A regular gauss rifle with grav shells can also do the trick, I seem to remember. Though those do sound very expensive, and I'm not sure what the price for a single one is.
Really? Wiki doesn't name the cost, but it does say they're "only matched by nuclear rounds", and BSs are fully capable of tanking a nuke. Anyway, I'd be really surprised if you coucil guys let the G-shell take out a BS, unless it costs ten tokens or something. A two token gun shouldn't be able to kill a BS with specialty ammo, unless the ammo is super expensive.
A G-shell sized for a gauss cannon would probably work though, at least if it can be upsized.
A simple shoulder-fired rocket launcher (like the one we gave to our sods on Hep defense) loaded with AP (shaped charge?) seemed pretty effective though, and not too costly (but that was RU, it might be different for tokens).
I don't remember how effective rocket launchers were during the defense, but I was basing that statement on the shoulder-fired weapons Sean and I made back when we got accepted onto Heph. We did both use 'expensive' methods in our rockets, since I used an automanip, and he used a pair of kinetic amps. Still, even if you did just use conventional explosives or something, I doubt you'd get it down to five or six tokens. If it costs seven or more, two rockets cost more than a PSL, and I don't see anyone ever buying something that expensive.
In relation to sods, these arguments might be moot- tokens don't always correlate to relative cost, so we might be able to 'afford' six rockets for the price of a PSL or something. I just think that tokens make about as much sense as any other system for equipping sods.
Note that with the new roll system, this might not hold true any longer except for very skilled users.
Honestly, I'm not sure if that new system is really going anywhere. It doesn't seem to come up often.
Regardless, space magic would still be a far better method of dealing with battlesuits. Currently, the PSL is the only decent anti-BS weapon, and it's 13 tokens. Amp users will get to the point that they can target inside of a battlesuit, or at least have the will to heat up the entire thing twenty degrees,
long before a CON user could afford a PSL.
Create sharkmist nanobots that're really good at eating things but can't procreate. Have them activate when they don't recieve a (radio)signal (or another system, just train of thought here) which is created from a weak short ranged source in the weapon. Put it into modified chem thrower, maybe with carrier matrix. Spray stream of bots at things and watch them dissolve before your very eyes!
Interesting idea. I doubt it would be a good idea, if only because it would take too long, but it's more likely to work than most other ideas.
Don't forget the Spektr (5 token, 5 STR), and the SS Testament (4 token, not sure what the STR requirement is).
Testament has a str requirement of 4, 8 if you use a PSL tank. Come to think of it, that's kinda odd, since the weight comes primarily from the ammo tank, and the PSL's tank contains 4.5x the fluid, but... eh.
I did only skim that just now, but I didn't see any indication that they actually orbited. Good to know, in any case.
I do remember Radio asking about the orbital properties of jump points sometime in the past, but none of the posts that that wiki article links to mention it. That would be a good post to find.