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What OS do you use Armok Vision on?

Windows 10
- 153 (50%)
Windows 7
- 77 (25.2%)
OSX
- 18 (5.9%)
Linux
- 45 (14.7%)
Other
- 13 (4.2%)

Total Members Voted: 306


Pages: 1 ... 11 12 [13] 14 15 ... 110

Author Topic: Armok Vision Project, on Hiatus.  (Read 514243 times)

lethosor

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-03-31
« Reply #180 on: April 05, 2015, 09:35:02 pm »

0.40.24-r3
Is there a way to get that information from the build you put up? I'd prefer not to download another complete version of Unity if I can avoid it.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-03-31
« Reply #181 on: April 05, 2015, 09:53:43 pm »

If it doesn't make any log files, then no.
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LeFourbe

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-03-31
« Reply #182 on: April 14, 2015, 03:14:19 pm »

Hey, any news on the actual state of the project ?
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oldmansutton

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-03-31
« Reply #183 on: April 14, 2015, 04:28:03 pm »

I got this working on Linux, and I'm loving it.  I can't wait to see it progress.  Keep up the good work!
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I suggest using kilokittens. As cats are 10X the volume of kittens. That way, 50 cats would be .5 kilokittens.

100 cats would be 1 kilokitten.

LeFourbe

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-03-31
« Reply #184 on: April 16, 2015, 07:18:56 am »

Hey ! After one hour of battling hard with my computer I've also got it to run like a charm on Linux (Ubuntu 14.04)

Quite a nice job ! If only there were some installation tutorial it would be way easier for us. Because at the moment we have to figure out what to do without (any?) explanation. If you could edit the first post to add a step by step installation guide into it, that would be great ! Just a few lines to have some basic instruction to follow would be much apreciated ;)

Anyway, can't wait to see the dancing dwarves of the next release having fun together in my masterfully decorated tavern thank's to your amazing utility !!

(PS : i'm a lil frenchie, feel free to corrrect any eventual mistake)
« Last Edit: April 16, 2015, 07:21:16 am by LeFourbe »
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-03-31
« Reply #185 on: April 16, 2015, 07:38:10 am »

At the moment, there isn't really any installation steps, really. Just have DFhack installed, load up a fort, and run armok vision.

Keep in mind that running armok vision while you don't have a fort running WILL crash DF. thankfully, there's no save to lose.
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Kazimuth

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-03-31
« Reply #186 on: April 26, 2015, 06:09:38 pm »

Some current screenshots I just took: http://imgur.com/a/bPmeo (linked for huge)

Also, if anyone is having trouble with the most recent OS X build, here's a version that should work:
http://dffd.bay12games.com/file.php?id=10803
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I'm not sure this was a good idea

PeridexisErrant

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Some current screenshots I just took: http://imgur.com/a/bPmeo (linked for huge)

Wow!  @Japa: any plans to update the "current screenshots" in the first post?  Or even better, a new release with this and the recent work?  :P
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I maintain the DF Starter Pack - over a million downloads and still counting!
 Donations here.

Rose

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Actually, the latest release does look like that. I just haven't managed to get the cross platform uploads working because of shitty Internet.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-03-31
« Reply #189 on: June 10, 2015, 11:54:34 pm »

Currently putting together a new release. This one features huge speed increases, thanks to Kazimuth, who's forum name I don't actually know, and also features full camera controls from withing Armok Vision.

WASD move the camera around horizontally, as does middle mouse drag, Q and E move it up and down, right mouse drag rotates it, and wheel zooms in and out. I might also enable doubleclicking on any square to move there.
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Max™

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-03-31
« Reply #190 on: June 11, 2015, 12:00:32 am »

I forget was there native linux support or do I gotta load it in through wine or something?
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-03-31
« Reply #191 on: June 11, 2015, 12:01:13 am »

There is native linux support, but if there's problems, I can't really help you with them.
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Max™

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-03-31
« Reply #192 on: June 11, 2015, 02:42:05 am »

Hey, I can work with it if it's native linux, hell if I end up troubleshooting anything I'll pass it along to ya.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-03-31
« Reply #193 on: June 11, 2015, 02:49:03 am »

Okay, I should have the full release up in a few hours, which includes native linux and mac binaries, as well as both x86 and x64 for all platforms.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-06-11
« Reply #194 on: June 11, 2015, 04:25:14 am »

https://github.com/JapaMala/armok-vision/releases/tag/v0.4

We have a release.

No special installation instructions. Just run it with a fortress loaded and the latest DFHack version installed.

Please let me know what issues there are with the linux and mac releases, as I cannot test them.
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