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Poll

How many players do we have?

Count me in!
- 13 (61.9%)
No, but maybe I'll watch
- 8 (38.1%)

Total Members Voted: 20


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Author Topic: The Dark Star (space game) - Planning thread (It begins! Link on latest post)  (Read 85367 times)

Dorsidwarf

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #105 on: January 08, 2015, 07:44:09 pm »

Rule 1 of role playing with people in a game:
'My character would never do/allow that so therefore I will veto/sit it out.' is not how you play.

Find a reason. Bend the edges of your characters morals. Your backstory is not to dictate that you cannot do this or that ever, even if it says so. It's there to add flavor and plot hooks to the story, to help immerse yourself and others into the game.


Nothing breaks a game faster than a player refusing to cooperate with the other players because they wrote a backstory saying they don't. My bard's backstory may give him no reason to visit the dungeon, but if I walk away and go looking for the Lost Trombone my characters backstory says I am seeking, I'm not going to be invited back the next week.


In less serious tone, color me interested in this game.
« Last Edit: January 08, 2015, 07:46:30 pm by Dorsidwarf »
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WillowLuman

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #106 on: January 08, 2015, 07:45:37 pm »

I don't like hard scifi. If I wanted to play something based off real life in the possible future I'd find it. I want to play a game where aliens do cool shit in space.
Hard leaning. Since the theme at the outset is scientific exploration, some hardness is due, but things can be argued and discussed. I just don't want people bringing in psionics/time travel/phlebotinum.

MORE NOTES:

FTL: The method of FTL in this setting requires accelerating to relativistic speeds first, then performing a warp jump. So, it's not simply moving through space conventionally at superluminal speeds, but rather more like taking a running start before jumping. Given the energy requirements, it necessitates a ship of a certain size, and a good chunk of any FTL voyage is taken up by that initial "running start" of accelerating to the neighborhood of C. In short: necessary for interstellar travel within a convenient time frame, but wholly impractical for traveling "short" distances (within a system).

Units of Measurement: For completeness sake, so you don't have to worry about these too much if you don't want to. There is a (somewhat) dominant race in this setting who's standardized units of measurement have become more or less accepted all over. Of note are the Span (defined as the average distance between their home planet and their home star; roughly equivalent to 1.24 AU) the Cycle (how long it takes their home planet to complete 1 orbit, roughly equivalent to 1.82 years) and their Meter (defined as the measured wavelength of one of their often-used radio frequencies in a vacuum, almost exactly 1.1 meters). From these we get derivations like the Lightcycle, which is the distance covered by light in 1 cycle.

Just asking, since you wanted us to mention specific skills and abilities related to our character in addition to our general race description does that mean that we will have to worry about forgetting to mention specific "obvious" abilities that our race should have? For example I believe my guy should be able to form a dust cloud in a desert that obscures an enemies vision by flapping his wings very hard which kicks up dust. Would I have to specifically mention that in the character sheet or would you just let the action play out if it made sense to you?

Also I add that ability to make dust clouds to my character sheet. I haven't done it yet but I'm going to
Reasonable applications of existing capabilities are acceptable. Though it's indeed good to bring these things up ahead of time in case we have different definitions of "reasonable."

Actually I probably won't be joining, I don't have any ideas for a race and don't think I'll be getting any anytime soon.

EDIT: Original ideas at least.
What unoriginal ideas do you have? Chances are we can tweak it into something a bit more unique.

-snip-
You don't necessarily need to bring an asteroid aboard to mine it. You might just rendevous/capture it then take it apart as needed.
« Last Edit: January 08, 2015, 07:48:52 pm by HugoLuman »
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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #107 on: January 08, 2015, 07:49:53 pm »

Small astroids are better to bring aboard. Large ones you dump robotic mining facilities on. Maybe engines if you intend to keep it around for a while while you disassemble it.
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Pencil_Art

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #108 on: January 08, 2015, 08:26:10 pm »

Actually I probably won't be joining, I don't have any ideas for a race and don't think I'll be getting any anytime soon.

EDIT: Original ideas at least.

