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Author Topic: Era of Diesel - Game Thread - Shadow of Khans [Turn 13]  (Read 18944 times)

10ebbor10

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 13]
« Reply #255 on: April 19, 2015, 07:51:10 am »

The United Socialist Alliance send a not wondering why the Agatean Empire feels the need to send troops toward its border with the USA. The rapid building of railroad to the border is also disapproved of.

The Agatean empire notes that the Railroads are the heart of every modern economy. Rapid and reliable transport of goods is essential to the prosperous functioning of an economy, and as such, the railroad must be build.
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Sheb

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 13]
« Reply #256 on: April 19, 2015, 08:12:46 am »

Those railroads will also allow the single greatest concentration of force of the Agatean Empire to strike our borders within one turn.
If the troops AND the railroad move forward, we will conclude that the Agatean Empire is preparing an attack. 
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Jarno21

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 13]sts
« Reply #257 on: April 19, 2015, 10:09:38 am »

Weary from the last war, and thinking of all the infrastructure we have to build due to arlon's demolishing crews, the aethonian empire does not wish to be dragged into a bloody war between our two allies. We can not, however, stand by while innocents get slaughtered.
Therefore we shall station a quick reaction force at both borders. Those are not meant for offensive actions, only for countermeasures.
I hope that there can be peace in our time, but if war is brought to us we will not hold back.
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Glowcat

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 13]
« Reply #258 on: April 19, 2015, 10:43:33 am »

Turn Update 13.1

The USA made much rancor about new Agatean railroads, but the burst of productivity helped move the nation's industrial capacity forward



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Toaster

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 13]
« Reply #259 on: April 21, 2015, 03:42:16 pm »

The Citizen's Union laughs at the notion of giving territory to the aggressive Talmurians.


Troop Movement

3x 76 -> 77
1x 72 -> 74
1x 69 -> 75
4x 68 -> 76

1x 64 -> 68
1x 65 -> 68
1x 101 -> 68

2x 101 -> 95
2x 95 -> 96
4x 94 -> 98


Construction

Airfield in 95, 68, 76, 72
Fortifications in 91, 93, 77  //I can build there if I can resecure this turn, correct?  If no, just disregard that order and I'll not use the PI.


Diplomacy:

Extend MA deal to USA for another turn at the current rate
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Glowcat

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 13]
« Reply #260 on: April 23, 2015, 02:26:26 am »

Turn Update 13.3

First Citizen Hill laughed as his forces marched upon Talmurian soil.

COMBAT REPORT (Union of Allabard)
Quote
The Union of Allabard (3) attacks Talmurian Occupied Province #77! Defended by 4 armies.

Combat 1
1d8+3 vs. 1d8+1
Attacker Roll: 8+3 = 11
Defender Roll: 6+1 = 7
Talmurian army destroyed!

Combat 2
1d8+3 vs. 1d8+1
Attacker Roll: 8+3 = 11
Defender Roll: 2+1 = 3
Talmurian army destroyed!

Combat 3
1d8+3 vs. 1d8+1
Attacker Roll: 1+3 = 4
Defender Roll: 8+1 = 9
Union army destroyed!

Combat 4
1d8+3 vs. 1d8+1
Attacker Roll: 5+3 = 8
Defender Roll: 3+1 = 4
Talmurian army destroyed!

Combat 5
1d8+3 vs. 1d8+1
Attacker Roll: 1+3 = 5
Defender Roll: 2+1 = 3
Talmurian army destroyed!

Victory for Union forces!
1 Union armies were lost.
4 Talmurian armies wiped out.
An academy was destroyed in the assault.
Union has liberated province #77!
Quote
The Union of Allabard (2) attacks Talmurian Province #96! Defended by 2 armies.

Combat 1
1d8+2 vs. 1d8+3
Attacker Roll: 1+2 = 3
Defender Roll: 2+3 = 5
Union army destroyed!

Combat 2
1d8+2 vs. 1d8+3
Attacker Roll: 3+2 = 5
Defender Roll: 4+3 = 7
Union army destroyed!

Victory for Talmurian forces!
2 Union armies wiped out.
Quote
The Union of Allabard (4) attacks Talmurian Province #98! Defended by 2 armies.

Combat 1
1d8+2 vs. 1d8+3
Attacker Roll: 1+2 = 3
Defender Roll: 7+3 = 10
Union army destroyed!

Combat 2
1d8+2 vs. 1d8+3
Attacker Roll: 7+2 = 9
Defender Roll: 8+3 = 11
Union army destroyed!

Combat 3
1d8+2 vs. 1d8+3
Attacker Roll: 5+2 = 7
Defender Roll: 7+3 = 10
Union army destroyed!

Combat 4
1d8+2 vs. 1d8+3
Attacker Roll: 6+2 = 8
Defender Roll: 3+3 = 6
Talmurian army destroyed!

Combat 5
1d8+2 vs. 1d8+3
Attacker Roll: 4+2 = 6
Defender Roll: 1+3 = 4
Talmurian army destroyed!

Victory for Union forces!
3 Union armies lost.
2 Talmurian armies wiped out.
Fortifications were destroyed in the assault!
Union of Allabard now occupies #98!



« Last Edit: April 23, 2015, 03:04:48 am by Glowcat »
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Jarno21

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 13]
« Reply #261 on: April 23, 2015, 09:11:09 am »

After the war with Arlon, today the is the day we will end it.All vessels within a hundred miles of the countries' capital have gathered to land one of the biggest armies on the shores of its island. Supported by both air and naval support, our armies will come as a huge tide to flood their defenses. Heavy casualties are expected, but we have a huge advantage over the enemy. Meanwhile, armies are gathered in the South to counter all armies (probably also USA armies) coming at our borders. Grim days are upon us, but we must hold. We will hold.
Declaration of the president on 23/03/1901


orders:

Move 12 armies from 34 to 22 (attaaaack)

Move 1 army from 37, 40 to 24
Move 1 army from 38, 42 to 32
Move 1 army from 24, 33 to 23
Move 1 army from 41, 43 to 47
Embark 1 army and move to O

construction:

Build fleet in 43, 45
Build HQ in 23
Build fort in 34
Build port in 37, 42
Annex 36
Build airfield in 42, 44

diplomacy and research

Offer Agatean Empire military aircraft blueprints and 40 RP for 1 turn in exchange for military tank blueprints and death wave radio comms blueprints.

If Agatea accepts this offer before my turn is processed, research primitive radio. Else start research on experimental science.
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10ebbor10

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 13]
« Reply #262 on: April 23, 2015, 09:12:52 am »

Accept this research proposal
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Haspen

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 13]
« Reply #263 on: May 02, 2015, 11:25:05 am »

Army Movements:

All armies in #78 to #77
Army from #82 to #78
All armies from #88 to #80
Army from #85 to #99
Army from Capital to #87

Construction Orders:

Dismantle Railroads in #79, #97 and #80

Research:

Further scientify communications by developing Radio Communications.

Talmurian Empire wishes to ask when Agatean Empire will commence its attack on the USA as promised, as Talmuria cannot possibly secure Agatean dominance on this side of the region.
« Last Edit: May 02, 2015, 11:30:22 am by Haspen »
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Glowcat

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 13]
« Reply #264 on: May 03, 2015, 05:15:19 pm »

Turn Update 13.4

Talmuria attempts to retake lost ground but the Union's forces have not only the advantage of their superior defenses, but fighters raining death from above. The Talmurian force is slaughtered.

COMBAT REPORT (Talmurian Empire)
Quote
The Talmurian Empire (5) attacks Union of Allabard Province #77! Defended by 2 armies.

Combat 1
1d8+1+1 vs. 1d8+5
Attacker Roll: 7+2 = 9
Defender Roll: 6+5 = 11
Talmurian army destroyed!

Combat 2
1d8+1 vs. 1d8+4
Attacker Roll: 8+1 = 9
Defender Roll: 5+5 = 10
Talmurian army destroyed!

Combat 3
1d8+1 vs. 1d8+4
Attacker Roll: 6+1 = 7
Defender Roll: 8+5 = 13
Talmurian army destroyed!

Combat 4
1d8+1 vs. 1d8+4
Attacker Roll: 3+1 = 4
Defender Roll: 3+5 = 8
Talmurian army destroyed!

Combat 5
1d8+1 vs. 1d8+4
Attacker Roll: 2+1 = 3
Defender Roll: 8+5 = 13
Talmurian army destroyed!

Victory for Union forces!
5 Talmurian armies wiped out.



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Sheb

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 13]
« Reply #265 on: May 04, 2015, 08:37:04 am »

United Socialist Alliance

Movement
Embark army at 102 and sail to U
8 Armies from 100 to 105
7 Armies from 94 to 98
1 Army from 105 to 104
2 Armies from 105 to 49
1 Army from 49 to 30
1 Army from 55 to 29
3 Armies from 62 to 51
1 Army from 56 to 54
2 Armies from 17 to 56

Research
Primitive Tanks

Buildings
Fortifications in 18
Destroy railway in 29
Railway in 104
Academy in 105
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.
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