You will have used all of your flame charges if you don't supplement it with mana, and still have to use a small amount of flame charges if you use all of your mana to supplement it.
Climb the chain, then drop down and stab feet.
"I'm not sure that is feasible."You are interrupted by a bolt of purple lightning from the spear. Johnny suddenly slams it on the ground.
"No! Stupid stick. I fight, you don't."You chant some more, infusing more flame charges into the summoning ritual, truly this gives you at least some respect for Dublin's light speed casting in comparison as he walks slowly towards you. -20 Flame charges.
Day 18. Turn 42 BOSS
62/104 Health points
17 Elbow grease (Used for performing physical actions)
1 Pontification points (Spend these during peacetime To develop and learn new actions and Spells)
5 Mana (Cast spells and channel magic into materials with this)
118 Flame charges (Breath flames of all kinds using these. they can be infused with any known spell.)
1 Focus being used (Represents your control over yourself, and your mana.)
82% Saturation.
Fire Inside: boosts physical attacks and applies a fire element to all attacks for 1 Battle
Kaid
HP:408 AP:75
Fire Inside: boosts physical attacks and applies a fire element to all attacks for 1 Battle
Gallar'nt
HP:360 MP:5 FC:7
Fire Inside: boosts physical attacks and applies a fire element to all attacks for 1 Battle
Dublin
HP:120 MP:9 FC:5
Fire Inside: boosts physical attacks and applies a fire element to all attacks for 1 Battle
Commander Chief
HP:40 MP:5
Fire Inside: boosts physical attacks and applies a fire element to all attacks for 1 Battle
Jeanne Rudamera
HP:244 BP:21%
Fire Inside: boosts physical attacks and applies a fire element to all attacks for 1 Battle
Vampire Scorpion turret
HP:15 BP:100% PP:100%
Fire Inside: boosts physical attacks and applies a fire element to all attacks for 1 Battle
Death Hourglass
HP:12
Fire Inside: boosts physical attacks and applies a fire element to all attacks for 1 Battle
Possessor Beetle
HP:2
Fire Inside: boosts physical attacks and applies a fire element to all attacks for 1 Battle
10 Crackerflys
HP:17
Fire Inside: boosts physical attacks and applies a fire element to all attacks for 1 Battle
Stalking Skin
HP:12
Fire Inside: boosts physical attacks and applies a fire element to all attacks for 1 Battle
Armored Acrobatic Spider
HP:1
Fire Inside: boosts physical attacks and applies a fire element to all attacks for 1 Battle
Bigbot 2
HP:787 BP:10/12
Fire Inside: boosts physical attacks and applies a fire element to all attacks for 1 Battle
3 Rail Turrets
HP:57
Fire Inside: boosts physical attacks and applies a fire element to all attacks for 1 Battle
Scormoth Critter
HP:21 MP:2
Fire Inside: boosts physical attacks and applies a fire element to all attacks for 1 Battle
RecordsPublic Doc((Always welcoming new contribution!))
Find 10 Alliteration turns (1/10) (Spellbook filled with Spells starting with a letter of choice.)
Name 13 references made (13/13) (3 Free Spellbooks) [✔]
Name 100 references made (30/100) (1 Free special Spellbook)
Solve a Story section with a Sly Cooper-Esque Heist (Free Technique Book) []
Finish a boss fight with an overly cheesy one liner (no wait don't do that) You sicken me. [✔]
Refrain from Defeating a boss using something stupid. Wait, no stop giving them ideas. []
Complete a dungeon in one straight go. (1 Montage Token) []
Opt in to a max difficulty dungeon and complete it. Upgrade the difficulty of a dungeon in this instance by requesting it. (1 Plot Armor Token) []