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Author Topic: Era of Diesel - Game Thread - Shadow of Khans [Turn 13]  (Read 19218 times)

Glowcat

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 2]
« Reply #45 on: January 03, 2015, 08:06:05 pm »

Turn Update 2.3

Responding to the build up along its border, the Citizens' Union of Allabard attempted to dislodge the Bishe Khaganate from its new military outpost. The struggle was bitter and even matched, but eventually Allabard was forced into a retreat, with one army being obliterated entirely. The Khaganate is infuriated by the attack.

<The Aethonian Empire queues an action for Turn 2.8>

COMBAT REPORT
Quote
Citizens' Union of Allabard Armies (2) attack Bishe Khaganate Province #68! Defended by 2 Armies.

Combat 1
1d8+1 vs 1d8+1
Attacker Roll: 6+1 = 7
Defender Roll: 8+1 = 9
Allabard Army Destroyed!

Combat 2
1d8+1 vs 1d8+1
Attacker Roll: 7+1 = 8
Defender Roll: 7+1 = 8
Allabard Army Retreats to Province #69

Victory for Bishe Khaganate forces!



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Sheb

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 2]
« Reply #46 on: January 04, 2015, 05:19:41 am »

The United Socialist Alliance is willing to lend itself as a mercenary force to help the Bishe Kaghanate. In exchange for #59 we will join against the invaders.
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Haspen

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 2]
« Reply #47 on: January 04, 2015, 05:52:11 am »

Two armies from #85 to #89
Two armies from #86 and one army from #83 to #88
Army from #82 to #86

Construction of railroads to be done in #82, #86 and new academy in #84


Talmurian Empire wishes to extend an offer to GUNIBURG; An alliance and Trade Treaty, plus roughly equal share in conquered territories, plus blueprints of incoming Chemistry tech, if they help bring down the Aurosian Oath-Breakers down.

And here comes King Tarmar II, onto the Balcony of Royal Words! Let's hear what the son of emperors of old has to say:

"Last week, we received a blow that cannot be defined otherwise than hideous and honorless. The ones we wanted to speak of as allies became our bitterest enemies with one decision. But Talmurian Empire shall not try to reason with those who do not have reason at all. Our response to this shall be short and laconic:

To the traitors, we say DEATH! To the oath-breakers, we say WAR! To those slain in surprise offensive, we say VENGEANCE shall be done!

The soldiers of Talmurian Empire shall know no rest till all of Auros shall be properly punished and the corpses of Aurosian government shall hang from the trees. There will be no further talks nor diplomatic connections nor peace talks until our justice shall be done. This says We, Emperor of Talmuria, Tarmar II, on this very day, this is our pledge to all our loyal subjects."
« Last Edit: January 04, 2015, 06:05:38 am by Haspen »
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Glowcat

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 2]
« Reply #48 on: January 04, 2015, 07:58:13 am »

Turn Update 2.4

In a speech that will likely be remembered for ages, Emperor Tarmar II issued orders to begin the counter assault against the deceitful Republic of Auros. It was not won without blood, but in the end the Empire reclaimed on of its territories and ousted Aurosian forces from the fortifications to their south. They were only 1 league away from the Republic's Capital.

The United Socialist Alliance is willing to lend itself as a mercenary force to help the Bishe Kaghanate. In exchange for #59 we will join against the invaders.

The Khaganate feels it is still too early to rely on outsiders, and the USA is too far from the traditions to be trusted so easily.

COMBAT REPORT
Quote
Talmurian Empire Armies (2) attack Auros Occupied Province #89! Defended by 1 Army.

Combat 1
1d8+1 vs 1d8-1
Attacker Roll: 1+1 = 2
Defender Roll: 7-1 = 6
Talmurian Army Destroyed!

Combat 2
1d8+1 vs 1d8-1
Attacker Roll: 8+1 = 9
Defender Roll: 8-1 = 7
Auros Army Destroyed!
Province #89 has been liberated from the Auros Invaders!
A Railroad in #89 is destroyed in the assault.

Victory for Talmurian Empire forces!
Quote
Talmurian Empire Armies (3) attack Republic of Auros Province #88! Defended by 1 Army.

Combat 1
1d8+1 vs 1d8-1+2
Attacker Roll: 1+1 = 2
Defender Roll: 5+1 = 6
Talmurian Army Destroyed!

Combat 2
1d8+1 vs 1d8-1+2
Attacker Roll: 7+1 = 8
Defender Roll: 6+1 = 7
Auros Army Destroyed!
Province #88 has been occupied by the Talmurian Empire!
Fortifications in #88 are destroyed in the assault.

Victory for Talmurian Empire forces!



EDIT: Your most recent Glowcat update mistake is not deleting the Railroads at #89.

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Sheb

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 2]
« Reply #49 on: January 04, 2015, 08:03:57 am »

#60 -> #58
#57 -> #58
#55 -> #56

HQ in #58
Port in #56
Acadmy in #55
Railroad in #57

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Glowcat

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 2]
« Reply #50 on: January 04, 2015, 08:34:33 am »

Turn Update 2.6

The USA continues to build its military capabilities, adding a Port for naval options.

