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What do you want more of.

Monsters!
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Loot!
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Science!
- 0 (0%)
Dialogue!
- 0 (0%)
Politics!
- 0 (0%)
Resource Management!
- 0 (0%)

Total Members Voted: 0

Voting closed: January 18, 2015, 01:39:02 pm


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Author Topic: Necromechanic (BEING REBOOTED, CHECK OP/LATEST POST FOR DETAILS)  (Read 286784 times)

Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2850 on: July 18, 2015, 02:12:40 am »

Remember that we have a lot of mushrooms and healing potions from Blue.

Actually, if you remember, he blew himself up before you could loot him.
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The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2851 on: July 18, 2015, 01:07:52 pm »

ETA on charging the spell and cost in mana and flame charges to manually cast it.

RAM

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2852 on: July 18, 2015, 05:04:56 pm »

Climb the chain, then drop down and stab feet.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Iituem

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2853 on: July 18, 2015, 06:20:36 pm »

Adjectivise Etja-Zemra twice: Ravenous and Treacherous.  Let's see if we can't get it to suck a bit more blood from Johnny.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

endlessblaze

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2854 on: July 18, 2015, 07:53:09 pm »

Adjectivise Etja-Zemra twice: Ravenous and Treacherous.  Let's see if we can't get it to suck a bit more blood from Johnny.

this is a bad idea. we want it back.

minus all the ones!
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

Fallatus

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2855 on: July 18, 2015, 08:10:40 pm »

How about, If he gets too close to us again we'll rip his throat out with our canine jaw. We are a kitsune after all.
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endlessblaze

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2856 on: July 18, 2015, 08:14:05 pm »

I have an idea....its crazy but it might just work.

let him get close enough to stab us with our blood spear. then send as much demonite mana we can at his arm. getting it dissolved off, and returning the spear to us.
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

Aslandus

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2857 on: July 18, 2015, 08:23:02 pm »

How about, If he gets too close to us again we'll rip his throat out with our canine jaw. We are a kitsune after all.
He's also rather tough, I don't know how much our Kitsune teeth will do if a holy demon sword only scratches him...

The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2858 on: July 18, 2015, 10:11:07 pm »

Valerik: Chanel all flame charges into spell.
Everyone else: Harass Johnny and cover Valerik.

Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2859 on: July 18, 2015, 10:23:06 pm »

You will have used all of your flame charges if you don't supplement it with mana, and still have to use a small amount of flame charges if you use all of your mana to supplement it.

Climb the chain, then drop down and stab feet.

"I'm not sure that is feasible."

You are interrupted by a bolt of purple lightning from the spear. Johnny suddenly slams it on the ground.


"No! Stupid stick. I fight, you don't."

You chant some more, infusing more flame charges into the summoning ritual, truly this gives you at least some respect for Dublin's light speed casting in comparison as he walks slowly towards you. -20 Flame charges.

Spoiler: Party Status (click to show/hide)

Records


Public Doc
((Always welcoming new contribution!))

Spoiler: Goals (click to show/hide)
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Whisperling

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2860 on: July 18, 2015, 10:29:09 pm »

Valerik: Chanel all flame charges into spell.
Everyone else: Harass Johnny and cover Valerik.

We don't have "everyone else." If anything's going to get us killed here, it's minion dependency.

Do we have any way to fetch the others, or a safe way back via tactical retreat?
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Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2861 on: July 18, 2015, 11:00:59 pm »

Valerik: Chanel all flame charges into spell.
Everyone else: Harass Johnny and cover Valerik.

We don't have "everyone else." If anything's going to get us killed here, it's minion dependency.

Do we have any way to fetch the others, or a safe way back via tactical retreat?

"They should be on their way. I'm not sure, but I feel like I am missing something important regarding that."

"The chain leads into the tunnel, but it is both risky and cowardly to try and outrun whatever door he has in place on this vault."
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endlessblaze

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2862 on: July 18, 2015, 11:10:28 pm »

quick! do a demonite mana bounce at him while using more flame charges for the summoning!
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

ATHATH

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2863 on: July 18, 2015, 11:53:46 pm »

Adjectivise Etja-Zemra twice: Ravenous and Treacherous.  Let's see if we can't get it to suck a bit more blood from Johnny.
+1, we can remove the enchantments at-will, right?
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2864 on: July 19, 2015, 09:22:26 am »

Adjectivise Etja-Zemra twice: Ravenous and Treacherous.  Let's see if we can't get it to suck a bit more blood from Johnny.
+1, we can remove the enchantments at-will, right?
It's artefact class. Destiny magic. Weird shit. Who knows.
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