You create a Blood Circle to Absorb any blood that was spilled, Gaining slightly more than you lost making it. +14 Mana
You pick out the 7 best zombies made in this little excursion and mutate them together, their flesh warps and combines. indistinguishable from one another. -7 Mana
This creature is stronger than the sum of it's parts.
You go on to fuse it with one of the zombies in the mech, creating a fusion sigil on the ground to accompany them. -5 Mana
The result is an emaciated Undead sitting in a pool of Hissing vile liquid. The container being a larger undead, interspersed with metal plates and empty fleshy sacks.
Wailascopography Details that the acid pool melts and consumes most substances, Save for Internal Organs, Which are Suctioned into the satchels along with a preserving liquid. the undead uses these organs to provide long term energy, or to integrate wiht the Mass, With hearts apparently holding a high value in it's hierarchy.
These Sacks can be removed without harming the undead, in which case the Organs remain preserved within.
The small undead in the top is apparently controlling the larger one, It does this by stimulating Large Bone rods filled with nerves inside the pool of acid.
Inside the Large Undead, there are also several Venomous Needles connected to thin cables in it's hands, Which apparently use built up gas to launch themselves at targets no more than 2 Meters away, Paralyzing them.
Lastly, the Acid is Highly flammable, along with having a High freezing temperature.
All in all an interesting Undead Abomination.
You send the rest of the zombies home.
Day 17. Turn 29
90/104 Health points
23 Elbow grease (Used for performing physical actions)
1 Pontification points (Spend these during peacetime To develop and learn new actions and Spells)
30 Mana (Cast spells and channel magic into materials with this)
167 Flame charges (Breath flames of all kinds using these. they can be infused with any known spell.)
1 Focus being used (Represents your control over yourself, and your mana.)
99% Saturation.
Unnamed Abomination
HP:567 AP:97
Gallar'nt
HP:589 MP:5 FC:2
Dublin
HP:130 MP:26
Commander Chief
HP:85 MP:5
Wizard Butler
HP:220 MP:1d3+1 per turn in combat.
(AWOL)
Jeanne Rudamera
HP:255 BP:100%
Vampire Scorpion turret
HP:22 BP:90% PP:80%
Vampire Scorpion turret
HP:25 BP:100% PP:100%
(AWOL)
Death Hourglass
HP:12
Possessor Beetle
HP:2
10 Crackerflys
HP:17
Stalking Skin
HP:12
Stalking Skin
HP:0
(INERT)
Armored Acrobatic Spider
HP:11
Stick Golem 2.0
HP:12
Stick Golem 2.0
HP:12
Bigbot
HP:899 BP:8/12
Bigbot 2
HP:944 BP:2/12
3 Rail Turrets
HP:57
Identification pen
HP:1
(INERT)
Scormoth Critter
HP:21 MP:2
RecordsPublic Doc((Always welcoming new contribution!))
Find 10 Alliteration turns (1/10) (Spellbook filled with Spells starting with a letter of choice.)
Name 13 references made (13/13) (3 Free Spellbooks) [✔]
Name 100 references made (29/100) (1 Free special Spellbook)
Solve a Story section with a Sly Cooper-Esque Heist (Free Technique Book) []
Finish a boss fight with an overly cheesy one liner (no wait don't do that) You sicken me. [✔]
Refrain from Defeating a boss using something stupid. Wait, no stop giving them ideas. []
Complete a dungeon in one straight go. (1 Montage Token) []
Opt in to a max difficulty dungeon and complete it. Upgrade the difficulty of a dungeon in this instance by requesting it. (1 Plot Armor Token) []