Jehundik Vanyik
Physical Traits:
Healthy
Well Fed
Well Rested
Uninjured
Fit
Skills:
Local Folklore: +5
Woodsmanship: +4
Herbalism: +4
Archery: +2
Spear Fighting: +2
First Aid: +2
Gardening: +2
Possessions:
Sturdy Hunting Bow
Thick Fur Cloak
Sharp Steel Knife
Worn Boots
Several sets of Woodsman's Clothes
Hip Quiver (Full)
-Twenty-four ash-tipped arrows.
A Satchel (mostly full)
-Extra Bowstrings
-Five Tallow Candles
-flint
-a whetstone
-Nine days worth of Jerky, dried apple and onions.
-small pouch of poultice herbs (full)
-silver coin (an eye on one side, a shattered spear on the other)
-Set of Herbalists Tools (Including mortar, pestle, and small blades capable of precisely hooking or cutting under good lighting.)
-A Small Book of Cantrips (read by candlelight)
Following the directions you've been given you and your companions travel east, hugging the river. It's very easy going, impossible to get lost, and it gives you ready and easy access to fresh fish and the roots of a nutritious plant that grows plentifully along the riverbank. As you set out navigation is child's play, and the routine you create is helpful in giving direction and purpose to the group. Over the course of the next few days your companions seem perfectly content to allow you to lead and make decisions. Veila is quick to offer criticism or insult, and if you did not know her as well as you did you might be offended by her, but you know by now that's just her way, and that she means well. Maergor barely responds to her teasing at all, merely grunting or shrugging, never offering retort. That first night you watch as he sets the fire, and consider the man. He's built tall and broad, but given his proportion he's not a terribly well muscled man, though certainly fit and athletic. He arrived in town nearly a decade ago, road-weary, and with a younger sister besides, though the girl died of a pox that effected a few in town only a half year after she and her older brother arrived. He's mostly kept to himself since then. Veila though you've known since childhood, so she's much less a mystery and much more a friend.
The three of you eat well over the course of the next few days, it takes little effort for Maergor to spear a fish or three for supper, and for you to gather the stalks and roots of the aformentioned river plant. Besides that you have bread and cheese every day, and feed the occasional onion into a soup. Your least perishable foods though you save for the future of your road.
You remain well rested, as your breaks are more than sufficient to keep any of you from ailing from the rigours of travel, such as they are in such easy country. These breaks also give you plenty of opportunity to practice your spells. 1d20 +4 (
prepared spells) -10 (
absolutely no magical training or practice)= -4
Your attempts for these scant days however fail to bear fruit. You cannot help but feel frustrated,wishing Aednat had at least shown you once how each of these spells might be cast. You're sure there's something here, there's almost a... tug, but you just cannot manage to reach it. Still, perhaps with practice these things will grow easier? Unfortunately however you find that the writings within the book are completely invisible by daylight, though you can still attempt to practice during the day, however, you also find that the light of a camp-fire also reveals the writings kept within. It would seem it is *fire*, and not candlelight specifically, that makes the magic writing visible. You have not yet told your companions where you are going, or why, and they do not yet know about your attempts to learn magic, and while they ask few questions now, you doubt that their lack of curiosity will remain for long.
...
After four days of travel with little of note occurring, you come upon the river fork in the late morning. Both you and Maergor have seen this part of the river before, though Veila is already farther from home than she's ever been. For you though, this is already the farthest from home you've ever gone. You've delayed the decision for this long, but a choice must be made, the river must be crossed. Maergor explains that when he came to Ask-Heart he crossed the river by a bridge further down, but that when he did the bridge was already beginning to crumble. He adds that the three of you might be able to build a raft and pole across the river, but also that though the river is not terribly large the spring melt may have made the current deceptively strong, so this too is dangerous. Veila suggests that you double back and ford both rivers where they are more shallow and the current is less strong. Both look to you for a decision.
GM Note:
Want to take a second to explain how i'm going about the use of skills. Though you may take penalties on skills for not having any relevant experience, skills with tangential relation to other skills may negate malluses to the use of that skill. For example: Though you've never been trained as a butcher, as a hunter you can butcher a killed animal with adequate skill, negating the skill penalty you might otherwise suffer. Also while i'm rolling routinely, i'm probably not going to explicitly state the results of every roll, if for example it's a routine roll like foraging and the result is boring.