Okay, so in about the right order:
Kevak: Pending
Criptfeind: Pending
Cptn Kaladin Anrizlokum: Later
Arcvasti: Probably later
OREOSOME: Possibly later
GiglameshDespair (
Krarkkus, Sky Kraken): Pretty cool Sky Kraken. Stats are alright, though what effects the Blood/how do you get more of it, and what can you use it for as an example? Defenses can be added later if you've got some in mind.
ansontan2000 (
Baron Andrews of the Laputae's Laputa): That name sounds like a reference to something, but the name is eluding me.
Stats are alright, power's undetermined so I've got nothing to say there, and 40 points of weapons is well under the active cap. Defenses are too big though, they have to fit into 40 points; with 60 and only three stats all of them could be maxed without a problem without any modifications or augmentations to them, which I was trying to avoid.
flabort (
High Councilor Flabor of Castle Arrip): This one is pretty neato, with all the magic and rope bridges.
You've only got 27 points spent though, so like I just answered, you don't need to put those three into Power. As far as I can tell, you make the metal with magic and get about 200lbs. per turn, and spend 140lbs. of that on castle maintenance, so the leftover amount would go into Metal Production [Power] if you wanted to keep track of it like that. So you'd have 60 lbs. in it right now, correct? Also, one of your defenses is over 40 points.
Shadestyle (
Illustrious King Portsummon's Castle Zipworld): Interesting idea. You only have 19 points spent though, something is missing. Warp stat and Warp crystals are alright, but how do you get the crystals? Weapons and defenses are ok.
RAM (
Dr. Coggington): Mad science!
Stats work out, Power works, weapons work, defenses work! Wondering why you didn't start in a cloud, but thats your decision to make.
flameboy99 (
The Omnipotent Overmind of The Fluxxstone): Sounds like quite the chaos beast there, although its stats don't seem to add up to 30. 3+7+5+(10+5)+10=40. The weapons and the defenses should work though, and the power works. Would a d6 work for the random gain/loss, or do you want to use something else for it?
micelus (
Queen Kekerezzar of The Hand of God): A pop-throwing hive appears! You've only got 25 points spent, like I answered for flabort points in Power are not part of the 30. What determines the x in 'plus x pop per turn'? The Shard Priest Conclaves low massiveness is acceptable as long as they use much more population than the other weapons. The Bioengineers are a bit overspecialized for a defense (Even if you have it over, the reduction stops at what you get at 20 since I don't have it scaled out any further), but if they don't prevent damage outside of getting hit by it in combat, they wouldn't have any in the first place, wouldn't they? Also, since they're named hangars, I'm guessing the troops thrown out of some of the weapons have an amount of flight potential, or do they just depend on momentum to reach the target before falling and splattering on the ground?
Eric Blank (
Captain Tholin Are seer of Heaven's Acropolis): Not the fanciest or uniquest, but very practical sounding. You're missing three points like a couple others, Power is not part of the pointbuy stats as previously mentioned. What is the capacitor starting at, and what recharges it? The weapons and defenses sound fine.
10ebbor10 (
The Devastator Airship): You have like, all of the fire. And things that cause fire. Stats work, Weapons and defenses work, and for lack of a better idea what to start it at lets put the Retribution capacitor at 1. Does it leak Retribution if its damaged, or just lose some charge?