomorrow.