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Author Topic: Era of Diesel - Game Thread - Shadow of Khans [Turn 13]  (Read 18966 times)

Haspen

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 3]
« Reply #60 on: January 05, 2015, 11:12:21 am »

True to his word, Tarmar II ordered no mercy for the backstabbers.

Army from #89 to #92, free the land.
2 armies from #88 to #99, capture and annex the Capital.
2 armies from #86 to #85, construct HQ
Army from #83 to #87
Army from #82 to #81


Academy in #90 and #89

Talmurian Empire once more offers alliance and possible technological deals to Guniburg.
« Last Edit: January 05, 2015, 11:22:43 am by Haspen »
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a1s

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 3]
« Reply #61 on: January 05, 2015, 11:42:11 am »

Army movement:
31->41
32->41
46->48
47->48
104->103

Construction:
HQs:41,48
annex 104.

accept any outstanding offers from the Aethonians.

I need to delay this. I'm waiting on a communique from GUNINANRUNIN. Sorry for the inconvenience.
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Glowcat

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 3]
« Reply #62 on: January 05, 2015, 11:55:35 am »

Turn Update 3.5

Battle continued as the USA joined the war against the Khaganate and the PSFDR continued its push into Guniburg territory.

Seizing the opportunity, Tarmar II ordered his forces to sweep into the Republic of Auros capital and show no mercy. Thousands of citizens were slaughtered, and the ruling body barely escaped before the armies reached their city's gates. The streets of Auros ran thick with blood.

President Kennedy launched his own assault against the Khaganate's fortifications but was rebuffed, with only a single army making it back alive.

Republic of Auros Capital has been taken! All Occupied Territories automatically go to the occupiers! Temporary Capital moved to Province #93!

COMBAT REPORT (United Socialist Alliance)
Quote
United Socialist Alliance Armies (3) attack Bishe Khaganate Province #53! Defended by 1 Armies.

Combat 1
1d8+1 vs 1d8+3
Attacker Roll: 4+1 = 5
Defender Roll: 6+3 = 9
USA Army Destroyed!

Combat 2
1d8+1 vs 1d8+3
Attacker Roll: 8+1 = 9
Defender Roll: 6+3 = 9
USA Army retreats to #56!

Combat 3
1d8+1 vs 1d8+3
Attacker Roll: 8+1 = 9
Defender Roll: 8+3 = 11
USA Army Destroyed!

Victory for Khaganate forces!
2 USA Armies Lost

<Map and Status Update Temporarily Unavailable due to turn delay>
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a1s

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 3]
« Reply #63 on: January 05, 2015, 04:36:38 pm »

Army movement:
31->41
32->41
46->48
47->48
104->103

Construction:
HQs:41,48
annex 104.

accept any outstanding offers from the Aethonians.

The talks fell through. Carry on.
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Jarno21

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 3]
« Reply #64 on: January 05, 2015, 04:59:03 pm »

Orders:

Move 1 army from 43 to 44
Move 3 armies from 42 to 44
Move 1 army from 38 to 42


Build railroads in 38, 40, 42, 44
Build academy in 43
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Glowcat

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 3]
« Reply #65 on: January 05, 2015, 05:56:28 pm »

Turn Update 3.6 (fixed)

The PSFDR continued its push into Guniburg territory, leaving an army behind to defend.

However, by themselves they were not prepared for this assault, and fell to the enemy's fire.

COMBAT REPORT (PSFDR)
Quote
PSFDR Armies (1) attack Guniburg Province #103! Defended by 1 Armies.

Combat 1
1d8+1 vs 1d8+3
Attacker Roll: 2+1 = 3
Defender Roll: 8+3 = 11
PSFDR Army Destroyed!

Total Victory for Guniburg forces!
1 PSFDR Army wiped out



« Last Edit: January 05, 2015, 06:16:12 pm by Glowcat »
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a1s

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 1]
« Reply #66 on: January 05, 2015, 06:03:56 pm »

That was just 1 army move. If I'll want to move two, I'll tell you, like so:
2x31->47
Please carry out the orders correctly. (since I already won the battle, I can't be suspected of trying for a reroll. You can make one, if you wish- I can see how that could be considered fair)
« Last Edit: January 05, 2015, 06:07:42 pm by a1s »
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Parsely

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 3]
« Reply #67 on: January 05, 2015, 06:07:16 pm »

1x 105 > 104
THEN
1x 105 > 48
100 > 105


E: Unless Glow's redoing the turn of course.
« Last Edit: January 05, 2015, 06:19:18 pm by GUNINANRUNIN »
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Glowcat

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 3]
« Reply #68 on: January 05, 2015, 06:16:54 pm »

k, fixed the turn. Please continue.
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a1s

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 3]
« Reply #69 on: January 05, 2015, 06:19:13 pm »

On the bright side you got to keep your territory.
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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 3]
« Reply #70 on: January 05, 2015, 06:20:15 pm »

105 > 104
103 > 104
100 > 105

Proposes an alliance with Talmuria.
« Last Edit: January 05, 2015, 07:13:10 pm by GUNINANRUNIN »
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Glowcat

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 3]
« Reply #71 on: January 05, 2015, 08:51:36 pm »

Guniburg retakes a part of the Falclands, viva le resistance! It also reciprocates Talmuria's desire for an alliance, and it is formed.