The PSFDR continues its attack on the falclands and towards Guniburg itself, using a blitz assault across the enemy's railroads. However, the vanguard force is splintered against the shield of Guniburg soldiers. Its first Glorious Falclands Liberty Polling operation results in a 99.1% favor of joining the PSFDR and new government officials are sent to oversee the new province.

COMBAT REPORT
Quote
PSFDR Armies (1) attack Guniburg Province #105! Defended by 1 Army.

Combat 1
1d8+1 vs 1d8+1
Attacker Roll: 5+1 = 6
Defender Roll: 8+1 = 9
PSFDR Army Destroyed!

Victory for Guniburg forces!



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Parsely

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 2]
« Reply #51 on: January 04, 2015, 02:45:28 pm »

105 > 103
100 > 105

Forts in 105 and 103.
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a1s

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 2]
« Reply #52 on: January 04, 2015, 02:59:34 pm »

temporary IC treaty unrescinded
seems like I'll have more important things to do on my turn than build stuff.

(too many negatives? I'm saying I will give 1 IC to Aethonians)
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Glowcat

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 2]
« Reply #53 on: January 04, 2015, 03:13:10 pm »

Guniburg builds new fortifications to hold its territory against the PSFDR incursion.

The Aethonian Empire continues its military camp construction as well as establishes the first modernized fleet. Furthermore it constructs new research centers across its lands, offering to share some with its ally, the PSFDR.



NPCs Turn...

United Kingdom of Arlon continues reinforcing its borders and starts modernizing its infrastructure. Its government is thrilled by the Talmurian speech and the success of Monarchy, and sends gift baskets to the Emperor with miniature effigy dolls of King Caduceus.

1x Armies from #33 to #37
1x Army from #36 to #37
1x Army from #34 to #33
1x Army from #24 to #25

Build Fortifications in #24 and #33
Build Military HQ in #37 and #25
Build Railroad in #34


Bishe Khaganate likewise continues attempting a three direction build up to secure its borders.

1x Army from #68 to #67
1x Army from #62 to #53

Build Fortifications in #30, #61 and  #68
Build Military HQ in #53, and #67


The Free States of Mahdama does the same, but also connects its northern and southern provinces by rail.

1x Army from #16 to #11
1x Army from #13 to #11

Build Fortifications in #17
Build Military HQ in #11
Build Railroads in #8, #9, and #12




~~Turn 3 (Year 1900.3)~~

Total War breaks out across the continent. Yet somehow, during this upheaval, one of the United Kingdom of Arlon's coastal settlements has a population boom!

EVENT:
Quote
Event Roll: 10
Event Type: Immigration Boom
Event Target: Player 9
Event Province: #20





(click for full-size image)




Current Populous Provinces (controlled by)
#8:   (Free States of Mahdama)
#12:   (Free States of Mahdama)
#20:   (United Kingdom of Arlon) (NEW)
#40:   (Aethonian Empire)
#45:   (Aethonian Empire)
#61:   (Bishe Khaganate)
#73:   (Citizens' Union of Allabard)
#84:   (Talmurian Empire)
#88:   (Republic of Auros)
#92:   (Talmurian Empire)

Spoiler: Technology Status (click to show/hide)

Spoiler: Diplomacy Status (click to show/hide)
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Tiruin

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 3]
« Reply #54 on: January 04, 2015, 05:15:35 pm »

Before ebbor, because busy-busy today ._.
(also nghhh...that is awesome news, Glowcat. Exactly....how I feel >_>)




> Move the #92nd army to attack #89.
> Move all remaining armies (#99, 80, 98) to attack #88.
> Construct an academy @#79
> Construct a Port @#91
> Construct Fortifications @#80, 98, 95


"Do not annex that province."
« Last Edit: January 04, 2015, 05:35:07 pm by Tiruin »
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Toaster

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 3]
« Reply #55 on: January 04, 2015, 05:37:03 pm »

((Committed to this; guess I have to see it through.  If this blows up, may be an early exit for me.))

First Citizen Hill did not stop his advance.

Troop Movement:

3x 69 -> 67
1x 72 -> 69

Construction:

Academy in 69
Railroad in 74, 77
Fortifications in 71


Diplomacy:

Offer Research Pact to United Socialist Alliance (will replace Research Pact with Aethonian Empire)
Offer 5 Max Armies/Turn to United Socialist Alliance for three turns
« Last Edit: January 05, 2015, 10:00:49 am by Toaster »
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a1s

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 3]
« Reply #56 on: January 04, 2015, 07:11:01 pm »

Army movement:
31->41
32->41
46->48
47->48
104->103

Construction:
HQs:41,48
annex 104.

accept any outstanding offers from the Aethonians.
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Sheb

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 3]
« Reply #57 on: January 05, 2015, 10:09:22 am »

"And in sooth my fellow citizens, the Bishe Kaghanate is the rotten giant purple banana in the world's fruit basket! It needs to be taken out before it grows so much as to threaten our independence. Together with our Allabardian friends, and with the hope of support from Guniburg and the PSFDR, we strike a blow for all fruitdom!"

