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What OS do you use Armok Vision on?

Windows 10
- 153 (50%)
Windows 7
- 77 (25.2%)
OSX
- 18 (5.9%)
Linux
- 45 (14.7%)
Other
- 13 (4.2%)

Total Members Voted: 306


Pages: 1 ... 12 13 [14] 15 16 ... 110

Author Topic: Armok Vision Project, on Hiatus.  (Read 510168 times)

PeridexisErrant

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-06-11
« Reply #195 on: June 11, 2015, 05:22:21 am »

https://imgur.com/a/hsk5t

Looks great!  It would be good to make the z-up/z-down keys require a tap for each level though, as it's really easy to overshoot and get lost in the (very pretty) caverns.  Optimising loading chunks would be nice too, but I understand that's a job for later :D  I can't wait to be able to play with (let alone through) this!
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-06-11
« Reply #196 on: June 11, 2015, 05:45:28 am »

Right now, the camera doesn't respect the z levels at all, but changing that for Z makes sense.
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easykiln

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-06-11
« Reply #197 on: June 11, 2015, 06:00:02 pm »

This is great, but the multicoloured ground really sticks out with the better graphics Not sure how easy it would be to do, or how good it would look really, but a bit of gradient between colours might be worth it.

Actually, make transitions for every type of tile :P
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Max™

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-06-11
« Reply #198 on: June 11, 2015, 10:22:26 pm »

It works, it's fast, it's gorgeous, it doesn't even care if you start it in adventurer mode. The keybinds come with joystick stuff for defaults and didn't want to let me map them to a keybind instead and there are like fourty "move back s" entries at the bottom of the input list.

When I moved the screen REALLY rapidly it crashes with this: "In RPC server: I/O error in receive header." in the dfhack window but I think that's just from the input spam being overwhelming and it being out of bounds anyways, so that's not really unexpected, but yeah, it worked great on linux!

I couldn't find if there was an option but is there an overlay with the keybinds available/easily added like stonesense has? That was handy for getting used to it.
« Last Edit: June 11, 2015, 10:24:51 pm by Max™ »
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-06-11
« Reply #199 on: June 11, 2015, 10:27:41 pm »

I/O error in receive header just means that Armok Vision went missing without cleanly disconnecting.

The crash from moving too fast is from being out of memory.
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Max™

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-06-11
« Reply #200 on: June 12, 2015, 01:26:56 am »

Yar, I figured that was more on my end, crap I've got numerous tabs open in firefox, two tabs open in the file browser, a full-screen minimized comic book reader, and then I asked it to load up fullscreen DF and started derping the view around at hyperspeed.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-06-11
« Reply #201 on: June 12, 2015, 02:04:35 am »

Are you running the 32 or 64bit version? I would get crashes all the time with the 32bit version, but the 64bit version seemed okay.

On the plus side, it doesn't bring down DF the way stonesense does.
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Max™

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-06-11
« Reply #202 on: June 12, 2015, 03:16:24 am »

I always go x86_64 where it's available, it was just like you said me wanting it to do stuff that took more ram than I had available.
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ragundo

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-06-11
« Reply #203 on: June 12, 2015, 06:32:17 am »

Hello

Tried new version in Ubuntu 64 bits and it crashes all the time. Running the 64 bit version crashes when you zoom out the map a little with the mouse wheel.
The 32 bits works better but it crashes sometimes. Also the cursor label and properties don't update while you move the cursor with the keys.

Previous version worked ok.
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lethosor

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-06-11
« Reply #204 on: June 12, 2015, 06:39:45 am »

This version seems to use about twice as much memory as the previous version I tried (0.3?), and sometimes fails to load map blocks entirely. I've also seen some strange issues where random map blocks appear and disappear, although that's difficult to capture in a screenshot.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-06-11
« Reply #205 on: June 12, 2015, 06:42:30 am »

The increased memory usage could be due to the multithreading, though there's other issues to sort out.

the debug cursor is broken at the moment. I'll fix it for the next release.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-06-11
« Reply #206 on: June 12, 2015, 12:38:51 pm »

I fixed an issue that would cause blocks to be skipped from loading if there was any water nearby.

Also the debug info is now being queried by the mouse in Armok Vision, rather than from the DF cursor.

There's still a pretty major performance problem to be solved, mostly involving reducing the polycount of the generated meshes.
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Max™

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-06-11
« Reply #207 on: June 12, 2015, 01:02:31 pm »

I didn't jump to the higher polycounts so I didn't notice ANY performance issues, like I said, it was so fast and fluid that I kept crashing it zooming the view around playing with it. I'll poke at the higher detail settings later without a bunch of programs active in the background and see how it goes.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-06-11
« Reply #208 on: June 15, 2015, 03:45:21 am »

The higher polycounts contribute to the crashes.
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Max™

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-06-11
« Reply #209 on: June 15, 2015, 08:06:05 am »

Makes sense, I didn't get a chance to try the higher res versions at any rate since I had several bugs I was trying to work out click in my head and I've been poking at and cleaning scripts up since uh, yesterday.
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