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What OS do you use Armok Vision on?

Windows 10
- 153 (50%)
Windows 7
- 77 (25.2%)
OSX
- 18 (5.9%)
Linux
- 45 (14.7%)
Other
- 13 (4.2%)

Total Members Voted: 306


Pages: 1 ... 10 11 [12] 13 14 ... 110

Author Topic: Armok Vision Project, on Hiatus.  (Read 510180 times)

Dirst

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-02-13
« Reply #165 on: March 30, 2015, 01:31:26 pm »

Japa this is phenomenal.  You mentioned that it would use Stonesense sprites, at least as a fallback if there is no 3D model.  Do you intend those to use all of the Stonesense features like material colors and subsprites and animation frames?  The creature will always stare eerily at the player, but it would make for a huge jumpstart on art assets.
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-02-13
« Reply #166 on: March 30, 2015, 01:45:50 pm »

It already uses material colors, but yes, I intend to eventually support all the stonesense sprite features.
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PeridexisErrant

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-02-13
« Reply #167 on: March 30, 2015, 04:11:52 pm »

Maybe a new release to support DFHack r3? ;)
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I maintain the DF Starter Pack - over a million downloads and still counting!
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lethosor

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-02-13
« Reply #168 on: March 30, 2015, 04:23:45 pm »

The only part that would need to be updated is remotefortressreader, which is included in DFHack.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

PeridexisErrant

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-02-13
« Reply #169 on: March 30, 2015, 05:12:12 pm »

...New release just because it's awesome?
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I maintain the DF Starter Pack - over a million downloads and still counting!
 Donations here.

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-03-31
« Reply #170 on: March 31, 2015, 10:18:38 am »

I did a new release. Currently only updated on DFFD, and for windows. Other operating systems will be uploaded to github soon.
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oldmansutton

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-03-31
« Reply #171 on: March 31, 2015, 11:49:21 am »

Yay!  Can't wait to see a working Linux one when it comes :)
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PeridexisErrant

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-03-31
« Reply #172 on: March 31, 2015, 07:40:51 pm »

I did a new release. Currently only updated on DFFD, and for windows. Other operating systems will be uploaded to github soon.

It's so pretty!  This is close to replacing Stonesense for me  :D
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I maintain the DF Starter Pack - over a million downloads and still counting!
 Donations here.

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-03-31
« Reply #173 on: April 04, 2015, 11:26:17 pm »

Okay, uploaded the new release for Linux, OsX, and 64bit windows. Let me know if you have any problems.

I should mention that unlike the first release, you do not need to copy any DLLs anywhere, as they come pre-installed with the lastest DFHack.
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KingKaol

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-03-31
« Reply #174 on: April 05, 2015, 02:17:46 am »

is there supposed to be keyboard input? not working for me (linux 64)
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-03-31
« Reply #175 on: April 05, 2015, 02:19:00 am »

The only input is rotating the camera with the right mouse button, and zooming in and out with the scroll wheel.

Otherwise, the camera follows the DF camera around, so you do everything from DF.

what exactly isn't working?
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ragundo

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-03-31
« Reply #176 on: April 05, 2015, 02:37:27 am »

Tried on Ubuntu64 and it works like a charm.

It would be possible to draw also the cursor position?. Also, a keyboard shorcut (like N to restore the view to the north, like google earth) would be very useful.

Impressive anyway, you should call to arms to a platoon of graphic designers to add graphics assets.

Greetings
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KingKaol

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-03-31
« Reply #177 on: April 05, 2015, 03:14:59 pm »

The only input is rotating the camera with the right mouse button, and zooming in and out with the scroll wheel.

Otherwise, the camera follows the DF camera around, so you do everything from DF.

what exactly isn't working?

oh i see, i saw some keybindings for WASD under input and thought maybe you could translate the camera
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lethosor

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-03-31
« Reply #178 on: April 05, 2015, 03:49:08 pm »

I can't get v0.3 to work at all, at least on OS X:
Spoiler (click to show/hide)
(I'm launching Armok Vision after loading a map in DF, although I've tried other methods as well.)
Edit: It appears that no functions in remotefortressreader are actually being called. Strangely, Armok Vision appears to be using significant resources, but not memory or CPU cycles.
« Last Edit: April 05, 2015, 04:07:48 pm by lethosor »
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-03-31
« Reply #179 on: April 05, 2015, 09:25:00 pm »

Which version of DFHack do you have?

Could you try downloading the source and running it from the editor to see what the debug log says?
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