Accept all deals with Allabard

1x55 attack 53
2x56 attack 53
58 to 60
60 to 56
57 to 56

Fortifications in 60, 57
Railroad in 58
Port in 55

« Last Edit: January 05, 2015, 11:34:29 am by Sheb »
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10ebbor10

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 3]
« Reply #58 on: January 05, 2015, 10:31:10 am »

Movement

1 army each from 3, 4 to 2
1 army each from 5,7 to 6

Construction

HQ in 2,6
Railroad in 3
Harbour in 1

Diplomacy:

We wish to trade some resources (army cap/ PI) for 5 RP or more.
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Glowcat

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 3]
« Reply #59 on: January 05, 2015, 10:57:58 am »

Turn Update 3.3

This month in Eurosa there was WAR. The carnage from the Aurosian-Talmurian War only intensified, and the Union was not about to give up on its ambitions.

The Agatean Empire had almost completed building military camps across their nation, and even begun work on a new port for naval capabilities.

In what may prove to be the most disastrous military operation of the 1900s, King Caduceus ordered an all out assault against Talmurian defenders as well as those occupying Aurosian lands. The fighting was intense, but unlike the soft Aurosian philosophers, the soldiers of the Empire were made of stalwart steel and stood against numbers far greater than their own until the Aurosians had spent their entire forces in this ill-advised attack. Those who survived broke ranks, and deserted while cursing Caduceus. The Republic of Auros was left without a single army standing.

Seeking his own conquest, First Citizen Hill continued his assault against the Khaganate. The fortifications proved a disastrous obstacle to overcome, but when all seemed lost, an opening was created in the defense and the surviving armies pushed against the enemy's fortress with all the cannon-power they could muster, reducing it to rubble in the process. The province was now under their control.

COMBAT REPORT (Republic of Auros)
Quote
Replubic of Auros Armies (5) attack Talmurian Empire Province #89! Defended by 2 Armies.

Combat 1
1d8-1+1 vs 1d8+1
Attacker Roll: 4+0 = 4
Defender Roll: 8+1 = 9
Aurosian Army Destroyed!

Combat 2
1d8-1 vs 1d8+1
Attacker Roll: 3-1 = 2
Defender Roll: 3+1 = 4
Aurosian Army Destroyed!

Combat 3
1d8-1 vs 1d8+1
Attacker Roll: 5-1 = 4
Defender Roll: 8+1 = 9
Aurosian Army Destroyed!

Combat 4
1d8-1 vs 1d8+1
Attacker Roll: 7-1 = 6
Defender Roll: 2+1 = 3
Talmurian Army Destroyed!

Combat 5
1d8-1 vs 1d8+1
Attacker Roll: 4-1 = 3
Defender Roll: 7+1 = 8
Aurosian Army Destroyed!

Combat 6
1d8-1 vs 1d8+1
Attacker Roll: 3-1 = 2
Defender Roll: 7+1 = 8
Aurosian Army Destroyed!

Victory for Talmurian Empire forces!
5 Auros Armies wiped out
1 Talmurian Army Lost

Quote
Replubic of Auros Armies (3) attack Talmurian Occupied Province #88! Defended by 2 Armies.

Combat 1
1d8-1 vs 1d8+1
Attacker Roll: 4-1 = 3
Defender Roll: 7+1 = 8
Aurosian Army Destroyed!

Combat 2
1d8-1 vs 1d8+1
Attacker Roll: 2-1 = 1
Defender Roll: 5+1 = 6
Aurosian Army Destroyed!

Combat 3
1d8-1 vs 1d8+1
Attacker Roll: 2-1 = 1
Defender Roll: 2+1 = 3
Aurosian Army Destroyed!

Total Victory for Talmurian Empire forces!
3 Auros Armies wiped out

COMBAT REPORT (Citizens' Union of Allabard)

Quote
Citizens' Union of Allabard Armies (3) attack Bishe Khaganate Province #67! Defended by 1 Armies.

Combat 1
1d8+1 vs 1d8+3
Attacker Roll: 6+1 = 7
Defender Roll: 7+3 = 10
Allabard Army Destroyed!

Combat 2
1d8+1 vs 1d8+3
Attacker Roll: 2+1 = 3
Defender Roll: 6+3 = 9
Allabard Army Destroyed!

Combat 3
1d8+1 vs 1d8+3
Attacker Roll: 5+1 = 6
Defender Roll: 1+3 = 4
Khaganate Army Destroyed!

Victory for Union forces!
2 Allabard Armies Lost
1 Khaganate Army wiped out
Fortifications were destroyed in the assault
Union of Allabard occupied #67!




« Last Edit: January 05, 2015, 11:03:13 am by Glowcat »
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