Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

What OS do you use Armok Vision on?

Windows 10
- 153 (50%)
Windows 7
- 77 (25.2%)
OSX
- 18 (5.9%)
Linux
- 45 (14.7%)
Other
- 13 (4.2%)

Total Members Voted: 306


Pages: 1 ... 10 11 [12] 13 14 ... 110

Author Topic: Armok Vision Project, on Hiatus.  (Read 514275 times)

Dirst

  • Bay Watcher
  • [EASILY_DISTRA
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-02-13
« Reply #165 on: March 30, 2015, 01:31:26 pm »

Japa this is phenomenal.  You mentioned that it would use Stonesense sprites, at least as a fallback if there is no 3D model.  Do you intend those to use all of the Stonesense features like material colors and subsprites and animation frames?  The creature will always stare eerily at the player, but it would make for a huge jumpstart on art assets.
Logged
Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-02-13
« Reply #166 on: March 30, 2015, 01:45:50 pm »

It already uses material colors, but yes, I intend to eventually support all the stonesense sprite features.
Logged

PeridexisErrant

  • Bay Watcher
  • Dai stihó, Hrasht.
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-02-13
« Reply #167 on: March 30, 2015, 04:11:52 pm »

Maybe a new release to support DFHack r3? ;)
Logged
I maintain the DF Starter Pack - over a million downloads and still counting!
 Donations here.

lethosor

  • Bay Watcher
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-02-13
« Reply #168 on: March 30, 2015, 04:23:45 pm »

The only part that would need to be updated is remotefortressreader, which is included in DFHack.
Logged
DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

PeridexisErrant

  • Bay Watcher
  • Dai stihó, Hrasht.
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-02-13
« Reply #169 on: March 30, 2015, 05:12:12 pm »

...New release just because it's awesome?
Logged
I maintain the DF Starter Pack - over a million downloads and still counting!
 Donations here.

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-03-31
« Reply #170 on: March 31, 2015, 10:18:38 am »

I did a new release. Currently only updated on DFFD, and for windows. Other operating systems will be uploaded to github soon.
Logged

oldmansutton

  • Bay Watcher
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-03-31
« Reply #171 on: March 31, 2015, 11:49:21 am »

Yay!  Can't wait to see a working Linux one when it comes :)
Logged
I suggest using kilokittens. As cats are 10X the volume of kittens. That way, 50 cats would be .5 kilokittens.

100 cats would be 1 kilokitten.

PeridexisErrant

  • Bay Watcher
  • Dai stihó, Hrasht.
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-03-31
« Reply #172 on: March 31, 2015, 07:40:51 pm »

I did a new release. Currently only updated on DFFD, and for windows. Other operating systems will be uploaded to github soon.

It's so pretty!  This is close to replacing Stonesense for me  :D
Logged
I maintain the DF Starter Pack - over a million downloads and still counting!
 Donations here.

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-03-31
« Reply #173 on: April 04, 2015, 11:26:17 pm »

Okay, uploaded the new release for Linux, OsX, and 64bit windows. Let me know if you have any problems.

I should mention that unlike the first release, you do not need to copy any DLLs anywhere, as they come pre-installed with the lastest DFHack.
Logged

KingKaol

  • Bay Watcher
  • This is a magma.
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-03-31
« Reply #174 on: April 05, 2015, 02:17:46 am »

is there supposed to be keyboard input? not working for me (linux 64)
Logged

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-03-31
« Reply #175 on: April 05, 2015, 02:19:00 am »

The only input is rotating the camera with the right mouse button, and zooming in and out with the scroll wheel.

Otherwise, the camera follows the DF camera around, so you do everything from DF.

what exactly isn't working?
Logged

ragundo

  • Bay Watcher
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-03-31
« Reply #176 on: April 05, 2015, 02:37:27 am »

Tried on Ubuntu64 and it works like a charm.

It would be possible to draw also the cursor position?. Also, a keyboard shorcut (like N to restore the view to the north, like google earth) would be very useful.

Impressive anyway, you should call to arms to a platoon of graphic designers to add graphics assets.

Greetings
Logged

KingKaol

  • Bay Watcher
  • This is a magma.
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-03-31
« Reply #177 on: April 05, 2015, 03:14:59 pm »

The only input is rotating the camera with the right mouse button, and zooming in and out with the scroll wheel.

Otherwise, the camera follows the DF camera around, so you do everything from DF.

what exactly isn't working?

oh i see, i saw some keybindings for WASD under input and thought maybe you could translate the camera
Logged

lethosor

  • Bay Watcher
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-03-31
« Reply #178 on: April 05, 2015, 03:49:08 pm »

I can't get v0.3 to work at all, at least on OS X:
Spoiler (click to show/hide)
(I'm launching Armok Vision after loading a map in DF, although I've tried other methods as well.)
Edit: It appears that no functions in remotefortressreader are actually being called. Strangely, Armok Vision appears to be using significant resources, but not memory or CPU cycles.
« Last Edit: April 05, 2015, 04:07:48 pm by lethosor »
Logged
DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-03-31
« Reply #179 on: April 05, 2015, 09:25:00 pm »

Which version of DFHack do you have?

Could you try downloading the source and running it from the editor to see what the debug log says?
Logged
Pages: 1 ... 10 11 [12] 13 14 ... 110