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What do you want more of.

Monsters!
- 0 (0%)
Loot!
- 0 (0%)
Science!
- 0 (0%)
Dialogue!
- 0 (0%)
Politics!
- 0 (0%)
Resource Management!
- 0 (0%)

Total Members Voted: 0

Voting closed: January 18, 2015, 01:39:02 pm


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Author Topic: Necromechanic (BEING REBOOTED, CHECK OP/LATEST POST FOR DETAILS)  (Read 289679 times)

The Froggy Ninja

  • Bay Watcher
  • Crying on the floor due to losing my entire hoard.
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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2685 on: June 28, 2015, 03:39:31 pm »

Those were troops. Most of the ones who left were non-combatants.

Shadestyle

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  • Adorable
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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2686 on: June 28, 2015, 03:41:02 pm »

You are both wrong, I didn't count the ones that left, so it is 63% of the ones you are fighting.
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The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2687 on: June 28, 2015, 04:07:45 pm »

Oh man I forgot! We have a TV Tropes page now! BluhDerp

Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2688 on: June 28, 2015, 04:58:43 pm »

You hop up on a mech and Stab a poor fool, His spine sticking out from his back, and still not dead.

A few try to help their bud, but a quick stab from your Halfstaff takes care of that.

The Bigbots follow suit, Taking their fill from whatever Bandit's they can get their needles into.

Jeanne feds on a bandit, gaining blood.

The remainder of your minions open fire on the Panels opening up, Dealing some damage to the Eleet bandits coming from the wall.

They jump out from it rather quickly however, and land directly surrounding you, 5 in total.


"Oiyu slimy git, let im go before we turn your head black!"

You already gains some vitality from the drain. +1 Mana +4 Health, + 1 Elbow Grease.

Spoiler: Party Status (click to show/hide)

Records


Public Doc
((Always welcoming new contribution!))

Spoiler: Goals (click to show/hide)
« Last Edit: June 28, 2015, 05:31:32 pm by Shadestyle »
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The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2689 on: June 28, 2015, 05:03:15 pm »

"Interesting point. Alternatively and I'm just spitballin here: BLUUUUUUUH"

Armok

  • Bay Watcher
  • God of Blood
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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2690 on: June 28, 2015, 05:33:26 pm »

^ > "BLUUUH" = Spin around making a spiral of flame from 10 flame charges and 5 mana of *raise dead*, and it's aimed at covering all the corpses on the floor not at the bondits attacking you.


> Aslso, beofre the above, Bibots should go to toun with their shears killing many many weak bandits for more corpses to animate.
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Aslandus

  • Bay Watcher
  • Slowly descending into madness
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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2691 on: June 28, 2015, 06:07:19 pm »

Are those guys dead? I thought they were just paraplegics now...

Anyway, +1 to the fire regardless

Whisperling

  • Bay Watcher
  • Indefinite.
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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2692 on: June 28, 2015, 06:19:30 pm »

Are those guys dead? I thought they were just paraplegics now...

Anyway, +1 to the fire regardless

If there aren't any corpses in the room, animate dead would be a waste of mana, time and flame charges.

If the mutated bandits are dead, +1 to the fire. Otherwise, -1.
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The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2693 on: June 28, 2015, 06:20:05 pm »

^ > "BLUUUH" = Spin around making a spiral of flame from 10 flame charges and 5 mana of *raise dead*, and it's aimed at covering all the corpses on the floor not at the bondits attacking you.


> Aslso, beofre the above, Bibots should go to toun with their shears killing many many weak bandits for more corpses to animate.
20 charges with ten set to blast5 to act as a distraction.

Armok

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2694 on: June 28, 2015, 07:30:35 pm »

No, we *don't have that many charges*. Remember we need to save 100 for the big summon later?
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Aslandus

  • Bay Watcher
  • Slowly descending into madness
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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2695 on: June 28, 2015, 07:31:15 pm »

Are those guys dead? I thought they were just paraplegics now...

Anyway, +1 to the fire regardless

If there aren't any corpses in the room, animate dead would be a waste of mana, time and flame charges.

If the mutated bandits are dead, +1 to the fire. Otherwise, -1.
If they're not dead I would say just use the fire without the spell attached...

Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2696 on: June 29, 2015, 03:40:14 pm »

"Interesting point. Alternatively and I'm just spitballin here: BLUUUUUUUH"

You yell as you try to Spin around, Nearly Yanking your bone arm out of it's socket, Losing your arm now would be tantamount to losing the spear.


You send out a wave of Raising fire as the bigbots snap a few more necks for the coming wave of minions.

You suck the last of the Bandit dry. +18 Health +1 Mana +1 Elbow grease

Spoiler: Party Status (click to show/hide)

Records


Public Doc
((Always welcoming new contribution!))

Spoiler: Goals (click to show/hide)
« Last Edit: June 29, 2015, 03:43:48 pm by Shadestyle »
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endlessblaze

  • Bay Watcher
  • likes dragons for their fiery breath
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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2697 on: June 29, 2015, 04:59:49 pm »

make all the dead ones zombies!
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2698 on: June 29, 2015, 05:26:32 pm »

"I already did that."

Quote from: Party Status
Like a whole bunch of Zombies
HP:500
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The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2699 on: June 29, 2015, 05:39:24 pm »

We already did that.
Stab the shit out of everyone with your halfstaff whilst simultaneously growing and flinging doom mellons.
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