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What OS do you use Armok Vision on?

Windows 10
- 153 (50%)
Windows 7
- 77 (25.2%)
OSX
- 18 (5.9%)
Linux
- 45 (14.7%)
Other
- 13 (4.2%)

Total Members Voted: 306


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Author Topic: Armok Vision Project, on Hiatus.  (Read 514230 times)

Itnetlolor

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-02-13
« Reply #150 on: March 05, 2015, 12:51:30 pm »

Making awesome progress so far.

Max™

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-02-13
« Reply #151 on: March 06, 2015, 12:50:38 pm »

Yes, that may eventually become possible.

Someday.
Good lord I want to play adventure mode like that.

Out of curiosity, from what I saw it looked like you got the ramps to respect whether there was a wall adjacent and be displayed with the right orientation, did I just imagine that?
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-02-13
« Reply #152 on: March 06, 2015, 09:40:55 pm »

You did not.

They first check if there's a wall next to it with a floor on top, and display accordingly. If there isn't, they check if there's any wall at all.
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Max™

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-02-13
« Reply #153 on: March 06, 2015, 10:05:52 pm »

That is unbelievably amazing, I'm not sure how many people realize how awesome that is, but damn. I wasn't sure if it was just a random bit of luck but I looked closer and I'll be damned if you didn't get them lined up right.

Gotta love projects like this where you get all the big shiny impressive stuff but then you catch a little detail that just blows your mind.
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KingKaol

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-02-13
« Reply #154 on: March 09, 2015, 03:35:40 am »

Has anyone got this to run on Linux? It starts up, shows the Unity splash and then goes to a blue screen with "New Text" in the top left corner and "Cursor: -30000,-30000,-30000" in the top right.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-02-13
« Reply #155 on: March 09, 2015, 03:51:26 am »

Current Linux release doesn't work. It's fixed for the next version, though.
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perkel

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-02-13
« Reply #156 on: March 09, 2015, 01:07:08 pm »

damn

I wish i could program or do some shit.
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PeridexisErrant

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-02-13
« Reply #157 on: March 09, 2015, 04:33:43 pm »

Current Linux release doesn't work. It's fixed for the next version, though.

ETA for the next version? Is it expected to be usably stable, or another preview release?
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I maintain the DF Starter Pack - over a million downloads and still counting!
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KingKaol

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-02-13
« Reply #158 on: March 09, 2015, 09:59:41 pm »

Is it hard to build? Looks like C# (never compiled that outside of MSVC)
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-02-13
« Reply #159 on: March 09, 2015, 10:02:10 pm »

It's built in Unity. Building it pretty much involves downloading the unity editor, and hitting build.
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Bearskie

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-02-13
« Reply #160 on: March 30, 2015, 10:47:28 am »

Even with this unfinished build, this is already shaping up to be one hell of a utility.  Thanks for letting me see my fort in glorious THREE-D.   


Here's to hoping that you can get most of your intended features in.  Especially *droll* camera controls.
« Last Edit: March 30, 2015, 10:53:01 am by Bearskie »
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-02-13
« Reply #161 on: March 30, 2015, 10:50:41 am »

Camera controls are implemented. I've just been too distracted to get another release out.
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Bearskie

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-02-13
« Reply #162 on: March 30, 2015, 11:03:01 am »

Alright then.  Now if you'll just 'scuse me while I start an internet petition for you to undistract yourself and release the new version...

Jokes aside you're already developing new features at an impressive speed, so no pressure :).  Really appreciate the work you're putting into this, man.

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-02-13
« Reply #163 on: March 30, 2015, 11:34:58 am »

If by developing new features you mean playing the shit out of cities skylines, sure :P
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oldmansutton

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-02-13
« Reply #164 on: March 30, 2015, 12:33:50 pm »

Just noticed this (not very active on the forums), can't wait to see a new release, both to see how it's come along, as well as for the working Linux version.  :)  Keep up the good work!
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I suggest using kilokittens. As cats are 10X the volume of kittens. That way, 50 cats would be .5 kilokittens.

100 cats would be 1 kilokitten.
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