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Author Topic: Era of Diesel - Game Thread - Shadow of Khans [Turn 13]  (Read 19223 times)

Glowcat

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 4]
« Reply #75 on: January 06, 2015, 10:46:57 pm »

Turn Update 4.1

The Agateans began expanding their port system and constructed a fleet.

(GM Note: See OOC for possible issues with action. Can be fixed next update if needed.)



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Tiruin

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 4]
« Reply #76 on: January 08, 2015, 05:33:19 pm »

Spoiler: Flavor~ (click to show/hide)


> Issue trade with Guniberg; all territories sans capital.
> Move all armies to current capital. The #80th will move onto #96.
> Break rails of #96. Break both Research labs and Military HQs of #98 and 80
> Build Fortifications in #93
« Last Edit: January 11, 2015, 11:11:19 am by Tiruin »
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Glowcat

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 4]
« Reply #77 on: January 09, 2015, 01:19:58 am »

Turn Update 4.2

The last leaders of Auros began to spitefully destroy their own countries infrastructure and offered to give their whole country to Guniburg. However, in their haste to dismantle research labs and headquarters, they forgot to leave enough material to finish fortifications that may allow them to survive until the deal takes place.

Fortifications in #93 failed due to lack of PI/turn



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Toaster

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 4]
« Reply #78 on: January 09, 2015, 08:56:53 am »

In light of the failing Auros state, the First Citizen reached back out to the United Socialist Alliance to discuss their assistance further...

Troop Movement:
2x 69 -> 68
1x 72 -> 69

Construction:

Fortifications in 73, 75, 76, 77

Diplomacy:
Cancel Trade Pact with Auros at end of turn.
Offer Trade Pact to United Socialist Alliance.
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Sheb

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 4]
« Reply #79 on: January 09, 2015, 09:28:58 am »

Accept trade pact with the republic of Auros
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Jarno21

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 4]
« Reply #80 on: January 09, 2015, 12:07:44 pm »


Ask Aethonians for 1 army capacity point.

A telegraph has been send back to the PSFDR that a convoy is send, with enough men, provisions and munitions to form a single army, under the command of a small group of officers, who will train the men on the way so they can already be deployed by the start of next month.
Accept request.
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Glowcat

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 4]
« Reply #81 on: January 09, 2015, 01:31:17 pm »

Turn Update 4.3

Relentless in his attack, Hill's forces redirected their efforts towards the fortified northern Khaganate province... And broke them! The fortress was reduced to rubble in the assault but the last military headquarters in the east was now in their hands.

It also sought to restructure its trade and avoid dealing with the doomed Republic of Auros, instead furthering its ties with the United Socialist Alliance.

Quote
Citizens' Union of Allabard armies (2) attack Bishe Khaganate Province #68! Defended by 1 Armies.

Combat 1
1d8+1 vs 1d8+3
Attacker Roll: 7+1 = 8
Defender Roll: 1+3 = 4
Bishe Khaganate Army Destroyed!

Victory for Union forces!
1 Khaganate army wiped out
Fortifications were destroyed in the assault.
Union occupies Province #68



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Haspen

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 4]
« Reply #82 on: January 10, 2015, 01:48:12 pm »

#83 -> #88
#85 -> #89
1x #99 -> #98
#86 -> #80
#82 -> #88
#87 -> #97
#81 -> #79

Annex #98, #80, #78
Build fortifications in #92, #89, #88!
« Last Edit: January 10, 2015, 01:54:21 pm by Haspen »
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Sheb

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 4]
« Reply #83 on: January 10, 2015, 01:59:04 pm »

1 Army from #60 to#56
1 Army from #57 to #56
4 Armies from #56 to #53

Fortifications in #58, harbor in #57
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Glowcat

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 4]
« Reply #84 on: January 10, 2015, 02:25:11 pm »

Turn Update 4.6

With Auros lands now open to them, the Talmurian Empire marches into the terrified cities of Aurosians and claims the southern territories for its own.

Mirroring its ally's success, the USA rips through Khaganate defenses and secures the new province.

The PSFDR mobilized its force against the Guniburg armies but while they gave a good fight, they did not have enough men on hand to force a decisive confrontation.

COMBAT REPORT (United Socialist Alliance)
Quote
United Socialist Allaince armies (4) attack Bishe Khaganate Province #53! Defended by 2 Armies.

Combat 1
1d8+1 vs 1d8+3
Attacker Roll: 1+1 = 2
Defender Roll: 3+3 = 6
USA Army Destroyed!

Combat 2
1d8+1 vs 1d8+3
Attacker Roll: 6+1 = 7
Defender Roll: 3+3 = 6
Khaganate Army Destroyed!

Combat 3
1d8+1 vs 1d8+3
Attacker Roll: 7+1 = 8
Defender Roll: 2+3 = 5
Khaganate Army Destroyed!

Victory for USA forces!
1 USA army lost
2 Khaganate armies wiped out
Military HQ was destroyed in the assault.
USA occupies Province #53

COMBAT REPORT (PSFDR)
Quote
PSFDR army (1) attack Guniburg occupied Province #104! Defended by 3 Armies.

Combat 1
1d8+1 vs 1d8+1
Attacker Roll: 6+1 = 7
Defender Roll: 3+1 = 4
Guniburg Army Destroyed!

Combat 2
1d8+1 vs 1d8+1
Attacker Roll: 5+1 = 6
Defender Roll: 6+1 = 7
PSFDR Army Destroyed!

