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How many players do we have?

Count me in!
- 13 (61.9%)
No, but maybe I'll watch
- 8 (38.1%)

Total Members Voted: 20


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Author Topic: The Dark Star (space game) - Planning thread (It begins! Link on latest post)  (Read 84472 times)

kj1225

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #150 on: January 09, 2015, 07:06:45 pm »

Added some skills that were previously unlisted to my sheet.
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~Neri

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #151 on: January 09, 2015, 07:13:18 pm »

My submission, now complete, is more or less the handyman. Fixing things, disposing of burned out lights, checking the air pipes are in order, or that the nav-systems don't have a glitch that will launch us into a nearby moon. Fix things, run thing, argue with people. Pretty much a backup anything, too.
We soooorta have an AI and drones to handle mundane things like that.
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WillowLuman

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #152 on: January 09, 2015, 07:37:13 pm »

My submission, now complete, is more or less the handyman. Fixing things, disposing of burned out lights, checking the air pipes are in order, or that the nav-systems don't have a glitch that will launch us into a nearby moon. Fix things, run thing, argue with people. Pretty much a backup anything, too.
Could you re-post/quote it to make it easier to find? Also, what with the AI and automated stuff we'll probably have, someone who's just a handyman/mechanic would be a little redundant. Give him some engineering skill at least, or maybe great understanding of computer science.
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Tiruin

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #153 on: January 09, 2015, 07:47:17 pm »

:v
I'll collate them.

Spoiler (click to show/hide)
Spoiler: Done (click to show/hide)

Name: shamus adversi
Spoiler: species (click to show/hide)
Spoiler: skills/abilities (click to show/hide)
Spoiler: Ship (click to show/hide)
Spoiler: RACE (click to show/hide)

Spoiler: ACTUAL CHARACTER (click to show/hide)

Spoiler: SKILLS (click to show/hide)
Spoiler: Character (click to show/hide)

Spoiler: Character (click to show/hide)
Spoiler: Race info (click to show/hide)

Spoiler: Character info (click to show/hide)
Spoiler: THE INCOMADS (click to show/hide)

Spoiler: Character (click to show/hide)
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Gooderthangood

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #154 on: January 09, 2015, 07:49:19 pm »

Why? I can think of several reasons for them to do that.

Take a look at Orks from Warhammer 40K if you want an idea or four for why~

Hey, even I don't like my race anymore.

I think I want to remake the race.
« Last Edit: January 09, 2015, 07:52:51 pm by Gooderthangood »
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WillowLuman

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #155 on: January 09, 2015, 07:53:50 pm »

Why? I can think of several reasons for them to do that.

Take a look at Orks from Warhammer 40K if you want an idea or four for why~

Hey, even I don't like my race anymore.
[Note: you can make a character of someone else's race if you can't think of your own.]
Well, do you have another race idea? If not, I'm sure we can make the one you have work.
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Gooderthangood

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #156 on: January 09, 2015, 07:56:30 pm »

Why? I can think of several reasons for them to do that.

Take a look at Orks from Warhammer 40K if you want an idea or four for why~

Hey, even I don't like my race anymore.
[Note: you can make a character of someone else's race if you can't think of your own.]
Well, do you have another race idea? If not, I'm sure we can make the one you have work.

I have another race idea.
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WillowLuman

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #157 on: January 09, 2015, 07:58:34 pm »

Well, let's hear it! Having a character idea to go with it would be good, too.

BTW, thanks for that Tiruin :)
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Dorsidwarf

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #158 on: January 09, 2015, 08:03:04 pm »

It was like 3 posts above where I said "Done now"


@Kevak: I'm not seeing any description of the AI except for grandiose statements about how pathetically small and unsafe some proposed ship designs were, and how a 'Ceta class AI' would refuse to be installed on one. I'm aware that there's automation on the ship, but as you chanted over the people saying we didn't need a second reactor "Back-ups are vital". Or do you find any situation where the AI/ it's repair bots are compromised, damaged, insane, or dead to be neglible and not requiring any sort of step-in?

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Dorsidwarf

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #159 on: January 09, 2015, 08:06:59 pm »

Spoiler: Race (click to show/hide)

Spoiler: Character (click to show/hide)


For people who don't use 50ppp and therefore my posting might be several pages back for
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WillowLuman

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #160 on: January 09, 2015, 08:13:22 pm »

It was like 3 posts above where I said "Done now"


@Kevak: I'm not seeing any description of the AI except for grandiose statements about how pathetically small and unsafe some proposed ship designs were, and how a 'Ceta class AI' would refuse to be installed on one. I'm aware that there's automation on the ship, but as you chanted over the people saying we didn't need a second reactor "Back-ups are vital". Or do you find any situation where the AI/ it's repair bots are compromised, damaged, insane, or dead to be neglible and not requiring any sort of step-in?

From what he's told me, since the ship's systems would serve as the AI's body, its character depends on what the ship ends up being.
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Dorsidwarf

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #161 on: January 09, 2015, 08:18:40 pm »

Didn't everyone argue for ~50 posts about the ship because some people wanted an exploration ship and some a rust bucket and some a flying garden and some a generational ark?
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Pencil_Art

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #162 on: January 09, 2015, 08:20:00 pm »

We should really settle that sometime soon.
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~Neri

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #163 on: January 09, 2015, 08:22:04 pm »

Didn't everyone argue for ~50 posts about the ship because some people wanted an exploration ship and some a rust bucket and some a flying garden and some a generational ark?
Yup. I have a base personality since we seem to be leaning towards a science and industry oriented ship, however the finer details are based on what specifically that ship is.
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Gooderthangood

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #164 on: January 09, 2015, 08:22:35 pm »

Alright, here goes, for the second time.

Spoiler: RACE (click to show/hide)

Spoiler: CHARACTER (click to show/hide)
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