The Aethonian Empire begins to modernize its infrastructure and for the first time has railroads.

COMBAT REPORT (Guniburg)
Quote
Guniburg Armies (3) attack PSFDR Province #104! Defended by 1 Armies.

Combat 1
1d8+1 vs 1d8+2
Attacker Roll: 8+1 = 9
Defender Roll: 5+2 = 7
PSFDR Army Destroyed!

Victory for Guniburg forces!
1 PSFDR army wiped out
Academy was destroyed in the assault.
Guniburg occupies Province #104



NPCs Turn...

United Kingdom of Arlon begins working on its infrastructure and expands its forces to more than just its most immediate rivals.

1x Army from #36 to #35
1x Army from #34 to #35
1x Army from #37 to #33
1x Army from #33 to #24
1x Army from #24 to #25
1x Army from #25 to #20

Build Military HQ in #35
Build Railroads in #37, #33, #24, and #25


Bishe Khaganate attempts to dislodge the Union army and succeeds... barely. Everything in the province has been destroyed by the fighting.

2x Army from #30 to #49
1x Army from #61 to #59
1x Army from #62 to #53
1x Army from #53 to #54


COMBAT REPORT (Bishe Khaganate)
Quote
Bishe Khaganate Armies (2) attack Union occupied Province #67! Defended by 1 Armies.

Combat 1
1d8+1 vs 1d8+2
Attacker Roll: 1+1 = 2
Defender Roll: 1+2 = 3
Khaganate Army Destroyed!

Combat 2
1d8+1 vs 1d8+2
Attacker Roll: 5+1 = 6
Defender Roll: 1+2 = 3
Union Army Destroyed!

Victory for Bishe Khaganate forces!
1 Khaganate Army lost
1 Union Army wiped out
A Military HQ was destroyed in the assault
Province #67 has been liberated

Build Fortifications in #54 and  #59
Build Military HQ in #49
Build Railroads in #50 and #51


The Free States of Mahdama touches up on its defenses and begins working on its scientific sphere by constructing new academies. It also completes another railroad, granting it improved productivity.

1x Army from #13 to #10
1x Army from #16 to #10
1x Army from #17 to #18

Build Fortifications in #13
Build Military HQ in #10
Build Railroad in #18
Build Academy in #15 and #17




~~Turn 4 (Year 1900.4)~~

With the Republic on its knees, will Talmuria take all?

Quote
Event Roll: 62





(click for full-size image)




EDIT: (USA has 10, not 7 armies)

Current Populous Provinces (controlled by)
#8:   (Free States of Mahdama)
#12:   (Free States of Mahdama)
#20:   (United Kingdom of Arlon)
#40:   (Aethonian Empire)
#45:   (Aethonian Empire)
#61:   (Bishe Khaganate)
#73:   (Citizens' Union of Allabard)
#84:   (Talmurian Empire)
#88:   (Talmurian Empire)
#92:   (Talmurian Empire)

Spoiler: Technology Status (click to show/hide)

Spoiler: Diplomacy Status (click to show/hide)
« Last Edit: January 06, 2015, 08:45:08 am by Glowcat »
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a1s

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 4]
« Reply #72 on: January 06, 2015, 02:40:25 am »

So much for my small victorious war.


1x31->47
1x32->47
1x41->47
1x46->48
1x47->48
1x48->104

Construct fort in 48,46 port in 47

Ask Aethonians for 1 army capacity point.
Offer Talrmuria an alliance, pointing out that we're already research partners.

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10ebbor10

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 4]
« Reply #73 on: January 06, 2015, 02:42:58 am »

First off, you erroneously cancelled my research deal with Alabard. Or at least the spoiler is incorrect.

Movement

6 -> 7
5 -> 3
7 -> 3
4 -> 2
4 -> 3
3 -> 1
3 -> 1 [Embark if possible]

Construction

Harbour in 2,3
Fleet in 1
Railroad in 6
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Sheb

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 4]
« Reply #74 on: January 06, 2015, 02:57:18 am »

My number of army in the sheet is not up to date.
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