Victory for Guniburg forces!
1 PSFDR army wiped out
1 Guniburg army lost.



« Last Edit: January 10, 2015, 04:43:31 pm by Glowcat »
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Parsely

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 4]
« Reply #85 on: January 10, 2015, 05:17:59 pm »

Accept Tiruin's offer.

Annex 104
Port in 105

105 > 104
100 > 105
« Last Edit: January 10, 2015, 05:23:30 pm by GUNINANRUNIN »
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Jarno21

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 4]
« Reply #86 on: January 10, 2015, 06:33:31 pm »

Spoiler (click to show/hide)
Declare war to PSFDR
Move 1 army from 40 to 31
Move 1 army from 40 to 32
Move 1 army from 42 to 41
Move 1 army from 42 to 46
Move 1 army from 43 to 45
Move 2 armies from 44 to 45
Move 1 army from 44 to 46
Move 1 army from 38 to 44
Build fortifications in 40,44 and 45
Build Railroad in 43 and 39
Propose Trade and/or research treaties to everyone who wants them.
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Glowcat

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 4]
« Reply #87 on: January 10, 2015, 08:16:16 pm »

Guniburg retakes a part of the Falclands, viva le resistance! It also reciprocates Talmuria's desire for an alliance, and it is formed.

The Aethonian Empire begins to modernize its infrastructure and for the first time has railroads.



NPCs Turn...

United Kingdom of Arlon grows anxious by the recent betrayal and yet glad that has but one foe left at its borders. It continues to fortify its positions.

1x Army from #35 to #22
1x Army from #34 to #22
1x Army from #36 to #33
2x Armies from #33 to #25
1x Army from #20 to #21
2x Armies from #25 to #20

Build Fortifications in #20, #21, and #22
Build Railroads in #23 and #36


Bishe Khaganate depserately attempts to build new military camps and oust its enemies.

1x Army from #30 to #40
1x Army from #49 to #50
1x Army from #67 to #68
1x Army from #62 to #51
1x Army from #61 to #52
1x Army from #61 to #62

COMBAT REPORT (Bishe Khaganate)
Quote
Bishe Khaganate Armies (1) attack Union occupied Province #68! Defended by 2 Armies.

Combat 1
1d8+1 vs 1d8+2
Attacker Roll: 8+1 = 9
Defender Roll: 8+2 = 10
Khaganate Army Destroyed!

Victory for Union forces!
1 Khaganate Army wiped out


Build Military HQ in #50
Build Fortifications in #51 and  #52
Build Railroads in #30 and #49


The Free States of Mahdama finally feels secure enough to build a few ports and work on its infrastructure some more.

1x Army from #18 to #15
1x Army from #17 to #18
1x Army from #13 to #12
1x Army from #16 to #12
1x Army from #10 to #9
1x Army from #11 to #8

Build Military HQ in #12
Build Ports in #16 and #17
Build Fortifications in #11
Build Academy in #14 and #18




~~Turn 5 (Year 1900.5)~~

The second great betrayal occurred, and all of the PSFDR's home provinces besides one were absorbed by their false ally, the Aethonian Empire, in a single month. King Caduceus also formally transfered to Guniburg what lands were not being occupied by military forces.

Agatean Empire could not spawn armies due to lack of support!

PSFDR could not spawn armies due to lack of support!
A PSFDR army deserted due to lack of support!

The Republic of Auros has traded away some of its provinces! Provinces #78, #91, #94, #95 now belong to Guniburg!

Quote
Event Roll: 89





(click for full-size image)




Current Populous Provinces (controlled by)
#8:   (Free States of Mahdama)
#12:   (Free States of Mahdama)
#20:   (United Kingdom of Arlon)
#40:   (Aethonian Empire)
#45:   (Aethonian Empire)
#61:   (Bishe Khaganate)
#73:   (Citizens' Union of Allabard)
#84:   (Talmurian Empire)
#88:   (Talmurian Empire)
#92:   (Talmurian Empire)

Spoiler: Technology Status (click to show/hide)

Spoiler: Diplomacy Status (click to show/hide)
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Sheb

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 5]
« Reply #88 on: January 11, 2015, 02:31:55 am »

We will offer a research treaty to the Aethonian Empire.

We would also like to congratulate our Allabardian friends on their scientific breakthrough, and remind them of the terms of our alliance.
« Last Edit: January 11, 2015, 04:14:11 am by Sheb »
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Quote from: Paul-Henry Spaak
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10ebbor10

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 5]
« Reply #89 on: January 11, 2015, 04:35:04 am »

In celebration of the upcoming unveiling of the Agatean DEATH RAY, large celebrations have been announced in the nations Capital, including a military parade of the entire army. The newly formed Agatean navy will not be present, due to a distinct lack of navigable water in the nations capital.


Movement

1 fleet from 1 to G

2 units from 2 to 4
1 unit from 5 to 4
3 units from 3 to 4
2 units from 7 to 4

Construction

Railroad in 2
Fortifications in 7,6,3

Diplomacy

Propose a trade with the Khaganate. They provide me with the resources to field 7 armies, and I will provide them with the Blueprints of Primitive Radio

Propose a trade with whomever has Explosives, I give them 10 RP/turn for however as long it takes for me to finish the tech.

Propose/Accept a Trade/Research treaty with the Aethonian Empire. Cancel the Trade/Research treaty with Guniburg if those treaties are accepted.

(Query: Can I embark a unit onto a newly build fleet?)
« Last Edit: January 11, 2015, 06:33:30 am by 10ebbor10 »
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