Hey, my one wasn't that original. It was inspired by the Sloe Sapperling from the Monster-Blood Tattoo series.
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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #109 on: January 08, 2015, 08:28:29 pm »

I'm basing the AI vaguely off of The Culture from several books by Iain M. Banks. They won't be anything like them, but the idea prompt was from The Culture.
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blazing glory

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #110 on: January 08, 2015, 08:35:10 pm »

Actually I probably won't be joining, I don't have any ideas for a race and don't think I'll be getting any anytime soon.

EDIT: Original ideas at least.
What unoriginal ideas do you have? Chances are we can tweak it into something a bit more unique.

...

...

I just realized I have no ideas what-so-ever, I believe my mouth fingers were rambling without me really thinking about it.

That was embarrassing.
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Arcvasti

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #111 on: January 08, 2015, 08:52:23 pm »

+1 to solar panels. Nuclear reactors are fun too.

Be as detailed as you like.

Challenge accepted.

Sheet:

Spoiler: Race info (click to show/hide)

Spoiler: Character info (click to show/hide)

EDIT: Due to potentially being too similar to Pencil_art's race, I may have to change it.

DOUBLE EDIT: ^Actually, nah. I think they're different enough that it'll work.
« Last Edit: January 08, 2015, 09:01:08 pm by Arcvasti »
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Pencil_Art

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #112 on: January 08, 2015, 08:54:52 pm »

However detailed you are, look at this.


Spoiler: Character (click to show/hide)

Still editing!
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Arcvasti

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #113 on: January 08, 2015, 08:57:49 pm »

However detailed you are, look at this.


Spoiler: Character (click to show/hide)

Still editing!

Bolded bits are paralells between the Bondlings/whatever and my Yilgs. Well. That's sort of embarassing. I suppose that's what comes from not looking at anyone else's sheets before submitting my own.

EDIT: On reflection, the two races are pretty discrete. I thought you were getting at something else with that post. Bluh.
« Last Edit: January 08, 2015, 09:40:09 pm by Arcvasti »
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Pencil_Art

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #114 on: January 08, 2015, 08:58:59 pm »

Your character description is still better then mine, though.

However detailed you are, look at this.


Spoiler: Character (click to show/hide)

Still editing!

Bolded bits are paralells between the Bondlings/whatever and my Yilgs. Well. That's sort of embarassing. I suppose that's what comes from not looking at anyone else's sheets before submitting my own.

EDIT: On reflection, the two races are pretty discrete. I thought you were getting at something else with that post. Bluh.

Nope. I was just posting because you were like 'challenge accepted' at 'be as detailed as you like'. Sorry for any inconvenience caused.
« Last Edit: January 09, 2015, 02:50:38 am by Pencil_Art »
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Gooderthangood

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #115 on: January 09, 2015, 03:09:43 am »

Hey, I'm a new guy. Don't blame me if this is bad.

Spoiler: THE INCOMADS (click to show/hide)

Spoiler: Character (click to show/hide)

(Note: The name sounding like the noun 'Nomad' is a complete coincidence.)
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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #116 on: January 09, 2015, 03:15:09 am »

How do they birth with the knowledge to design and create a mask and cloak?

Why do they wear them?
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WillowLuman

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #117 on: January 09, 2015, 03:16:21 am »

Maybe they are an artificially created species?

What role would Morkad serve on the crew?
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Gooderthangood

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #118 on: January 09, 2015, 03:26:50 am »

How do they birth with the knowledge to design and create a mask and cloak?

Why do they wear them?

"They seldom communicate with anyone they meet"; they don't want anyone knowing who they are either, after the 'Tragedy'.

"They seem to have access to extreme intelligence"; they may have been genetically modified when they were still one civilization.
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Gooderthangood

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Re: The Dark Star (space game) - Planning/Pre-game/Interest thread
« Reply #119 on: January 09, 2015, 03:29:48 am »

Maybe they are an artificially created species?

What role would Morkad serve on the crew?

"Dubbed 'Wanderers' due to the fact that they roam across large expanses of land alone"; an explorer/scout, most likely.

"Incomads train themselves into merciless hunters at the age of three cycles"; possibly a hunter?

And maybe they were artificial. The discovery of that fact may have been the 'Tragedy'.
« Last Edit: January 09, 2015, 03:32:15 am by Gooderthangood »
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